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Cities: Skylines |OT| Not Related to Cities XL.

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xkramz

Member
before i buy this game i need some input, how good of a performance could i expect from :

i5-3470
650Ti 2gb
8gb ram
SSD
 

HelloMeow

Member
People are dying left and right in my city. This time I haven't screwed up. Water pollution is 0%, people are healthy, but everyone is dying.

Help.
 

Effect

Member
Steam likes to do that. ¯\_(ツ)_/¯

Just ignore it, tell it to not show it again because even if you need it in the future (unlikely) you can right click the game and press "View CD key".

That's steam for ya.

You are being presented with the key so that you can head over to paradox's forum and use it to prove that you have the game by inputting it into a form. You get a badge or something for that busywork. That's all there is to it.

It did until I disabled it, also registered with Paradox's site and put the code in.

Thanks everyone!
 

Corgi

Banned
ouch. out of nowhere everybody is sick. Guess I wasn't paying attention when I was busy trying to fix my traffic problem. Best nuke this town!

ioagjr.jpg
 

Mayjaplaya

Neo Member
The chirper feels kind of like noise when transient problems are being magnified.
I hate the chirper in this game. I turned on the mod that removed it about 15 minutes after starting the game. The chirper and advisor are so useless compared to the advisors + news ticker in SC4. They don't tell you anything's wrong until shit hits the fan.

The writing of the messages themselves is another indicator of this game's relative lack of personality compared to SimCity. Rest In Peace Maxis.
 
This game is giving my oc'd 2500k prime95 levels of stress, when zoomed all the way in on a busy street the cpu gets to 75c. No other game i've played has come close.

Hit 50k population earlier, haven't really run into any difficulties yet, some traffic in the red but not at a complete standstill.
 
I hate the chirper in this game. I turned on the mod that removed it about 15 minutes after starting the game. The chirper and advisor are so useless compared to the advisors + news ticker in SC4. They don't tell you anything's wrong until shit hits the fan.

I was going to do this too until I realized that turning on any mods disables Steam achievements.

They're not even that important on a game like this, but...if I meet an achievement's reqs I want to get credit for it, dammit >:|

EDIT: I guess I'll ask my earlier question again: has anyone figured out how to remove the ugly jaggies from the game?
 

Cse

Banned
before i buy this game i need some input, how good of a performance could i expect from :

i5-3470
650Ti 2gb
8gb ram
SSD

I have the same GPU as you, although my CPU is significantly worse (Core 2 Quad Q9500...which is 7 years old). I'm able to run the game on medium settings at 1080p around 30 FPS. When my population exceeds 40k, and I start zooming in on some landscapes, the frame rate will drop into the low 20s. Honestly, though, in a game like this, it's not a big deal.

With your CPU, I imagine you'll get a constant 30+ frames per second, regardless of how large your city becomes.
 

xkramz

Member
I have the same GPU as you, although my CPU is significantly worse (Core 2 Quad Q9500...which is 7 years old). I'm able to run the game on medium settings at 1080p around 30 FPS. When my population exceeds 40k, and I start zooming in on some landscapes, the frame rate will drop into the low 20s. Honestly, though, in a game like this, it's not a big deal.

With your CPU, I imagine you'll get a constant 30+ frames per second, regardless of how large your city becomes.

thanks for the input im gonna buy it now.
 
Hi,

So I have two computers and this game isn't working on either of them:

1) Windows PC. It's 32-bit and that's likely the problem. My options here are to install a new OS?

2) Mac: 10.9.5, i5, 4 GB ram, intel HD 3000. The game won't start. Every time I click play it tries to open and then crashes. (Overlay is disabled).

What are my options?
 

Spl1nter

Member

At 53k pop right now. It stalled a bit at ~40k but slowly kept chugging along as buildings upgraded and now demand is up for RCI. Working on bridging the gap between suburbs and core. I have found a great way to deal with the masses of industrial trucks. Seems the best idea is just not to zone industrial in massive chucks.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
VA1q4kx.jpg


At 53k pop right now. It stalled a bit at ~40k but slowly kept chugging along as buildings upgraded and now demand is up for RCI. Working on bridging the gap between suburbs and core. I have found a great way to deal with the masses of industrial trucks. Seems the best idea is just not to zone industrial in massive chucks.

How much space are you putting in-between your industrial zoning?
 

Spl1nter

Member
How much space are you putting in-between your industrial zoning?

Well you can kind of see all three there in the background. I havent tested it but it seems like smaller but closer industrial zones would be most efficient.

edit:

A complete mess. I didnt know the cargo station would generate so many trucks which caused massive traffic jams originally as the two areas were separated. The interchanges became clogged so just made direct highway between the two areas. Its been like this since my city was 16-20k. Will eventually get around to making it nicer. I think those landfills are now empty so I can remove than and redo the road.

 
Your image is in 4k resolution but rendered in 1920x1200, what gives? :p

Print screen on MBPr will do that. The game is only rendered at 900p due to performance issues otherwise.




I have a question regarding Achievements. Anyone else having problems with them being unreliable.
I have more than 5 big police head quarters, more than 5 big fire departments, and at least 20 different districts with different policies on my map. yet none of those trophies will pop.
Any idea?

No mods active!
 

Snackawho

Member
Is there a guide that tells you the bonuses you get from Unique buildings? As of now I don't see the point. I'm only at 7000 pop though.
 
I have a question regarding Achievements. Anyone else having problems with them being unreliable.
I have more than 5 big police head quarters, more than 5 big fire departments, and at least 20 different districts with different policies on my map. yet none of those trophies will pop.
Any idea?

You've not enabled any mods right? IIRC mods disable achievements
 

Rentahamster

Rodent Whores
Gonna leave my city running on stream while I go out for some drinks. Hopefully it'll still be there when I get back. Feel free to witness whatever happens to an unattended city. I think I built it pretty well. I don't forsee any problems.

http://www.twitch.tv/rentahamster

population at 90k

I left the camera to auto follow my subway system.
 
For some reason, I can't figure out the most elegant way to make a road system that attaches to the two fucking one way roads that connect to the city. It's kinda annoying.
 
My biggest pet peeve and it's purely graphical is I don't like how on and off ramps merge on highways. They just kinda intersect at extreme angles.

At 53k pop right now. It stalled a bit at ~40k but slowly kept chugging along as buildings upgraded and now demand is up for RCI. Working on bridging the gap between suburbs and core. I have found a great way to deal with the masses of industrial trucks. Seems the best idea is just not to zone industrial in massive chucks.

What map is this?
 

Qwell

Member
Finally broke 80k population, I almost had it like an hour ago, like 79654 and then my population started falling, like big time. Went into the 50k range for some reason, but it just built back up past 80k finally and I unlocked the monuments tab, woots.
 

Mandoric

Banned
Is there a convenient way to clear existing public transport routes? I hopelessly confused the AI trying to make metro routes for a-b, b-c, and c-a each with their own track.

Edit: or manually tweak pathing, even after clearing it wants to run c-b-a even though c-a is far shorter.
 

Ghizz

Member
Hi,

So I have two computers and this game isn't working on either of them:

1) Windows PC. It's 32-bit and that's likely the problem. My options here are to install a new OS?

2) Mac: 10.9.5, i5, 4 GB ram, intel HD 3000. The game won't start. Every time I click play it tries to open and then crashes. (Overlay is disabled).

What are my options?

AFAIK, 1) you need a 64-bit OS to play this game.

2) look on the Cities Skylines subreddit, theres a sticky of known solutions and most of it is with regards to Macs.

Good luck, I'm having a BLAST with this game. Time goes by when youre managing a city!
 

Jintor

Member
I really love the way houses upgrade based on happiness. But I kinda wish we had tropico-style complete shitty housing at the lowest tier. Even my basic beginner town looks like goddamn Pleasantville USA :<

I WANT SQUALOR DAMNIT
 

spiritfox

Member
I really love the way houses upgrade based on happiness. But I kinda wish we had tropico-style complete shitty housing at the lowest tier. Even my basic beginner town looks like goddamn Pleasantville USA :<

I WANT SQUALOR DAMNIT

It's made in a Nordic country. They don't have poor people there :p
 

Sloane

Banned
So, uh, are there any other options to increase the leisure except for parks? I feel like I'm missing a menu here which lets me build stuff like theater, museums, clubs, stadiums -- is there nothing like this in the game?
 

Noaloha

Member
Is there a way to turn off the motion blur? I'm also having screen tearing:(

In your options, there's a slider for tilt-shift, drop that all the way down. If you're getting tearing, are you playing on Mac? If Windows, have yuo disabled Aero or something? On PC, the game's fullscreen mode is actually fullscreen windowed, so the Aero side of the OS should be forcing triple-buffering.

I really love the way houses upgrade based on happiness. But I kinda wish we had tropico-style complete shitty housing at the lowest tier. Even my basic beginner town looks like goddamn Pleasantville USA :<

I WANT SQUALOR DAMNIT

An option there, fiddly as it is, is to micromanage the grid 'depth' of the zones, how many cubes perpendicuolar to the road. a building on a 1 grid deep bit of zoning is very different to a 4. Zone only the grid adjacent to the road and you'll get little shackhut bungalow things.
 

Noaloha

Member
I was watching a streamer, and he had an epic death spiral..I think people got sick because of Noise Pollution and all died.

The noise pollution thing is my current theory on the peculiar out-of-the-blue death spikes (the ones that aren't a general old-age die-off anyway). I'm wondering if, when a player has a general lay out that places residential in areas of nominal, continual noise pollution (such as next to the commercial district, or parallel to a main highway, etc.) the game is taking that trace amount of noise pollution and incrementally ticking down the wellbeing of the residents, perhaps by a single 'tick' on the in-game scale. This could lead to a pretty unified point at which many citizens all tick over the good->bad health threshold at around the same time. Again though, haven't played enough to test this out, it's just a working theory.
 

finalflame

Banned
So, is there a better way to transfer power than to have ugly powerlines everywhere? I was having a lot of trouble; the powerlines don't seem to connect to the power plant at any specific location, and just get in the way of building. But I don't think I see others using them the same way.

Also, for some reason, when I tried to make a second segment of powerline, even though I was connecting them to existing powered powerlines, they kept giving me the disconnected plug icon and there was no power :/

I really wanna get into this game as I love city builders, but the controls and systems seem really clunky and unpolished at the moment. For all its problems, SC 2013 was a much better polished product at launch.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
So, is there a better way to transfer power than to have ugly powerlines everywhere? I was having a lot of trouble; the powerlines don't seem to connect to the power plant at any specific location, and just get in the way of building. But I don't think I see others using them the same way.

Also, for some reason, when I tried to make a second segment of powerline, even though I was connecting them to existing powered powerlines, they kept giving me the disconnected plug icon and there was no power :/

I really wanna get into this game as I love city builders, but the controls and systems seem really clunky and unpolished at the moment. For all its problems. SC 2013 was a much better polished product at launch.

You can bulldoze extra power lines once enough buildings have come up to connect powered areas together. As for power line extensions not being powered, do you have enough total juice output to reliably carry the power farther out? I haven't had any issues with power lines so far.
 

strata8

Member
omfg

KMr0dfq.jpg


A T interchange, an overpass, two bus interchanges, and a bus turnback. And I just realised I could've just connected my industrial area to a different highway offscreen.
 

finalflame

Banned
You can bulldoze extra power lines once enough buildings have come up to connect powered areas together. As for power line extensions not being powered, do you have enough total juice output to reliably carry the power farther out? I haven't had any issues with power lines so far.

Alright, thanks, I'll give it a shot. I am pretty sure I had enough juice, it was a coal power plant and my city didn't even have 500 residents yet. I haven't figured out how to see powerplant capacity/output, I just saw a number for output (I believe) with no context as to what the max capacity was.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
Alright, thanks, I'll give it a shot. I am pretty sure I had enough juice, it was a coal power plant and my city didn't even have 500 residents yet. I haven't figured out to see powerplant capacity/output, I just saw a number for output (I believe) with no context as to what the max capacity was.

Another possibility is you just need time to pass a bit for the simulation to catch up and get the electricity flowing out.
 

Rentahamster

Rodent Whores
Having a dedicated road for the industrial trucks to get the hell out of my city and go back to the industry buildings sure is helpful
 

Ichi_

Neo Member
Some images from the small town I am working on.


I connected each suburb area with a park and pedestrian dirt/gravel paths, you can see with the tree lining both sides of most of the trails.
 

finalflame

Banned
Another possibility is you just need time to pass a bit for the simulation to catch up and get the electricity flowing out.

Pretty sure I put it on 3x speed and left it for at least a few seconds, nothing changed :./ Still gonna give it another shot before bed, these things tend to get better as you get more familiar with the game.
 
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