So I like to go for cultural victories. Is that viable right now? They seem to be the victory condition most prone to undercooking.
You can win without fighting with affinity victories.
Are all of themtype of victories?send something through a gate
They've done a good job of it with Civ BE, science is still important, but no longer a guarantee of superiority. You must have Science and Affinity.
Currently our testers can perform full playthroughs of Civilization: Beyond Earth on both Mac and Linux, and we are able to test cross-platform multiplayer.
Our current focus is on improving performance. So far performance has been the biggest development hurdle as were facing an engine based on Direct X 11 vs. Direct X 9, which Civilization V was based on. This upgrade means lots of new driver issues and development hurdles for the team. This is also why our current preliminary system requirements are much higher than Civilization V or the Windows PC version of Beyond Earth. However, our development team is extremely good at what they do, and we expect to make significant strides in performance improvement over the next several weeks.
Isn't affinity mostly the same as science though? Since you have to tech up to earn affinity points.
Eh. It's a bit fiddly for my tastes, but some people swear by it.
I like Endless Space. It has a very David Lynch's Dune presentation for the planetary view, along with a Empire faction that captures look of the Imperium of Man while having the declining flavor of the Foundation. The conceit of the Endless universe of games is similar to that of Warhammer... the factions you face in Endless Legend go on to be the factions of Endless Space.
1. I think they could color code the symbols to make them more clear what you gain from each tech. I didn't know that wonders had a rounded border instead of a partial octagon border until I read up more online, but it can still be hard to differentiate immediately.So just played a decent amount of the game, around turn 280 and.. I'm not finding it very interesting at all.
-Tech web is just confusing to follow.
- Production seems really bad, where's all of the buildings that increase production by 10% etc instead of a measly +1. My capital has a poxy 25 production where a capital in Civ V would be nearing 100 at this stage.
-Where's all of the provide 15Exp etc for new military unit, buildings?
- Why do I have to upgrade a unit? Had the Xeno Swarm unit and because I stole some tech from another Civ that provided 2 purity levels, I then had to upgrade my Swarm unit the purity path however, I wanted to wait before I could upgrade the harmony path, but I couldn't end my turn until I upgraded.
-Is there nothing I can do with the forests? Does the future not need wood chopping down?
-Already been mentioned but trade routes are just annoying to have to keep setting their route every 10 turns ish
-How do you declare war against an outpost, I wanted to attack one from sea but it wouldn't let me.
There's more frustrations but yeah, it's just not very fun to play.
2. You should set up internal trade routes to increase the amount of nuts you get. There are also quests that come up from time to time that make certain buildings produce more nuts.
3. This is basically replaced by the affinity system. Affinities more or less are military tech branches, but they also open up win conditions. When you go far enough into an affinity, your units will automatically upgrade and gain new abilities/become stronger. I'm kind of happy that I don't have to spend a bunch of turns moving my units back into my territory and spending a bunch of gold to bring them up to spec. I wish the units would be differentiated more than by just the choice I make for each tier though.
7. I don't think using the bombard command works, but I think you can still right click to attack. When I right clicked a station to attack it with a Marine, my Rangers could bombard it after that.
- Production seems really bad, where's all of the buildings that increase production by 10% etc instead of a measly +1. My capital has a poxy 25 production where a capital in Civ V would be nearing 100 at this stage.
1. Really? Hmm, I don't think I ever felt like I had much production issues in my games, I haven't even built a Manufactory yet. And trade routes tend to give about +7 to +10 nuts or so, multiply that by about 5 or 6 cities (yes it is okay to expand a lot) should be a lot of production.Yeah I did that, but it still wasn't anything meaningful
Yeah it's nice that I don't have to manually upgrade each unit but I was thinking more along the lines of upgrades like: increase attach range by 1 tile, increase attack on rough terrain etc. I know you get 1 upgrade with the affinity system but it still isn't very interesting
Yeah it works first if I enter in a land unit, but I didn't have one nearby and just wanted to bombard from sea but it wouldn't let me![]()
Endless Space is cool except for the really fucked up AI fleet production.
Good post.snip
Indeed and someone was telling me I was wrong to dislike the tech web =3=The Tech Web is an interesting idea but, like the whole UI, it's a hot mess in Beyond Earth. It's too easy to make mistakes that are costly and prohibitively expensive to research. This is a huge step back from Civ V's tech tree.
Wonders are anemic and hard to find on the tech web. There's nothing that denotes them as being special compared to an average building or tile upgrade at a cursory glance. I've played seven full games and still don't know where some of them are. The blue print images and in-game representations are kind of steps back from Civ V as well. They also take a huge back seat to researching affinity bonuses and the tech path to your affinities victory wonder. There's not enough reason to burn research and production on many wonders in this game.
Civ 5? If I settle a city into a desert and don't get Petra, then I've basically wasted a lot of effort and resources to plop down a dead city. If I don't get the Great Library, National College starts to look really far away. Failing to get Notre Dame isn't completely life or death, but lacking the 10 happiness buffer will make war mongering worse for awhile before I take it back.
Wonders are anemic and hard to find on the tech web. There's nothing that denotes them as being special compared to an average building or tile upgrade at a cursory glance. I've played seven full games and still don't know where some of them are.
Would you guys recommend this to someone who hasn't played Civ before?
Listening to the soundtrack really makes me want to play the game
Health is a worse constraint than Happiness because there is no equivalent of luxury resources, there are few unique wonders that address Health (buried deep in the tech web) and no national wonders unless you count the pitiful 2% bump your spymaster can grant via Propaganda. Health constrains and limits how you start every single game of Beyond Earth. Unless you're happy rolling with penalties that can stifle your growth, production, economic and scientific output you're going to be stuck with just two to three cities for a good chunk of a game.
Gets even worse in multi, seems that because they never call you [My biggest complaint about the game currently is how passive the AI is. Two of the AIs act on the highest difficultly like AIs are supposed to (ARC, Brazil), the others are just too passive. I feel that AI aggression needs to be increased across the board, and on top of that the aliens need to be made much more dangerous, increase the way they aggro units from two tiles away to three and make them attack unprotected civilian units even in borders. Shitcan the ultrasonic fence trade route upgrade.
Gets even worse in multi, seems that because they never call you [] there will be fewer diplomatic hits. Played nearly a full game the other night...morning... and me and the other guy were pretty much just doing our thing, the AI might as well not have been there at all. Had to find an excuse to declare war on the Slavic man to try out my orbital (airquotes) "laser".
Is this game really that "similar" to the previous games? I'm seeing so many mixed opinions about this game....still think I will go for it.Get Civ 5 with expansions instead, it is a much better game
It's different at some points, but most of the time to the worse and the actual good changes don't crawl much over "nice idea". It could be a very different and fun game, but the execution is just poor. Although there are already some mods that clean up a bit.Is this game really that "similar" to the previous games? I'm seeing so many mixed opinions about this game....still think I will go for it.
Is this game really that "similar" to the previous games? I'm seeing so many mixed opinions about this game....still think I will go for it.
Is this game really that "similar" to the previous games? I'm seeing so many mixed opinions about this game....still think I will go for it.
Civ:BE sits in an uncanny valley of sorts with Civ 5-close enough to it that people immediately notice the similarities, but different enough from it that people find it uncomfortable compared to the Civ 5 they have acclimated on for years now.
I find the differences in the way to play Civ 5 and Civ:BE to be quite substantial. The problem is that because of the feeble AI it is hard to have those differences be substantial and skill testing-I am at this point playing the game in a sort of "time attack" mode to see how optimally I can reach a given victory condition.
I'm trying out the "aggressive AI" mod. It's a little bit better now. Part of the problem is that there's a lot more ways to win without interacting with other countries now compared to Civ V + BNW, so they need a bit more prompting to get involved.
What are the chances that they might weak or improve the AI with patches though?Civ:BE sits in an uncanny valley of sorts with Civ 5-close enough to it that people immediately notice the similarities, but different enough from it that people find it uncomfortable compared to the Civ 5 they have acclimated on for years now.
I find the differences in the way to play Civ 5 and Civ:BE to be quite substantial. The problem is that because of the feeble AI it is hard to have those differences be substantial and skill testing-I am at this point playing the game in a sort of "time attack" mode to see how optimally I can reach a given victory condition.