Jesus christ cities are defensively OP. Like 3-4 units of artillery and I just can't get a shot at the city because there's some tiny sight-blocker. They nuke one unit every turn and regenerate a billion HP. I try to go for another angle of attack and then aliens spontaneously attack me even though I've been totally peaceful the whole game towards them. So now I have to go around a third way, which takes fucking 50 turns or something because there's 500 hills in the way even though it's a really short traversal. And I'm gaming in stupid windowed mode because they never tested on 144hz monitors.
It's bad enough when the city has mediocre defensive terrain, but when there's a good choke point they're practically unkillable. I'm going to have to research doom satellites or some shit to take these out, but then the city will probably have 1 trillion orbital attack as well.
air support is useless as hell which i don't really like either. sea to city attacking works well until you realize the city can basically one shot the unit
Nope. Completely seperate.Is it possible to start a Civ 5 game then carry it over into BE?
That shouldn't be normal. The game is a bit faster than Civ V for me when it comes to starting up and setting up.This game takes forever to load for me, from booting up the game to actually getting into a game is around 8 to 10 mins :/
Well its not the same save. But if you get a science victory in V you can launch BE from the victory screen. They patched it in recently.Nope. Completely seperate.
Usually when the enemy city can one shot a unit it means it's rather late in the game to start an invasion. Doesn't make it impossible, just more frustrating if you're going on foot.Jesus christ cities are defensively OP. Like 3-4 units of artillery and I just can't get a shot at the city because there's some tiny sight-blocker. They nuke one unit every turn and regenerate a billion HP. I try to go for another angle of attack and then aliens spontaneously attack me even though I've been totally peaceful the whole game towards them. So now I have to go around a third way, which takes fucking 50 turns or something because there's 500 hills in the way even though it's a really short traversal. And I'm gaming in stupid windowed mode because they never tested on 144hz monitors.
It's bad enough when the city has mediocre defensive terrain, but when there's a good choke point they're practically unkillable. I'm going to have to research doom satellites or some shit to take these out, but then the city will probably have 1 trillion orbital attack as well.
Anyone else miss Montezuma?
Will a person who have never played previous Civ games enjoy this one?
Jesus christ cities are defensively OP. Like 3-4 units of artillery and I just can't get a shot at the city because there's some tiny sight-blocker. They nuke one unit every turn and regenerate a billion HP. I try to go for another angle of attack and then aliens spontaneously attack me even though I've been totally peaceful the whole game towards them. So now I have to go around a third way, which takes fucking 50 turns or something because there's 500 hills in the way even though it's a really short traversal. And I'm gaming in stupid windowed mode because they never tested on 144hz monitors.
It's bad enough when the city has mediocre defensive terrain, but when there's a good choke point they're practically unkillable. I'm going to have to research doom satellites or some shit to take these out, but then the city will probably have 1 trillion orbital attack as well.
Does anyone know which of the sponsors would have Egypt in it? Want to help my people off of this rock, but can't tell which sponsor to pick.
I was just thinking today Egypt would make a good DLC sponsor. African Union is the only one that makes any sense as is.
I read the description on them and it doesn't seem to include the countries of North Africa. Then I figured that the region could also be lumped in with whoever has the other Arab countries, but it doesn't seem like the Middle East is with anyone. Did the oil run out and our asses ignored? lol
Well its not the same save. But if you get a science victory in V you can launch BE from the victory screen. They patched it in recently.
I read the description on them and it doesn't seem to include the countries of North Africa. Then I figured that the region could also be lumped in with whoever has the other Arab countries, but it doesn't seem like the Middle East is with anyone. Did the oil run out and our asses ignored? lol
Joke post or really? Because that would be kinda cool.
What would it even do? Virtually nothing carries over between the two games in terms of flavor, let alone useful mechanics.
Has there even been a patch yet since official launch??
(snip)
Here is a list of technical issues we are looking to address (please know this list is not all inclusive and we will continue to track and research issues that are reported).
[ENGINE]
- Correcting screen resolution problems, particularly related to the 144hz refresh rate full-screen (or lack of full-screen) issue.
- Investigating a start-up problem where the game shuts down with an error immediately following the opening movie.
- Investigating crash issues submitted by users, and through Steam crash reporting.
- Adding an in-game option to disable depth of field effect for players that prefer the game without this.
[UI]
- Ongoing updates to in-game text, tool-tips, etc.
- Correcting an issue where actions could be missing from embarked workers (like repairing a pillaged water improvement)
- Adding "Completed" section to city production menu so players know what they just finished.
- Adding advanced touch controls, gesture support, pen support.
[ACHIEVEMENTS]
- Achievements not firing if Max Turns was set in previous games. Also investigating some other possible causes.
[MODDING]
- Fixing 2D leader fall-back image support for all graphics quality settings
[MULTIPLAYER]
- Investigating reports of potential multiplayer stability issues
(snip)
As you saw during the lead-up to launch, we continue to iterate on design through development (remember the station Adept Blue? It got nerfed a month before launch). As we have done in the past, we will continue to iterate and address issues after launch as well. Our players feedback on balance drives the design teams goals for the game. Well have more information on the balance changes as the design team has a chance to evaluate and implement your feedback.
It could be that the Middle East just seems too touchy for Firaxis -- I mean, you'd have to have someone winning the region, right? -- but I'd bet they're just waiting on DLC. I haven't dived into the descriptions of every sponsor but there are some big countries that at least on the surface don't seem to be represented -- the U.K., Germany, Japan. Gotta have something to sell after launch, right?
So it has been over a week since the launch of this game. And I must say, overall I'm very disappointed. I've been a Civ fan since the original Civilization, putting an embarrassingly huge amount of hours into the series, and this is the first entry I have no interest in replaying.
This game seems to be the product of two possible scenarios, neither which make Firaxis look good:
Possibility 1: Firaxis are holding content back for future expansions à la Civ V. I considered this strategy forgivable in Civ V because, even if the game lacked a certain complexity that was present in Civ IV, the new graphics engine as well as hexes/one unit per tile made the game seem fresh enough that it was still fun to play. Unfortunately with BE, we have the same engine but less to do. This is unacceptable in my eyes. Are we really supposed to believe that the "city state" stations are lifeless trade-route hubs because the designers thought this was an improvement? Doubtful. It's likely that stations will play a more important role in future expansions, but because we have already been exposed to the elaborate city-state system in Civ V, the lack of complexity in BE's stations makes it feel like we are playing a Beta.
Possibility 2: BE is simply a product of bad design decisions. While I'm still holding out hope that future expansions will improve the game, I can't shake the feeling that the base product here is so flawed that future additions/tweaks will not save it. So much of the strategy in BE is focused on exploiting whichever affinity you choose to maximize. Largely, I feel like my path is predetermined from turn 1. The "quests", in my opinion, were a huge mistake. Decisions making in BE seems trivial compared to Civ V, where city states played a huge role, and every quest choice was bound to affect important relationships. BE encourages much less thought and creativity in strategy.
It really is too bad! I was so looking forward to this game being my go-to for this winter. For now, I will be going back to Civ V for my turn-based fix.
Japan is part of the PAC.
Japan is part of the PAC.
Not according to the civilopedia. The PAC is mainland Asian countries only - China, Korea and Mongolia are explicitly listed but there's absolutely no mention of Japan in any shape or form. That can't be an oversight given it's importance and size in the region.
Not according to the civilopedia. The PAC is mainland Asian countries only - China, Korea and Mongolia are explicitly listed but there's absolutely no mention of Japan in any shape or form. That can't be an oversight given it's importance and size in the region.
Yeah in a panel, they said that Japan is separate. Probably DLC or expansion material.
I've gone back to Civ V myself, but I still feel there is the basis for an interesting game underneath the UI and balance problems.
Man, I don't know who does the soundtrack for Firaxis games, but they are stellar.
Man, I don't know who does the soundtrack for Firaxis games, but they are stellar.
Civilization 5's was amazing, but this one is equally mind-blowing. Way less tracks though
I'm still playing the game. I'm definitively hoping for some UI improvements soon, but I wanted Civ in Space for so long that my enthusiasm still hasn't settled down.
Not according to the civilopedia. The PAC is mainland Asian countries only - China, Korea and Mongolia are explicitly listed but there's absolutely no mention of Japan in any shape or form. That can't be an oversight given it's importance and size in the region.
Yeah in a panel, they said that Japan is separate. Probably DLC or expansion material.
"Although badly affected by the Great Mistake and the upheaval that followed, the Pan-Asian Cooperative emerged as a strong, transnational entity. Centered around the old People's Republic of China, the Cooperative spans Asia from the Mongolian steppe to the megalopolis of Bangkok, with even former regional rivals South Korea and Japan laying aside their differences to work in the framework of the PAC. It is a powerhouse of industry, home to world-class R&D and high-tech corporations, and boasts a skilled population living in Earth's most populous cities. Although relatively new to spaceflight and space colonization, the PAC has quickly caught up to or passed the old Space Bloc as it embraces the Seeding."
Civ 5's soundtrack was mostly a compilation of famous classical music. Still fantastic though, I agree.
BE is attributed to Geoff Knorr, Griffin Cohen, Michael Curran, Grant Kirkhope
Everything Grant touches is pure gold.
edit: You can see who's on which track in detail here. Recorded in Prague.
edit2: Amazon listing with previews so that it's not just a bunch of names tied to a bunch of names