Rentahamster
Rodent Whores
My guess is a lack of bus routes servicing those buildings or possibly not enough parks.
Yeah that too.
My guess is a lack of bus routes servicing those buildings or possibly not enough parks.
Probably someone has already done this, but I decided to check how exactly budget affects buildings. I started with education and it was pretty straightforward:
Basically, everything works optimally at 100% budget: Going under or over will cost more per student (but lowering the budget would make sense if you can still educate everyone).
It's kind of annoying how industrial buildings don't take educated citizens.
Level 3 industrial buildings should be high tech that require more educated workers.
Essentially for me to have a decent industrial section, I have to create a ghetto with no schools.
There's actually two icons on the map that will mark "last stop" and "end loop." For bus routes, at least.
Protip: you can give each line it's own individual colour by going into the transit info view and selecting the line, or by clicking on a bus then hitting the "Modify Line" button in the pop-up window. Also works for metro lines (and I presume passenger rail lines). Makes it a bit easier to manage multiple overlapping lines (although if you have multiple lines stopping at the same place, trying to get the right one selected to modify/delete a stop is still basically impossible).
It's kind of annoying how industrial buildings don't take educated citizens.
Level 3 industrial buildings should be high tech that require more educated workers.
Essentially for me to have a decent industrial section, I have to create a ghetto with no schools.
Whatever it takes to raise the land value, I think. Once you get the Eden Project and everything is high land value, industry levels up to 3 very very quickly.I feel like i might have asked this before, but does industry need schools to upgrade?
is that nonsense? :T
Half of a level 3 industrial building requires highly educated workers.Level 3 industrial buildings should be high tech that require more educated workers.
Essentially for me to have a decent industrial section, I have to create a ghetto with no schools.
Schools raising land value for commercial/residential makes sense, but I don't understand why it raises it for industrial :<
(I guess it just raises land value generically?)
maybe I should put a park nearby...
Schools raising land value for commercial/residential makes sense, but I don't understand why it raises it for industrial :<
(I guess it just raises land value generically?)
maybe I should put a park nearby...
Schools raising land value for commercial/residential makes sense, but I don't understand why it raises it for industrial :<
(I guess it just raises land value generically?)
maybe I should put a park nearby...
High tech industry require more educated workers.
And lvl 3 industries do require a lot of educated workers. I have a large working industrial zone in my currently city with over 60% highly educated people.
Yeah but where the schools are shouldn't matter to the industrial zones, just the residential zones, because what does Big Oil 202 care where the local elementary school is except that all their fracking juice got in the bubblers?
is there anyway to not have dead people everywhere? These hearses have the most weirdest routes ever... I built like 3 incendaries in one area that is a hot 'dead zone', but all the cars just head off to other parts of the city :/
I've heardd (urban legend style) they go for the oldest dead as opposed to the geographically closest, which tends to exascebate problems.
Does it matter how far away industry is away from residential? Will less workers travel there as a result?
Does it matter how far away industry is away from residential? Will less workers travel there as a result?
Workers don't travel to jobs. They just teleport to them from what i've read. You can cut off roads to the jobs and they'll still be content.
Actually after trying to find where I read that, it's actually if they can't get to their jobs they just teleport home with no consequences. There's a thread about it on the paradox forums. http://forum.paradoxplaza.com/forum...rkers-not-getting-to-work-has-no-consequences!
All workers do not need to get to work. This would simply need too much processing power if all 1 million citizens left to work at the same time. The worker numbers shown in factory information windows are the employees assigned for that building, the ones who can visit it as a work location. Not all of the workers will visit the building at the same time, some might not ever visit it, but they are the ones marked to work in the building.
I don't think that's true?
Here's a quote from CO posted in that thread
Workers still need to travel to the offices/industries, but only some of them will do that.
I don't think that's true?
Here's a quote from CO posted in that thread
Workers still need to travel to the offices/industries, but only some of them will do that.
So I built an airport, 2 squares away from the city, but linked to highway, and barely anyone is using. I average like 20-30 passengers a week.
If it's too far, will no use it?
Workers don't travel to jobs. They just teleport to them from what i've read. You can cut off roads to the jobs and they'll still be content.
Actually after trying to find where I read that, it's actually if they can't get to their jobs they just teleport home with no consequences. There's a thread about it on the paradox forums. http://forum.paradoxplaza.com/forum...rkers-not-getting-to-work-has-no-consequences!
I don't think that's true?
Here's a quote from CO posted in that thread
Workers still need to travel to the offices/industries, but only some of them will do that.
I don't think the distance really matters. I have an airport right next to a "nice" tourist trap filled with parks and unique buildings, and a trainstation, buses, and subway connections, and I still only get about 40 people a week at my airport.
Wow, almost 20,000 items in the Workshop now. This game is really firing up the fans.
On my 3rd city and I finally figured out how to avoid bad traffic.
Roundabout highway connections and no 4 way intersections anywhere ever. Except for my main road on my first area of this city (as I wasn't able to expand the highway until I could buy multiple squares), my traffic is almost green everywhere. Roundabouts are read but there's never any stall in the traffic, just a lot of volume.
Also I try to ensure each 2km by 2km square has 2-3 highway connection points.
Tourism seems like a stub for a larger expansion anyway at this point.
I'm not sure if this is the case, because I placed a crematory next to a place with a bunch of dead people icons and I saw the first hearse go and pick up a random body from a place several miles away that didn't even have a dead person icon above it. I might be wrong but I think the icon only appears if the body has been in the building uncollected for a long time.
But that's just my assumption based on my own experience, I wouldn't say that's the way the game behaves.
Hoy do i decontaminate polluted water? My citizens keep getting sick near the industrial area.
Wow, that looks amazing! Nice stadium!
That looks so cool Crispy
How many tourists visit your stadium?
Finally had some time to plant trees and create the valley at the top. What do you think?
I liked how you could schedule events to play at the stadium that would attract tourists and collect income. I'd like to see that.I actually wouldn't mind if they just straight up copied the way SimCity did tourism, with gameplay enhancements.