motorised mallard
Member
That mod also has brush erase IIRC
It has, it's like zoning, right click to erase.
That mod also has brush erase IIRC
yes
Offices are merely just a job sink.
Industry provides jobs as well, but 20% more for most buildings. They also generate more money than offices. level 3 industry actually uses a lot of educated workers.
Ahh there we go.
It's fine to ignore, say, a high demand of residential if you need to save up right?
About the Dynamic Resolution mod: I've noticed a considerable drop in the framerate (lower 30s) in the last couple of days in a city of 20K, while in the past I got it working decently (45-ish) in a city of 80K.
Going first person, with the sun shafts active drops everything to like 15fps.
I've got a GTX 780 and I downsample from 200% (I'd go lower, but it blurs everything A LOT, disregarding the "optimal pixel locations" claimed by the mod author).
Later I'm gonna try the AA mod instead, hoping for a better outcome.
There's a new Post Processing mod that just came out which introduces FXAA2, FXAA3, NFAA, SSAA, DLAA - along with other effects such as bloom and motion blur: http://steamcommunity.com/sharedfiles/filedetails/?id=412146081&searchtext=postprocess
Or if you've got a powerful PC, use the Dynamic Resolution mod for Supersampling: http://steamcommunity.com/sharedfiles/filedetails/?id=406629464&searchtext=supersample
Wait, really? Damn I totally didnt know that. Does the same apply to graveyards&crematoriums?
Oh and how will I know if the current is strong enough to build a dam?
Shit... Water polution can go through Hydro power plants lol... Welp I'm screwed I need a new place to dump my shit
Gonna play some of this tonight. Any rundown of the coolest Mods this game has produced so far?
Finally bought. About to dive in.
yes
Offices are merely just a job sink.
Industry provides jobs as well, but 20% more for most buildings. They also generate more money than offices. level 3 industry actually uses a lot of educated workers.
There's a new Post Processing mod that just came out which introduces FXAA2, FXAA3, NFAA, SSAA, DLAA - along with other effects such as bloom and motion blur: http://steamcommunity.com/sharedfiles/filedetails/?id=412146081&searchtext=postprocess
Or if you've got a powerful PC, use the Dynamic Resolution mod for Supersampling: http://steamcommunity.com/sharedfiles/filedetails/?id=406629464&searchtext=supersample
Probably someone has already done this, but I decided to check how exactly budget affects buildings. I started with education and it was pretty straightforward:
Basically, everything works optimally at 100% budget: Going under or over will cost more per student (but lowering the budget would make sense if you can still educate everyone).
Very interesting, so it appears that 110% funding is probably optimal?
100% is still best, but 100-110% is very efficient. At 110%, for only 10% more money you are getting 9% more students. Shortly after that raising budget is pretty much just throwing away money: From 120% to 130% you are increasing your spending an 8% for only 4% more students.
Honestly, I'm more surprised he got so many perfect looking circles.
Well, if you factor in the building taking up space. Still kinda preference thing I suppose. But I will probably starting setting education to 110%.
Hmm, does budget effect influence range?
It does, very good point. I should do some tests on that.
I'm dying to play this game, but all I have is a macbook pro... i'm upgrading it to 16 gigs of ram and also gonna grab an ssd to breathe some new life into it and I'm wondering how the game would run on that. The graphics card is in intel hd graphics 3000 with only 384MB of memory... i just realized the steam page says intel integrated graphics aren't supported. Am I SOL?
Will passenger train lines act as an in city commuter train as long as it is connected to outside rail? Or is it strictly for outside tourists?
These stats may be a waste of time but...
Unexpected! Unlike the education buildings these don't reach an efficiency peak at 100 (Efficiency: Lower cost per truck).
For Landfills:
- Efficiency peak at 107%
- Garbage budget at 93%, 97%, 101%, 107% and 116% are all more efficient than 100%
For Incinerators:
- Efficiency peak at 104%
- Garbage budget at 96%, 98%, 101%, 104%, 108%, 113% and 117% are all more efficient than 100%
Probably someone has already done this, but I decided to check how exactly budget affects buildings. I started with education and it was pretty straightforward:
Basically, everything works optimally at 100% budget: Going under or over will cost more per student (but lowering the budget would make sense if you can still educate everyone).
New mod that apparently increases the game simulation speed to 6x and 9x.
http://steamcommunity.com/sharedfiles/filedetails/?id=412292157&searchtext=
Here's a video of it in action
https://www.youtube.com/watch?v=m4wuSQ82LUU
New mod that apparently increases the game simulation speed to 6x and 9x.
http://steamcommunity.com/sharedfiles/filedetails/?id=412292157&searchtext=
Here's a video of it in action
https://www.youtube.com/watch?v=m4wuSQ82LUU
Is it just me or is the game very blurry when you zoom in?
Needed that for Banished.
The tilt shift effect also blurs the top and bottom of the image, so you might want to adjust that.
Here's my city so far. Only around 40k. As you can see - grids, grids everywhere.
Oh terraforming mod, how do I love thee?
Railway cuttings ftw
Depth of field right?
I setup some subway stations, and buses leading to the subway stations. The thing is that I keep getting a message that tells me I need to close down the bus loop for the buses to work properly. Everytime I try to do that I just create more stops, and I can never seem to close "the loop"
Any idea how do I do this? Everytime I click on the route and drag to close the loop I simply add more stops and I keep getting the same message. I:
To close the loop you have to end your line on the first stop you placed.
When you place the mouse over the first stop it should say something like "close the line" or "end the line", I don't remember.
Oh, got it. I had quite the mess. I had to find out which lines belonged to which. Had to remove all the stops and start all over again.
Oh, got it. I had quite the mess. I had to find out which lines belonged to which. Had to remove all the stops and start all over again.
Is there some service I might be missing to get level 3 offices? I'd say around 95% of my residential and commercial buildings in my city right now are level capped but I've never seen a level 3 office. In the happiness pane thing my office happiness is the highest out of the 4 too, at 98%. I've went through all the services multiple times and all of my office sectors are covered by all of them well, I'm not sure what else I can do to level them up.
Is there some service I might be missing to get level 3 offices? I'd say around 95% of my residential and commercial buildings in my city right now are level capped but I've never seen a level 3 office. In the happiness pane thing my office happiness is the highest out of the 4 too, at 98%. I've went through all the services multiple times and all of my office sectors are covered by all of them well, I'm not sure what else I can do to level them up.