Beyond Earth, as it is, has no legs. I binged Beyond Earth over the weekend and have played some games on and off during the week nights. I've dumped 40 hours into the game and already have 70% of the achievements. I think with any other series a statement like that would be preposterous but this is Civilization we're talking about. I've beaten the game with 6 different factions, achieved all of the victory types, played all of the map sizes and a fair share of the map types. Once I beat the game with the two remaining factions and maybe try the higher difficulties I'm pretty much done with Beyond Earth until there is some substantive patching and probably a major expansion pack. I've dumped 1500 hours into Civ V, Gods & Kings and Brave New World but I probably won't hit 100 with Beyond Earth.
There are a lot of interesting ideas that are poorly executed, there are questionable omissions (no post-game recap, wtf) and even more questionable things from Civ V vanilla were included into this game.
You can make an awful lot of choices in Beyond Earth but most don't really matter. If at all. The quests and building quests sort of become white noise after a while but the bigger offender are the trade routes. That is the most tedious but powerful thing you will be doing all game with the clunkiest UI.
Beyond Earth is too much like Civ V vanilla in all of the worst ways and it's a huge step back from Brave New World. The A.I. is the same horrendous and limited thing we're been subjected to since Civ V vanilla. The A.I. still has more ways of interacting with the player than the player has interacting with it. Two major expansions and a brand new game and we've still got the same A.I. And the terrain in BE with all of its canyons and craters seems to make the A.I.'s already questionable use of 1UPT from Civ V even worse.
Why doesn't Beyond Earth start off with something like the world council from BNW. This is supposed to be a fresh start for humanity, it would provide an added layer of diplomacy the game badly needs and maybe favours would actually mean something. This new world council could even fracture and split into faction specific councils once the affinities start to dominate the "diplomatic" interactions in BE.
Health is a worse constraint than Happiness because there is no equivalent of luxury resources, there are few unique wonders that address Health (buried deep in the tech web) and no national wonders unless you count the pitiful 2% bump your spymaster can grant via Propaganda. Health constrains and limits how you start every single game of Beyond Earth. Unless you're happy rolling with penalties that can stifle your growth, production, economic and scientific output you're going to be stuck with just two to three cities for a good chunk of a game.
The Tech Web is an interesting idea but, like the whole UI, it's a hot mess in Beyond Earth. It's too easy to make mistakes that are costly and prohibitively expensive to research. This is a huge step back from Civ V's tech tree.
Wonders are anemic and hard to find on the tech web. There's nothing that denotes them as being special compared to an average building or tile upgrade at a cursory glance. I've played seven full games and still don't know where some of them are. The blue print images and in-game representations are kind of steps back from Civ V as well. They also take a huge back seat to researching affinity bonuses and the tech path to your affinities victory wonder. There's not enough reason to burn research and production on many wonders in this game.
The Affinities aren't different enough and it takes too long for what differences there are to appear in a given game. This is a general complaint you could apply to the game as a whole. The unit changes should occur in the first tier of upgrades, not the second tier, it takes too long for the factions to start looking like their faction. There should be more unique units per faction that aren't reliant on potentially limited resources. It would be nice if your choice of faction affected how the common tiles looked, a Harmony farm should look different compared to a Purity and Supremacy farm. Why am I building a Terrascape as Harmony or Supremacy when neither faction cares about clinging to the old ways or standard definition of humanity? Purity players empires should look more earth-like, Supremacy players empires should look more Borg-like. The final tier of Harmony players should have tile improvements that just generate miasma. The faction choices should be reflected in the tile improvements. Why am I still being attacked by xenos as Harmony or Supremacy player when both have quests to domesticate them? Why the xenos becom passive to Harmony players and the nests be something I could choose to destroy for biomass or have them be a resource I create a pen around and that's how you get Xeno Calvary. Supremacy players could build production pens around nests. I'm just rattling off random ideas at this point. The affinities are too similar from production tiles to the same basic military units.
The Affinity victory types are too similar as well, they're all basically boring Civ V science victories that make you wait an additional 30 turns. I'd say Harmony's is the easiest because you just build a wonder and guard it. You can construct buildings, before you finish the wonder, that speed up the victory process once the wonder is constructed. Supremacy requires you to have an army to guard the wonder while you feed units through the gate, while Purity requires you have an army to guard the wonder, place to put refugee settlements and then not have those settlements somewhere where it's easy to attack the three you have to build. Contact is probably almost as easy as Harmony but it requires an economic investment per turn.
There are too few factions in this game and, worse, they have too few flavour dialogues. "No village was ever ruined by trade" "What's mine is yours...for a price" Douchebag smile. Playing large games is boring because you're always going to be facing the same Civs. There's little surprise or variation with who you'll be playing against in a given match and that's one of the biggest killers for me with Beyond Earth. The same rogues gallery every game, the early game choices and affinities don't really make up for the lack of factions in this game versus Civ V vanilla.
Beyond Earth really feels like a content light expansion to Civ V. Maybe an expansion pack will change my tune sometime down the road but right now I'm starting to eye Endless Legend, haven't played that since it left Early Access.