We Tron now.
We Tron now.
Smartest way to connect a six-lane main road (both ways) to two two-lane roads (one way)?
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What's the verdict on playing this on laptops? Specifically Macs?
Loving everything i've seen on this game so far but don't want to risk buying it for it to run like dogdoo.
Specifically I have -
2.2 GHz i7 Processor
8GB DDR3
AMD Radeon HD 6750M 1024 MB
Please please please let it run well!
My hunch is that a hearse is assigned to a job. If a hearse is stuck in traffic, another hearse isn't going to go and take it's place, so the dead person waits for the assigned hearse to arrive, even if fresher bodies are being picked up by other hearses on later calls. This kinda makes sense in that hearses generally don't do garbage runs - crematoriums get jobs and they do it in order they receive them.
There are plenty of dead bodies all the time and on the occasion of a death wave, plenty of ripe bodies. It's when your traffic is bad that you start to get the flashing red bodies.
Probably someone has already done this, but I decided to check how exactly budget affects buildings. I started with education and it was pretty straightforward:
Basically, everything works optimally at 100% budget: Going under or over will cost more per student (but lowering the budget would make sense if you can still educate everyone).
100% is still best, but 100-110% is very efficient. At 110%, for only 10% more money you are getting 9% more students. Shortly after that raising budget is pretty much just throwing away money: From 120% to 130% you are increasing your spending an 8% for only 4% more students.
I'm running it on almost the same specs (except I have an i5). It runs very smooth! Playing it on medium and no real slow downs (current city is 30.000) I'm not sure how it will run with large cities you will have to download a savegame for that.
I noticed this game is more CPU then GPU, so your good on that part. Also don't forget to set the game to high performance in the AMD catalyst app, or else you will be playing it with the integrated chip which sucks.
Edit: I see you mentioned MAC, i'm playing it on PC.
I'm pretty sure people are misunderstanding that comment about workers teleporting too, they teleport *home* which means they never make it to work. If it functions the same as cargo and customers, that means they aren't actually working at their job and the industry is going to start complaining about not having enough workers?
:OGod fucking dammit... Cloud saves stopped working again at work so I can't play Cities today.... Arghhhh
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What's the verdict on playing this on laptops? Specifically Macs?
Loving everything i've seen on this game so far but don't want to risk buying it for it to run like dogdoo.
Specifically I have -
2.2 GHz i7 Processor
8GB DDR3
AMD Radeon HD 6750M 1024 MB
Please please please let it run well!
I have a similar MacBook system except I have an nvidia 1gb 650m
I'm six hours in about 7.5k population and it runs really well at 1440x900p. I'd like to at least reach 100k before slow down... Fingers crossed. For $20 I'd get it and play it for a bit now, while waiting on a new system.
So my 2500k runs into some slowdown nearing 150k Cims, is it easy to overclock it? I'm still running it on stock speed. I'm on a Coolermaster Hyper 212 cooling unit.
So my 2500k runs into some slowdown nearing 150k Cims, is it easy to overclock it? I'm still running it on stock speed. I'm on a Coolermaster Hyper 212 cooling unit.
You shouldn't own a 2500k and not overclock it. Not only is it simple to accomplish, but the performance gains are quite significant.
Mine is running at 4.5
Finally had some time to plant trees and create the valley at the top. What do you think?
So my 2500k runs into some slowdown nearing 150k Cims, is it easy to overclock it? I'm still running it on stock speed. I'm on a Coolermaster Hyper 212 cooling unit.
Sorry to derail the thread.
Is this guide from 2011 still accurate?
http://www.bit-tech.net/hardware/cpus/2011/01/07/how-to-overclock-the-intel-core-i5-2500k/4
If you have a similar BIOS, sure. If not just play around with the multiplier aka the CPU clock ratio. Then reboot and do a stress test for an hour.
If it is stable, you're good to go. Just kmock down the multiplier if you start to crash frequently.
I put the Multiplier on 37 from 33 and Windows didn't even start. I'm gonna follow the guide 1:1 and see what happens.
If it still doesn't boot, high chances that your mobo is not suitable for overclocking. Many possibilities from RAM to PSU that can affect the stability of OC.
Usually if it just failed to boot into any OS, I chalk it down to the mobo.
Do you need to simulate faster with over 150k population? Just wondering as normal speed plays fine for me and 100k is pretty big city.
Playing too much Cities Skylines:
Oh look, a new Batman trailer - https://youtu.be/FpfytI2K7-I
Man, Batman is so awesome and th....oh shit look at that roundabout!
Well this is interesting
http://www.reddit.com/r/CitiesSkyli..._think_i_found_a_way_to_greatly_increase_the/
Tiny animation: https://gfycat.com/FatherlyObviousBat
So, I made a new district based on this road configuration as main street (the right one):
... it works ridiculously well, I have zero traffic jam in the district.
Anyone playing this on a Mac? I have a late 2013 retina MBP and I'm not sure if it can handle it. Does it run well on medium-low settings?
Does anyone have a tip for bringing up happiness levels? I'm at 60k population but its decreasing because my people are not happy. I have on average -100 on the happiness icon. I built many services like schools, hospitals and such. Leisure areas too and I still don't know what gives. I:
Should I also build leisure places in the indiatry areas? Which are far away from my residents area.
You shouldn't own a 2500k and not overclock it. Not only is it simple to accomplish, but the performance gains are quite significant.
Mine is running at 4.5
An i7 would actually be huge for this game due to the hyper threading.
What's the easiest way to do this?
Hmm, I feel like there's a way to combine these two concepts. I'm getting ideas for weird templates where all the direction changes are micromanaged using ramps and there are no traditional intersections.
By the way, the "infinite oil and ore" mod improves the gameplay quite a bit. I'd say it's one case where sacrificing realism is worth it.
I'm dreaming of a super high thorough put 4- way stacked interchange with dual roundabouts.
Each roundabout has 2 inputs and 4 outputs to limit the traffic into each roundabout.
Google.
The terms and methodology vary between mobo manufacturers.
I don't get it... I'm currently playing on hard mode with other modes on.
My city have a population of 2700, everybody is happy, all RCI have a high accessiblty to leisure, bus routes have been installed, a good level of education (was down to 6% uneducated) and have all 3 education building.
All service buildings have been build.
My industry is still level 1?!?!?!? Full of educated workers, but nope not upgrading. Residence at lvl 3, won't go further and commerce at lvl 2.
I'm earning 1000C/week with a couple of policies on so everything is going smooth.
I wanted to have a fully leveled up city before expanding, but I have no idea what to do... lower taxes?
Check out the wiki on building levels.
http://www.skylineswiki.com/Zoning#Building_level
For Industrial primary items for leveling up buildings is average education levels of citizens and service coverage score with cargo transport, fire coverage, and public transit being the big ones, but make sure healthcare and parks are in the area as well.