I wouldn't mind some feedback/advice on my road/bus layouts
Been trying (and mostly succeeding) to optimise my traffic since this screenshot I posted yesterday:
My old bus layout :
There was a lot wrong with it:
-Both blue and orange lines went through the industry area causing unneeded extra traffic (assuming the AI will properly swap buslines to get to work if I added a bus stop to transfer at before the industry zone.
-My bus depot was in the middle of my city on the boulevard , despite none of my bus lines even crossing past it, it caused a ton of extra traffic at the central intersection
I moved my bus station outside the city to where the farmer bus route ends , and made one of the 2 inner city to work bus routes end at the bus station (assuming the ai will switch busses there to get to either the farm or factories)
New bus layout, with the new bus station location and a little turning road added around the bus station to help one bus line turn without clogging up the intersection just ahead to do it. (
http://abload.de/img/cities2015-03-1201-31lvbom.png )
Question: anyone know wtf this is?
The blue busline is no longer connected in a full circle after extending the road and connecting it to the highway exit road, yet it still seems to work.
Not sure if I should make a little cul de sac for the bus to turn on or what.
Non bus stuff:
I added a roundabout at the chokepoint in my industry zone, which seems to have cleared up traffic there nicely
Added a landfill near my city expansion (fishtown) to remove the garbage truck traffic from going through my industry zone AND city entrance roundabout to pick up garbage
fishtown:
Added a bus line in fishtown that connects all the houses to the central shopping street (but doesn't leave fishtown because the last thing I want is more traffic going into the chokepoint at the entrance to the expansion)
Added exit roads for trucks from both the industry zone and the woodcutting area that feeds into the highway exit out of town, to avoid them going through the industry zone intersections to get out of town
Added a one way entry road into both industry lanes in fishtown for heavy traffic, I also forbade heavy traffic from using the entry intersection (the mini district called 'traffic BAD)
Trucks still seem to use that street just fine to leave fishtown but they no longer use it to enter, so that's good.
My current traffic situation, it's been greatly alleviated in smokey town so I can expand that area now with quite a lot more industry for when my main city grows.
Fishtown only having one entry road AND having 2 industry lanes in it was a mistake, industry generates way too much traffic, so I'll have to stop growing it and probably cant't turn it into high density commercial/residential later on, but that's fine it can be a low density suburb.
Lesson learned for next time.
I'm planning on expanding on the current tile as much as I can without ruining traffic, going to make a savegame before I upgrade to high density commercial and residential along the main avenue. If it's a failure I'll just reload the save and start expanding north of the highway on the second tile (already replaced the highway roundabout with a 4 point one for access) and just leave my first tile as low density suburbs while trying to make the second tile into my city center + tourism area.
I've put so much effort and changes into this first city I don't really want to start over yet while I'm still learning the ropes, each new tile can be like an evolution of the learning curve contained in one city.
Most of my efficienty improvements and fixes are great but all the traffic problems were caused by poor main road design , hopefully I get better at the latter, for now the efficiency things are fun to try n learn.