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Civilization V Brave New World |OT| More than Content Tourism

KScorp

Member
My game is broken, it starts up in W8 mode even when I'm in W7. (I'm starting it in DX10&11 mode, Win 8 mode is disabled.) When it finishes loading a bunch of "Unidentified Style" errors pop up, and then it gives me the instructions on how to use touch controls. If I go into the "Other" menu, I can't back out of it...

I figured this was happening because I transferred my SteamApps folder to my SSD, but I verified cache, deleted everything, redownloaded, and it's STILL happening. It's rather frustrating now...

This happens regardless of me starting it in DX9 or DX11 mode. Does anyone know how to fix it?

Edit: If I go into the DLC tab, the only thing it shows is "Expansion Title"...

Edit 2: Ok, so some garbage was left over when I cleared the local content from Steam the first time. Going to manually remove everything and reinstall once again.

Edit 3: SOLUTION: For whoever find this post, to fix this, delete all local content for Civ V from the Steam interface, then go into the Civ V folder (steamapps/commmon/Civ V) and manually delete everything that is left over. Reinstall, and it should work.
 
The amount of new content is almost overwhelming. It's tough to make decisions about what trade routes to make, how much religion to get, and how much time to spend producing world events and archaeologists.

So far my favorite new feature is setting up themes for my great works. I like how you're rewarded for travelling the world and also for trading with other civs. It might be a small thing, but I love the color schemes for the new civs as well.
 
Still rolling with Shoshone in the playthrough I mentioned before. It's the most pacifist game of Civ V I've ever played.

There's only been a single war dec, and it ended with neither civ giving up any territory. Nobody's checked my rampant expansion, despite me verging on critical levels of unhappiness and only having 4 military units to my name (3 pathfinders, 1 composite bowman).

I'm not sure if it's because of the UA, or if the AI is bugged. They seem to be active, but I've doubled all but one of them in points. That's on King, where I normally run about even with the AI.

Other than that, it's business as usual. Just about to enter the Medieval Era. I'm moving off the main continent to settle some nearby islands, basically anywhere that I can set up culture-boosting plantations (I picked Oral Tradition). Brazil's next to me and chummy as can be. Ottomans to the north, with an expansion to my west that's been tempting me. I think I'll take it from 'em once I get a little bit of a lead. Germany and Carthage near-ish, and Assyria's been cornered up in the north and is clearly in last.

Perhaps this great peace will get shattered when I start rubbing my culture/religion in everyone's faces? We'll see.
 

Aureon

Please do not let me serve on a jury. I am actually a crazy person.
Oh god.
Venice is AMAZING.

Amazing, i swear. It's like playing an OCC without the actual handicap.

Steamrolled on Emperor, once i got the basics down:
(Ok, those weren't just basics.. but still)

Huge map is a bad idea (Too sparse for any trading)
Pangea is a even worst idea (Sea routes rock iirc)
8-12 food going to venice straight out can result in 60-70 pop Venice without too many problems, but going past ~55 is useless. Stop faster.
+33% city fightning force is pure rock.


Puppetted cities aren't so bad, but they have serious culture (borders) problem. Rush buy monument asap, and get great works in them while tourism isn't relevant yet.

Buying a CS with a Merchant of Venice means acquiring instantly all it's units. Buying a CS you're at war with is priceless.

Cultural Venice:
Cultural CS are YOURS. No fucks given, you're rich, and a Merchant of Venice trade mission can net 3200 gold, and they will be needed.
Autocracy can't be left rolling. Tourism bomb the fuck out of it.

Science Venice:
There's a new ideology tenet for Freedom that lets you buy parts for the Spaceship with gold. Yeah, use that.
You're gonna need LOTS of RAs. No way around it.
 

Esch

Banned
Finally won my first culture venice game. In 2036. Harrowing stuff. Me and three other thousand point civs vying for dominance. I almost broke peace to shit on my neighbor Persia, thankfully I held back. I was nervous that Russia would swoop down on me. With a little help, I managed to coax Russian bord rs open for that tourism bonus. Without it id have lost. In return for some simple borders she demanded 330 gold per goddamn turn and like half my city state given resources. Luckily it didnt matter much, I had 4000 in reserve gold and great merchants in the pipeline. I had two puppeted city states.

The crazy thing that struck me is just how possible it is to win a culture game while going wide. Since the actual rate of policy acquisition doesnt seem to matter as much in terms of gross victory objectives (though obviously you need your policies) itll be interesting to play around with.
 
Totally guessing, but maybe update your video drivers? Sounds like it's erroring while trying to draw some UI

Nah, I updated it like two weeks ago. I checked earlier today when I first started getting the crashes too. No clue, but I just crashed and lost 7 turns.

Venice on a huge map was a bad idea. I have no gold, and it's waaaay too sparse for trade routes. Barbarians have pillaged my trade routes like five times because it's just too much area to cover.
 

z3phon

Member
With all the positive things I've been hearing about the new expansion, I'm thinking about getting Civ 5. Having never played any of the Civilization games how easy would it be getting in to this game?
Should I also get Gods and Kings or only Brave New World?
 

Acorn

Member
Argh, I keep forgetting to manage my trade routes against barbarians early game. Its gonna take a while until I get used to micromanaging them
 

Vespene

Member
I hear Venice's puppet cities function differently vs other civ's puppets?

Yeah, you are able to buy units in them.

I'm currently playing a large map, epic with Venetians. Early on it's fine but once you start getting mid game, it starts getting challenging, purely from a production perspective. You have to concentrate on gold because that's the only way to get units since the city is busy building improvements and wonders. The trick is to engineer wars between the other civs so you rise to the top while they are busy fighting.
 

Shaldome

Member
With all the positive things I've been hearing about the new expansion, I'm thinking about getting Civ 5. Having never played any of the Civilization games how easy would it be getting in to this game?
Should I also get Gods and Kings or only Brave New World?

I would say it can be a bit overwhelming at first with all the things you have to manage. But after two or three games you will get the hang of the basics. There are also some good tutorials on youtube which will help you getting started.

If you buy Brave New World you get all the functionalitys of Gods and Kings. The only things you are missing are the Civs and the scenarios. (Someone correct me here if I got that wrong)
 

Meteorain

Member
So... were there ever barbarian Knights in vanilla or G&K? They seem to be a new addition for BNW, or at least I've only started noticing them more often now. Brutes and Archers and Spearmen are fairly easy to deal with since they don't have enough movement points to move and pillage in the same turn, but boy oh boy the barbarian Knights are very good at ruining my improvements and pissing me off.

Once saw a barbarian Marine when playing with some friends.
 

Row

Banned
Bought brave new world and it shows up under dlc but when i load up civ nothing is different

Ive verified the cache or whatever and even reinstalled but nothing had changed

What other options do i have?
 

Myomoto

Member
So I finished an Indonesian game with a diplomatic victory. People talked a lot of shit about Indonesia's unique ability (first 3 cities founded on different continents from your starting city get 2 unique luxury resources - pepper, cloves, and nutmeg) before release, but I think it's kinda cool. Basically let's you plop down cities willy nilly, and it always gives you something to trade with the other civs.

Started a game as Assyria now, and those siege towers do NOT fuck around, Attila can take his battering rams and suck it! By the start of the medieval era I've already conquered 2 out of the 3 civs that I've discovered (Polynesia and Babylon - I'm coming for you Sweden!).

Getting free tech from conquering cities is just insane, since it let's you focus all of your science early game on military and then you'll just storm out and steal everything else. I'm not really a fan of the unique library replacement so far, though. It's too difficult to get great works of writing in the early game for it make a difference, but I suppose it let's you keep a strong military presence when your siege towers become outdated.
 

Boss Doggie

all my loli wolf companions are so moe
Yeah, you are able to buy units in them.

I'm currently playing a large map, epic with Venetians. Early on it's fine but once you start getting mid game, it starts getting challenging, purely from a production perspective. You have to concentrate on gold because that's the only way to get units since the city is busy building improvements and wonders. The trick is to engineer wars between the other civs so you rise to the top while they are busy fighting.

Neat! Will try them out once the game comes out.
 

Facism

Member
Venice is so much fun. Playing a domination game on continents so every merchant I get goes to a city stae on another continent so i can stage a war against the residents of that continent.

So. Much. Money. No city micromanagement bullshit that bogs the game down mid onwards.
 
They've really done a good job spicing up more peaceful games with this expansion. I like the synergy Arabia has with the new trade system, making money almost seems to easy. I'm trying for a cultural victory, but I'm playing on Emperor, so I'm not sure I'm going to manage it. Maybe I can get a diplomatic victory, the nuances of these changed victory conditions are still beyond me, so I'm just going to have to experiment and find out.
 

Wes

venison crêpe
Started a game as Assyria now, and those siege towers do NOT fuck around, Attila can take his battering rams and suck it! By the start of the medieval era I've already conquered 2 out of the 3 civs that I've discovered (Polynesia and Babylon - I'm coming for you Sweden!).

Those siege towers are so freaking powerful.
 
So I started a game last night (still on G+K, don't have BNW in the UK yet)

Archipelago as England.

I had a bad start since I got fucked over twice trying to build a wonder and the Austrians beat me to it with 2 turns to spare. Was the last to get a Pantheon as well, amazingly, no one had chosen God of the Sea, so all my pearls and fish gave me production boosts.

My main island barely had room for three cities, but nearby I had one of those city states situated on a one tile island, but it had 2 whales, 1 fish and both Great Barrier Reef tiles inside the borders, so I built about 5 Triremes and went to work on it, capturing the place in 3 turns. I hadn't realised that Austria was protecting the city state till I was halfway done, she opened diplomacy and said "Elizabeth pls stahp". I thought it would damage relations if I said "I'll do what I want." so I said "Okay we'll leave them alone" and captured it in the same turn. Apparently, I'd broken a promise, and for the next 2000 years everyone on Earth except the Dutch hated me.

I learnt two things.

First of all, think carefully about what you say to Civs when they ask you things like that.

Second, naval warfare is very fun. There's something very satisfying about it, don't know why. Playing on an Archipelago is the only way to ensure the other civs make an effort with their navies and even then I still wasn't too impressed.
 

Rad-

Member
I have to try Venice. I have a feeling I won't like it that much though because settler rush is my favorite thing in the game.
 
Are city states changed? With vanilla and g&k i found it best to turn them off

I found them a nuisance and a distraction in the vanilla game so occasionally I'd turn them off but then they expanded the sorts of things they can offer you and what they'll ask you to do and I enjoy playing with them now. Having them around can make international relations more dynamic.

I just wish they'd add a little more depth to their systems. Like, if you've had a lasting relationship they are more loyal, so it makes it more difficult for other Civs to gain influence.
 
I have been using overseas internal trade routes for food in my games and it is downright amazing. Your cities, if connected via trade network, almost pay for themselves with the added population and the boost to a city's productivity through the turbocharging of population is monumental. I am finding cruical for getting cities to a point in population where they can reliably support the specialist pops needed to provide culture and sufficient science on Deity difficultly.

Not necessarily a big deal on lower difficulties but right now these internal trade routes have been the big equalizer that has helped me catch up in population size vs. Deity AIs, something that has always been hard to do.

The more I play the game the more I realize that one of the biggest changes is the need for a large number of relative early culture specialists for reliable cultural output to progress effectively through the eras. Post-monument culture buildings without great works are terrible hammer investments.
 
The more I play the game the more I realize that one of the biggest changes is the need for a large number of relative early culture specialists for reliable cultural output to progress effectively through the eras. Post-monument culture buildings without great works are terrible hammer investments.

I haven't got far enough in my first game yet to understand the culture changes well, so I'm not sure exactly what you mean here. Don't bother building them until you have things to slot into them? Or are there buildings with no slots period that just aren't worth it? Specific buildings that are more or less valuable than before?
 
Welp.
I had an incredibly good start - https://dl.dropboxusercontent.com/u/783175/FDDShots/1373537349.png , but then the lack of any decent trading partners for Venice, plus Attila being incredibly annoying, owned me out : (
Lost at turn 280, after i got bullied out of Freedom and into Order.

this looks like a tremendous base for a science game, targeting a massive super science capital w/ observatory. Going astro early is really good for Venice anyway since it lets you find more city states and open up the really baller overseas trade routes. You might wind up putting acadmies on cattle later on. That's OK to do as Venice with this many mines in play already.

I would also actually take the time to get a shrine up for the +2 faith per gem pantheon and establish a religion w/ swords to plowshares and the hermitage bonus, and then later on use the faith income from you and your puppets to get some great people.

When did Atilla start causing problems? Really early (T50 or so) or later on (T100+)? Do you have the original turn 1 save in your autosave directory? Were you able to at least get a couple of nearby city states to work with over the coast?

Venice lives and dies (IMO) by its ability to set up overseas trade routes FROM purchased city-states back to Venice itself, delivering mass amounts of food. You need an incredibly large population in Venice itself to run the huge number of specialists required for your artist guilds, universities, merchant GP generators, and still work all of your tiles.
 

traveler

Not Wario
I have been using overseas internal trade routes for food in my games and it is downright amazing. Your cities, if connected via trade network, almost pay for themselves with the added population and the boost to a city's productivity through the turbocharging of population is monumental. I am finding cruical for getting cities to a point in population where they can reliably support the specialist pops needed to provide culture and sufficient science on Deity difficultly.

Not necessarily a big deal on lower difficulties but right now these internal trade routes have been the big equalizer that has helped me catch up in population size vs. Deity AIs, something that has always been hard to do.

The more I play the game the more I realize that one of the biggest changes is the need for a large number of relative early culture specialists for reliable cultural output to progress effectively through the eras. Post-monument culture buildings without great works are terrible hammer investments.

Yeah, I used external trade routes the first game, but I've used internal with a modified version of the old tradition opener ever since and it's working out great.

Re:culture- are you dropping your guilds as soon as you can access them or just working them where you can?

Also, I don't really understand theming. I had been devoting one city to each of the work types, but I gather that's not really important now and that it's more important to have works from the same general time period together. I didn't even realize you could trade works with other civs till like my fifth game. Lots of learning to do in this xpac.
 
Re:guilds- are you dropping your guilds as soon as you can access them or just working them where you can?

Guilds and great works, not culture buildings, are the actual culture generators in BNW. The catch is that you must have cities large enough to continue being productive even when you yank two pop to run in the guild. It sort of upsets me that I have to build all of these empty opera houses to get Hermitage up and running now. Note this makes National Epic and Gardens that much more strong if you can swing a city that can host two guilds (not easy, but doable).

Themeing is a really minor thing unless you are going for a culture win. I wish it was more impactful. Even after multipliers from Hotels and what not, the themeing bonuses are very minor.
 
I haven't got far enough in my first game yet to understand the culture changes well, so I'm not sure exactly what you mean here. Don't bother building them until you have things to slot into them? Or are there buildings with no slots period that just aren't worth it? Specific buildings that are more or less valuable than before?

The only building with no slot is the monument, which is always worth building!

But yes, my point is that you should not just build amphitheaters and/or opera houses unless you have the great works to feed them. They only produce 1 base culture now and only get their "full" bonus when you have a great work to place into them.

Stealing great works is pretty awesome BTW. Don't be afraid to go on a rampage on some smaller/lesser civ for cultural plunder if you see that they have a reasonable tourism value and you have lots of music/writing slots open. Heck you can just trash their coastal cities with a navy and let them recapture after you've looted all the works if you don't want to eat the science hit from the puppets.
 

kidko

Member
Don't be afraid to go on a rampage on some smaller/lesser civ for cultural plunder if you see that they have a reasonable tourism value and you have lots of music/writing slots open. Heck you can just trash their coastal cities with a navy and let them recapture after you've looted all the works if you don't want to eat the science hit from the puppets.

Ha! Wow BNR has added so many cool new styles of play! Come on, weekend, hurry up and get here!
 
I dont understand the rationale for not being able to buy archaeologists

I don't get this either. They would be stupid expensive to buy given their hammer costs. Makes playing Indiana Jones as Venice a pain, and hurts other smaller/taller empires as well.

BTW Culture peeps-get your artifacts from other places, use your "domestic" ones for landmarks.
 

Aureon

Please do not let me serve on a jury. I am actually a crazy person.
this looks like a tremendous base for a science game, targeting a massive super science capital w/ observatory. Going astro early is really good for Venice anyway since it lets you find more city states and open up the really baller overseas trade routes. You might wind up putting acadmies on cattle later on. That's OK to do as Venice with this many mines in play already.

I would also actually take the time to get a shrine up for the +2 faith per gem pantheon and establish a religion w/ swords to plowshares and the hermitage bonus, and then later on use the faith income from you and your puppets to get some great people.

When did Atilla start causing problems? Really early (T50 or so) or later on (T100+)? Do you have the original turn 1 save in your autosave directory? Were you able to at least get a couple of nearby city states to work with over the coast?

Venice lives and dies (IMO) by its ability to set up overseas trade routes FROM purchased city-states back to Venice itself, delivering mass amounts of food. You need an incredibly large population in Venice itself to run the huge number of specialists required for your artist guilds, universities, merchant GP generators, and still work all of your tiles.

Attila was annoying later, but never stopped - And rushed my first 'bought' city before i had enough money to prop it up enough to weather six trebuchets.

I wholeheartily agree with venice living by it's ability to feed back food, but there was a single city-state in range 20, which i aimed to get second, but two-three barbarians encampments set up shop in there, and had to bail of that place for 50 turns.

Anyway, that's the save: https://dl.dropboxusercontent.com/u/783175/AutoSave_Initial_0000 BC-4000.Civ5Save
Have fun! (Obviously, it's Legendary start. Huge, 11 AI, 40 CS, and Save Policy enabled)
 
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