HeWhoWalks
Gold Member
YeeeeepIt's really PlayStation vs PC now
YeeeeepIt's really PlayStation vs PC now
22% is better than the 10% it used to be earlier this gen.
PC gamers just dont like these kind of story driven games. They like their genres and stick to them. This is why Sony games dont do great numbers on steam either.
We are seeing the PC share go up because more and more console gamers are switching to PC. i bet a lot of xbox guys had no choice but to get this on PC and same goes for people like me who've made PC their primary platform this gen.
For the most part, which is why Konami went with Sony in the first place.PS5 single handedly saving Silent Hill
It's probably price in some regions, it's 103 aud for a remake where new releases are normally 70-90. I want it but i'm not paying more than an actual full price new game. PS5 is even a few bucks more expensive. I'll buy an actual new game I havn't finished 5 times already and circle back later on.I bet the issues with stutters and UE5 didn't help selling this game on PC.
you are correct. PC is just a much smaller segment for $70 games.I thought Europe had proportionally more PC players compared to the US?
Why summon this particular troll.Sony getting exclusive marking rights for this game makes a lot of sense now, as well as the game skipping the Xbox.
MS can pay for the game to come to Xbox Game Pass later down the line though. Wait for the game to come to Gamepass..
I'm curious to see ArtHands take on this , on why it's such a lopsided sales split for PS5.
Chinese made game sells majority to Chinese PC gamers, news at 11.In Europe and only some AAA. Look at Black Myth Wukong, sold 3m on ps5 and 17m on pc, so 15% ps5 vs 85% pc.
You want context and nuance, ok so;Chinese made game sells majority to Chinese PC gamers, news at 11.
Context and nuance are a thing.
I believe GSD software data includes the UK. It's hardware data that doesn't include it.This data doesn’t cover the entire continent. UK sales are excluded, for example.
The majority of Wukong's PC sales were that of China. There is no way to spin this.You want context and nuance, ok so;
1st point;
In 2023, 68 percent of gamers in select Western European markets played video games via mobile or tablet, making it the most popular gaming device during the measured period. Consoles were ranked second with a 56 percent usage reach among gamers in Western Europe.
Leading gaming devices in Western Europe 2023 | Statista
In 2023, 68 percent of gamers in select Western European markets played video games via mobile or tablet, making it the most popular gaming device during the measured period.www.statista.com
PC was in the last place.
2nd point;
PlayStation "owns" Europe outside of the UK in terms of numer of consoles sold etc.
3rd point;
Silent Hill is strongly associated with PlayStation brand.
Wukong on the other hand is new IP still manage to outsold Silent Hill 2 by massive margin.
China currently accounts for 76% of Black Myth: Wukong’s sales on Steam, compared to more than 80% at launch. The share of other countries is gradually increasing, with the US in second place (6% of the total). Hong Kong remains third with a 1% share.
VG Insights: Black Myth: Wukong tops $850 million in gross revenue on Steam, with average playtime of 27 hours | Game World Observer
It has been two weeks since the launch of Black Myth: Wukong. Analysts have now shared more insights into the game’s performance on Steam.gameworldobserver.com
This means that almost 5m copies sold outside of China. If we going to apply the same ratio as we have got for global sales it means, 750k on PS5 and 4.25M on PC outside of China. So you statement is completely wrong based on actual data. But I don’t expect you to do anything in here except spread FUD.
Where I am spinning it, I even gave a number 76% sold in china.The majority of Wukong's PC sales were that of China. There is no way to spin this.
A Chinese made game, with Chinese lore that they're familiar with, in a country where over 90% of gamers are on the PC and consoles only recently have broken ground there and are not even close to a foothold, yes, it will sell far more on the PC due to that.
This really isn't that hard.
Wukong is an exception to the standard rule with these factors.
So why do you jump in this thread talking about an anomaly and not the norm comparing it to traditional eastern/western releases?Where I am spinning it, I even gave a number 76% sold in china.
Maybe if I separate it will be easier for you to understand. Below I am talking about sales outside of china.
Almost 5m copies of BMW sold outside of China. If we going to apply the same ratio as we have got for global BMW sales (15%ps5 and 85%pc) it means that - 750k sold on PS5 and 4.25M on PC outside of China.
I just give you an example of a game that sold more in Europe than SH2, and the platform sales ratio is opposite of what is in the thread, I thought that this is a discussion forum, you know where people discuss things. I am sure that if we would have BG3 numbers split would be similar. You have a tendency of making wide assumption on narrow evidence (you said the norm) to match you world view. I just give you a counter argument, even provided data for countries other than China based on actual data.So why do you jump in this thread talking about an anomaly and not the norm comparing it to traditional eastern/western releases?
I used both population % where US is the largest and bandwidth usage. In the OP, Russia is excluded, as it is a lot of the time when counting sales numbers for Europe.Gaiff why do you always use weird metrics to estimate something else?
Steam Bandwidth usage against population is not a reliable metric to be using to predict whether a continent is more PC centric vs another continent.
Both the US and Europe have a larger console market (by sales) vs PC but the US has far less PC users than Europe.
Bandwidth usage is greater in Europe even though the games market is larger in the US than it is in Europe. What has population got to do with anything? You can only use population if you assume that the same proportion in any country is interested in downloading games and India not charting anywhere should be your first clue that it isn't.
Bandwidth would itself be a rough assumption itself. A country where COD is more popular than Farming Simulator would be downloading 3-4x the data, not even including the 50GB updates each year.
That or could be the simple fact that it only launched on those platforms lol.Now you know why the new narrative™ was being seeded prior and articles pushing it popped up from the usual's right after the Pro was announced.
You misunderstood what I mean. What you're doing with population is completely incorrect to what you're trying to show. The NA market for games is larger than Europe because a large portion of the European population are not part of the games market even though their population might be more. Yet their bandwidth is higher on steam. Think of it like this Japans and South Korea's population is a fraction of the US or European Countries yet its gaming market is bigger than most European countries that are several factors larger in population. If what you were doing had any meaning then their games market should be tiny but it isn't.I used both population % where US is the largest and bandwidth usage. In the OP, Russia is excluded, as it is a lot of the time when counting sales numbers for Europe.
The users per capita in NA is higher in NA.
But this is what I’m saying. In raw numbers, Europe has more gamers, but proportionally, NA is higher. Likewise, gaming in Japan is also bigger as you explained. Lower population and total numbers than Europe, but proportionally way more gamers.You misunderstood what I mean. What you're doing with population is completely incorrect to what you're trying to show. The NA market for games is larger than Europe because a large portion of the European population are not part of the games market even though their population might be more. Yet their bandwidth is higher on steam. Think of it like this Japans and South Korea's population is a fraction of the US or European Countries yet its gaming market is bigger than most European countries that are several factors larger in population. If what you were doing had any meaning then their games market should be tiny but it isn't.
What you're saying regarding region population is completely nonsensical.But this is what I’m saying. In raw numbers, Europe has more gamers, but proportionally, NA is higher. Likewise, gaming in Japan is also bigger as you explained. Lower population and total numbers than Europe, but proportionally way more gamers.
As if it shows anything in terms of console to PC ratio. Would this from the exact same webpage as your source:I thought North America was the biggest territory outside of Asia.