• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Chris Dring: SH2 platform splits in Europe are 78% PS5 and 22% PC | Performed better than Callisto and AW2 but slightly less so than Dead Space

SlimySnake

Flashless at the Golden Globes
22% is better than the 10% it used to be earlier this gen.

PC gamers just dont like these kind of story driven games. They like their genres and stick to them. This is why Sony games dont do great numbers on steam either.

We are seeing the PC share go up because more and more console gamers are switching to PC. i bet a lot of xbox guys had no choice but to get this on PC and same goes for people like me who've made PC their primary platform this gen.
 

Panajev2001a

GAF's Pleasant Genius
22% is better than the 10% it used to be earlier this gen.

PC gamers just dont like these kind of story driven games. They like their genres and stick to them. This is why Sony games dont do great numbers on steam either.

We are seeing the PC share go up because more and more console gamers are switching to PC. i bet a lot of xbox guys had no choice but to get this on PC and same goes for people like me who've made PC their primary platform this gen.

On the other side we are talking about 22% or less (if we count WW sales it probably tips it even more) going to PC and the cost to cater to that super varied and complex audience with a very polished product might or might not be worth it. It is getting better though especially as people migrate off of the Xbox.
 
It's a game built for the console in mind. Most PC gamers don't give a shit about console games or Japanese made games. They prefer MMOs, RTS, FPS, WRPGs, or sims. PC may have a vastly larger userbase than consoles....Switch included, but what does that matter if not enough ppl buy your games? Of course its gonna do better and make more money on PS5 despite having a relatively smaller userbase, and that's what ultimately matters esp if you're a publisher looking to make the most money.
 

yazenov

Member
Sony getting exclusive marking rights for this game makes a lot of sense now, as well as the game skipping the Xbox.

MS can pay for the game to come to Xbox Game Pass later down the line though. Wait for the game to come to Gamepass..

I'm curious to see ArtHands ArtHands take on this :p , on why it's such a lopsided sales split for PS5.
 
Last edited:

hlm666

Member
I bet the issues with stutters and UE5 didn't help selling this game on PC.
It's probably price in some regions, it's 103 aud for a remake where new releases are normally 70-90. I want it but i'm not paying more than an actual full price new game. PS5 is even a few bucks more expensive. I'll buy an actual new game I havn't finished 5 times already and circle back later on.
 

Elog

Member
I think most also under appreciate the amount of PCs with solidy last gen graphics cards (so these type of games cannot really run on the hardware). While the Steam Charts tell one story regarding GPU breakdown please note that it is not mandatory to upload data. The likelihood that you participate in the surveys goes up the more hardware bling you have. Clear sampling bias.
 
Last edited:

HeWhoWalks

Gold Member
Although I expected PlayStation to dominate with this game (that’s where its fans have always been), 20+% is fantastic for PC and guarantees more will come to the platform (and likely day/date too)!
 

MiguelItUp

Member
I'm sure the dev budget for Dead Space was much higher. So, SH2R selling 100 mill units in 3 days is likely very, very good. It will continue to sell too, so it's only up for here. I'm just excited to see the IP doing good again finally.
 

RoboFu

One of the green rats
I'm going to make a line of " I love Europe " tee shirts for neogafs PS fanboys. I'm not even going to sell them but give them away. Only for residents of Japan though. 🥸
 

yazenov

Member
Why summon this particular troll.

Robot All Your Base GIF by The Yetee
 

pasterpl

Member
In Europe and only some AAA. Look at Black Myth Wukong, sold 3m on ps5 and 17m on pc, so 15% ps5 vs 85% pc.
 

pasterpl

Member
Chinese made game sells majority to Chinese PC gamers, news at 11.

Context and nuance are a thing.
You want context and nuance, ok so;

1st point;
In 2023, 68 percent of gamers in select Western European markets played video games via mobile or tablet, making it the most popular gaming device during the measured period. Consoles were ranked second with a 56 percent usage reach among gamers in Western Europe.

PC was in the last place.

2nd point;
PlayStation "owns" Europe outside of the UK in terms of numer of consoles sold etc.

3rd point;
Silent Hill is strongly associated with PlayStation brand.

Wukong on the other hand is new IP still manage to outsold Silent Hill 2 by massive margin.

China currently accounts for 76% of Black Myth: Wukong’s sales on Steam, compared to more than 80% at launch. The share of other countries is gradually increasing, with the US in second place (6% of the total). Hong Kong remains third with a 1% share.

This means that almost 5m copies sold outside of China. If we going to apply the same ratio as we have got for global sales it means, 750k on PS5 and 4.25M on PC outside of China. So you statement is completely wrong based on actual data. But I don’t expect you to do anything in here except spread FUD.
 

DeepEnigma

Gold Member
You want context and nuance, ok so;

1st point;
In 2023, 68 percent of gamers in select Western European markets played video games via mobile or tablet, making it the most popular gaming device during the measured period. Consoles were ranked second with a 56 percent usage reach among gamers in Western Europe.

PC was in the last place.

2nd point;
PlayStation "owns" Europe outside of the UK in terms of numer of consoles sold etc.

3rd point;
Silent Hill is strongly associated with PlayStation brand.

Wukong on the other hand is new IP still manage to outsold Silent Hill 2 by massive margin.

China currently accounts for 76% of Black Myth: Wukong’s sales on Steam, compared to more than 80% at launch. The share of other countries is gradually increasing, with the US in second place (6% of the total). Hong Kong remains third with a 1% share.

This means that almost 5m copies sold outside of China. If we going to apply the same ratio as we have got for global sales it means, 750k on PS5 and 4.25M on PC outside of China. So you statement is completely wrong based on actual data. But I don’t expect you to do anything in here except spread FUD.
The majority of Wukong's PC sales were that of China. There is no way to spin this.

A Chinese made game, with Chinese lore that they're familiar with, in a country where over 90% of gamers are on the PC and consoles only recently have broken ground there and are not even close to a foothold, yes, it will sell far more on the PC due to that.

This really isn't that hard.

Wukong is an exception to the standard rule with these factors.
 
Last edited:

pasterpl

Member
The majority of Wukong's PC sales were that of China. There is no way to spin this.

A Chinese made game, with Chinese lore that they're familiar with, in a country where over 90% of gamers are on the PC and consoles only recently have broken ground there and are not even close to a foothold, yes, it will sell far more on the PC due to that.

This really isn't that hard.

Wukong is an exception to the standard rule with these factors.
Where I am spinning it, I even gave a number 76% sold in china.

Maybe if I separate it will be easier for you to understand. Below I am talking about sales outside of china.

Almost 5m copies of BMW sold outside of China. If we going to apply the same ratio as we have got for global BMW sales (15%ps5 and 85%pc) it means that - 750k sold on PS5 and 4.25M on PC outside of China.
 

DeepEnigma

Gold Member
Where I am spinning it, I even gave a number 76% sold in china.

Maybe if I separate it will be easier for you to understand. Below I am talking about sales outside of china.

Almost 5m copies of BMW sold outside of China. If we going to apply the same ratio as we have got for global BMW sales (15%ps5 and 85%pc) it means that - 750k sold on PS5 and 4.25M on PC outside of China.
So why do you jump in this thread talking about an anomaly and not the norm comparing it to traditional eastern/western releases?
 

pasterpl

Member
So why do you jump in this thread talking about an anomaly and not the norm comparing it to traditional eastern/western releases?
I just give you an example of a game that sold more in Europe than SH2, and the platform sales ratio is opposite of what is in the thread, I thought that this is a discussion forum, you know where people discuss things. I am sure that if we would have BG3 numbers split would be similar. You have a tendency of making wide assumption on narrow evidence (you said the norm) to match you world view. I just give you a counter argument, even provided data for countries other than China based on actual data.

Can you give me more examples to confirm what you describe as "the norm"? And please don’t show me how badly Sony bugged ports of old games are selling on PC vs PS5 release.
 

Three

Gold Member
Gaiff Gaiff why do you always use weird metrics to estimate something else?

Steam Bandwidth usage against population is not a reliable metric to be using to predict whether a continent is more PC centric vs another continent.

Both the US and Europe have a larger console market (by sales) vs PC but the US has far less PC users than Europe.

Bandwidth usage is greater in Europe even though the games market is larger in the US than it is in Europe. What has population got to do with anything? You can only use population if you assume that the same proportion in any country is interested in downloading games and India not charting anywhere should be your first clue that it isn't.

Bandwidth would itself be a rough assumption itself. A country where COD is more popular than Farming Simulator would be downloading 3-4x the data, not even including the 50GB updates each year.
 

Gaiff

SBI’s Resident Gaslighter
Gaiff Gaiff why do you always use weird metrics to estimate something else?

Steam Bandwidth usage against population is not a reliable metric to be using to predict whether a continent is more PC centric vs another continent.

Both the US and Europe have a larger console market (by sales) vs PC but the US has far less PC users than Europe.

Bandwidth usage is greater in Europe even though the games market is larger in the US than it is in Europe. What has population got to do with anything? You can only use population if you assume that the same proportion in any country is interested in downloading games and India not charting anywhere should be your first clue that it isn't.

Bandwidth would itself be a rough assumption itself. A country where COD is more popular than Farming Simulator would be downloading 3-4x the data, not even including the 50GB updates each year.
I used both population % where US is the largest and bandwidth usage. In the OP, Russia is excluded, as it is a lot of the time when counting sales numbers for Europe.

The proportion of users is higher in NA.
 
Last edited:

Three

Gold Member
I used both population % where US is the largest and bandwidth usage. In the OP, Russia is excluded, as it is a lot of the time when counting sales numbers for Europe.

The users per capita in NA is higher in NA.
You misunderstood what I mean. What you're doing with population is completely incorrect to what you're trying to show. The NA market for games is larger than Europe because a large portion of the European population are not part of the games market even though their population might be more. Yet their bandwidth is higher on steam. Think of it like this Japans and South Korea's population is a fraction of the US or European Countries yet its gaming market is bigger than most European countries that are several factors larger in population. If what you were doing had any meaning then their games market should be tiny but it isn't.
 
Last edited:

Gaiff

SBI’s Resident Gaslighter
You misunderstood what I mean. What you're doing with population is completely incorrect to what you're trying to show. The NA market for games is larger than Europe because a large portion of the European population are not part of the games market even though their population might be more. Yet their bandwidth is higher on steam. Think of it like this Japans and South Korea's population is a fraction of the US or European Countries yet its gaming market is bigger than most European countries that are several factors larger in population. If what you were doing had any meaning then their games market should be tiny but it isn't.
But this is what I’m saying. In raw numbers, Europe has more gamers, but proportionally, NA is higher. Likewise, gaming in Japan is also bigger as you explained. Lower population and total numbers than Europe, but proportionally way more gamers.
 

Three

Gold Member
But this is what I’m saying. In raw numbers, Europe has more gamers, but proportionally, NA is higher. Likewise, gaming in Japan is also bigger as you explained. Lower population and total numbers than Europe, but proportionally way more gamers.
What you're saying regarding region population is completely nonsensical.

My point about Japan was showing how population isn't an indication of gaming market size. Something that you're using incorrectly.

You looked at the European population (saying it is 2 times that of the US) and said bandwidth usage on steam is only slightly higher in Europe than US because of this population difference. Concluding that the EU console/PC ratio is bigger than the US. In the same vein can you then look at the bandwidth usage of China (or entirety of Asia) which is only slightly higher than the US in bandwidth and conclude with population it should in fact be 4x-10x as high! Therefore China favours console more. console percentage must be higher than PC percentage there! I hope you agree that this is nonsensical, yes? China is not console centric at all. Using population to get this ratio is mathematically silly.

The other thing you did was post this
I thought North America was the biggest territory outside of Asia.

https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb80cc0ee-179c-4e1b-b71d-cebcb25f5e05_901x551.png
As if it shows anything in terms of console to PC ratio. Would this from the exact same webpage as your source:

https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F19c32583-da25-427c-9936-490a4a99d557_901x551.png

Show that the US is in fact PS dominant compared to PC?

You might actually mathematically be able to show with these two that the console market is far more important in the US than it is the EU. I'll try and see if I can mathematically prove it for you later.
 
Last edited:

Three

Gold Member
Gaiff Gaiff So I did the quick proof

Ce = Console Europe
Cu = Console US
Ct = Console total

Pe = PC Europe
Pu = PC US
Pt = PC total

From the graph you can see Cu/Ct > Ce/Ct. Europe has 30.3% and US has 37.2%. Therefore:
Cu > Ce

You can see that Pu/Pt = Pe/Pt. Both the US and European countries have 13.7%

Therefore dividing the above inequality by the same equal variable
Pu=Pe

Cu/Pu > Ce/Pe

Ratio of console is greater in the US than it is in Europe.
 
Last edited:

TheStam

Member
Silent Hill has never been a big thing on PC or at least it hasn't for a long time.

Horror games are niche titles generally. It has great user reviews, but even as Steam DB concurrent users don't give sales numbers it gives you a decent idea. 23k peak concurrent users is pretty underwhelming for a single player AAA game although outside of RE not many single player horror games seem to sell all that well on Steam. Dead Space remake had a bit better peak at 30k. Resident Evil 4 remake peaked at 164k, Village 104k.

For reference some big releases: Elden Ring 954k, BG3 875k, Hogwarts: 879k, Cyberpunk 1.05m.
While Wukong holds the single player lead with 2.4m (and are said to have sold over 20 milion copies on Steam alone).

Someone mentioned system requirements but obviously a lot of demanding games sold well at release.

For whatever reason the game didn't have a very big impact on the platform.
 
Last edited:
Top Bottom