Spl1nter said:WTF Classical era encompasses the peak of the Greek Empire and early-mid part of the Roman Empires, one of the greatest eras of human thought and technological revolution.
I guess I'm not good at showing sarcasm on the interwebs
Spl1nter said:WTF Classical era encompasses the peak of the Greek Empire and early-mid part of the Roman Empires, one of the greatest eras of human thought and technological revolution.
i guess there's something to be said too for having all the pieces laid out infront you, each a glistening idiosyncratic beacon of visual feedback, appealing particularly to the less seasoned civver.Rez said:true, but it's a much more appealing sort of complexity to me. I'm willing to sit down and throw myself against the rocks for a little while to learn certain systems, but the actual army-game in Civ IV never really did anything for me.
DopeyFish said:Really wish they would leave out the worker units and have everything managed in the city
If there's a resource nearby, improvements should be listed as buildings or under a separate improvements tab - want a road? Just go in and say build a road to the selected city, let the game handle the rest
Sure it's one thing that was done manually since the original civ (done by settlers) but it's something I'd prefer to have managed within the cities just so Im still involved and not setting my workers to auto improve to save the time I'm spending every turn
I hate that in my rush to improve my cities growth I get a bunch of workers on the field but near the end I have to disband most of them because of their upkeep
Just needless micromanagement imo and needless screen clutter
JoeMartin said:That you need a worker in the field to build improvements is good - invading countries can pillage tiles, and more importantly, resources, removing your access from it completely unless you move forces out of the city to defend those tiles so that workers can build improvements on them again - if you aren't willing to do that then you can effectively starve a cities population and production capabilities while you lay siege to it.
DopeyFish said:Really wish they would leave out the worker units and have everything managed in the city
If there's a resource nearby, improvements should be listed as buildings or under a separate improvements tab - want a road? Just go in and say build a road to the selected city, let the game handle the rest
Sure it's one thing that was done manually since the original civ (done by settlers) but it's something I'd prefer to have managed within the cities just so Im still involved and not setting my workers to auto improve to save the time I'm spending every turn
I hate that in my rush to improve my cities growth I get a bunch of workers on the field but near the end I have to disband most of them because of their upkeep
Just needless micromanagement imo and needless screen clutter
noise36 said:Are we there yet?
I bought a copy...but keep checking p2p incase I can play it early...is that wrong?
What exactly is the point of artificial release dates that dont reflect when the product is actually ready for sale?
seems like several reviews went up at noon per my google news searchingMrCompletely said:Is it true review embargo is up today for Civ5?
I needs more content to consume before the game is released!
noise36 said:What exactly is the point of artificial release dates that dont reflect when the product is actually ready for sale?
Not much to it, really.Civilization V is one of the few games to grab my attention in such a way that I am no longer aware of my surroundings.
Civilization fans will know what Im talking about. The series, whose newest entry releases Sept. 21 for PC, has players construct a functioning civilization from the ground up, starting from B.C. 4000 and ending at 2050 A.D. To do so, they must explore the world, research new technologies and build up their economy. The result is a deep and complex turn-based strategy game that has had players hooked for close to 20 years.
as a staunch buyer of pc games in the uk, this split release date business is certainly cause for dilemma (we get it unlocked on the 24th).noise36 said:Are we there yet?
I bought a copy...but keep checking p2p incase I can play it early...is that wrong?
What exactly is the point of artificial release dates that dont reflect when the product is actually ready for sale?
Say goodbye to any "spare" time you might have had, then.Monroeski said:This game was really just barely on my radar, as I'm more than happy with Civ IV for now and barely have any time for gaming with school + work, but for some reason the fact that the game will be ~$40 at Fry's on release day has me wanting to grab it.
ghst said:as a staunch buyer of pc games in the uk, this split release date business is certainly cause for dilemma (we get it unlocked on the 24th).
AstroLad said:this is the destructoid one btw: http://www.destructoid.com/review-civilization-v-184136.phtml
I experienced this in Civ IV and Civ Revolution. This is probably common with most players who kept a lower city count - I was keen to keep 4 - 6 cities in most of my games, razing any city with a less-than-ideal location.My one gripe with the tech-tree this time around is that even with all the research buffing structures built in all your cities, it can be difficult to reach the required techs to win the space race before 2050. In every match Ive played so far, Ive always reached the cultural victory conditions far before I could start building my spaceship. I tend to play smaller, focused empires (3-5 cities max), so this might be mitigated by pushing to expand your civ. However, thats difficult if you play on a normal or small map size -- youll be forced to fight other civs early on to clear space for the needed cities to research faster.
wired said:Additionally, some gameplay elements have been streamlined. For instance, you no longer need to build roads on resource tiles in order to actually get the resources.
Multiplayer is currently limited to simultaneous turns and progress cannot be saved, but hopefully more modes are on the way in post-launch patches.
alanias said:Caught one worrisome note in the Shack News review : http://www.shacknews.com/onearticle.x/65623
Not being able to save a multiplayer game would be a real bummer. I don't usually have 5 hours to throw at a game in one afternoon/evening.
XiaNaphryz said:Another big change is that Cities can no longer "flip" from culture alone, so save those culture bombs for just snagging unclaimed territory.
Yeah felt like the guy was a real fan and pretty knowledgeable about the series.MjFrancis said:Thanks for posting the Destructoid review!
Wes said:That sounds bizarre that you can't save MP.
Maybe that was just in the press build? *hopes*
All in all, Civilization V is an amazing game. Firaxis has changed so many things, but manages to keep the feel of what makes this a Civilization title. There's a major level of polish across all facets of the game and it is absolutely gorgeous. It can be a bit of a resource hog as games progress, but it won't require a top of the line rig. Series veterans will find welcome changes and newcomers should enjoy learning Civ in this version.
Civilization V makes huge advances to the series that do nothing but enhance the essential experience. Improvements to the user interface and AI at all levels result in it being more approachable for newcomers without losing any of the strategic depth that long-time fans crave. It vastly improves combat, making the micro-level gameplay both more complex and entertaining. It trims all the fat, leaving only decision-making, strategic planning, and the sheer joy of crushing your enemies. Civ V is the pinnacle of the franchise to date.
In a sea of shooters with pounding soundtracks and frenetic gameplay, Civilization V is one of the few games to challenge players minds to have them sit back and analyze situations methodically. If Halo: Reach is heaven on earth for twitch-gamers everywhere, then Civilization V is the thinking mans paradise.
Civilization V is, once again, going to consume countless hours of my life in turn-based bliss. With the "boardgame" feel and the slick, polished features, I know I'm in for many sleep-deprived mornings. Fans of the series, or turn-based 4X games in general, will have a blast with this for a long time to come. And while it might be a little daunting to newcomers, Civilization V is also a great place for those who might want to wet their feet in the 4X pool.
vague allusions to fixing something fundamentally broken within an unspecified time period aren't what a team with firaxis' clout and take two's money should be doing with a numbered civ.Spire said:They said they would be updating multiplayer a few weeks after launch, I'm going to make a prediction that that's one of the things they add.
Excellent insight. Patience required in a complex turn-based strategy game? I may have to reconsider my purchase.TIRED Appeal is limited to patient gamers.
This could be a big omission if it wasn't just the review build!alanias said:Not being able to save a multiplayer game would be a real bummer. I don't usually have 5 hours to throw at a game in one afternoon/evening.
In regards to Destructoid's reviewer saying it was easier for him to et a cultural victory instead of a science one, there's this explanation over at the CF forum:MjFrancis said:I experienced this in Civ IV and Civ Revolution. This is probably common with most players who kept a lower city count - I was keen to keep 4 - 6 cities in most of my games, razing any city with a less-than-ideal location.
This is easily explained, he had a civ of a few cities only, this makes SP gathering lots cheaper. So cultural would be easy for him, but with little expansion he shouldn't be so good at science gathering. If you think all the victory conditions will come to you, you are wrong, you will need to adapt your playing style to win, you don't expect to win domination if your an isolationist 3 city civ who makes peace with everyone are you?
So basically, take that in context, he couldn't win at science, not because doing so is impossible or any harder than a cultural victory, its just that he sucked at it. Which is no ones fault but his own
Didn't they do the same thing with Civ IV? MP was really really basic and they released more modes later on (Pitboss, PBEM, Hot-Seat, etc).ghst said:vague allusions to fixing something fundamentally broken within an unspecified time period aren't what a team with firaxis' clout and take two's money should be doing with a numbered civ.
Comparing it to Halo Reach was my favorite part. :lol If it was released a few months ago, I guess they could have compared it to Red Dead Redemption.Steve Youngblood said:From the Wired review:
Excellent insight. Patience required in a complex turn-based strategy game? I may have to reconsider my purchase.
Steve Youngblood said:From the Wired review:
Excellent insight. Patience required in a complex turn-based strategy game? I may have to reconsider my purchase.
Unfortunately, I've come to expect it from this industry. Did anyone read that pitiful Civ 5 Multiplayer preview fromghst said:maybe i should make a thread about that wired review after the elemental review thread went down so well. there's no "robust multiplayer" smoking gun, but it's been a while since i've read another review so completely devoid of insight or hint that the guy played the game beyond the first fifteen minutes.
you could swap out all references to civ V to civ II in that review and it would be equally applicable. shameful shit.
Steve Youngblood said:From the Wired review:
Excellent insight. Patience required in a complex turn-based strategy game? I may have to reconsider my purchase.
I make it a point not to frequent that site. On occasion I've found a gem, but the whole goal of that blog is to post as much content as possible to generate the most page views. Quality is usually an afterthought.czartim said:Did anyone read that pitiful Civ 5 Multiplayer preview from? It was written entirely in second person.Kotaku
XiaNaphryz said:I'm still a bit suspect on that Shacknews review comment on multiplayer. Vanilla MP should at least have the options for turn-based or simultaneous turns. The not saving thing also sounds odd, as one of the things the game should do if you hit an OOS error is ask if you want to save or continue on.
ghst said:as a staunch buyer of pc games in the uk, this split release date business is certainly cause for dilemma (we get it unlocked on the 24th).
the dilemma is a moral one, as let's not pretend there aren't options available for pc gamers who have legally purchased a game that is only unlocked to play in a far away land.MrNyarlathotep said:Yeah, it's bullshit. But I guess waiting until the weekend will at least mean I am functional on a normal amount of sleep the rest of that week.
I'm hoping the demo is worldwide simultaneous so I can at least give that a go while I wait for PC Gamings most important worldwide territory to be allowed to play this.
The only reason why I skip so many turns is because I don't know what I'm supposed to do. I'm waiting for monuments to build and all of my cities are fortified and relatively happy. Isn't that the goal of the game? So why do I always get a Dan Quayle rating. I hope Civ V addresses this.Steve Youngblood said:From the Wired review:
Excellent insight. Patience required in a complex turn-based strategy game? I may have to reconsider my purchase.
Not to be antagonistic or anything, but I'm not sure why this is a reply to me.ChoklitReign said:The only reason why I skip so many turns is because I don't know what I'm supposed to do. I'm waiting for monuments to build and all of my cities are fortified and relatively happy. Isn't that the goal of the game? So why do I always get a Dan Quayle rating. I hope Civ V addresses this.
Well, there's your problem. You're always supposed to do something, whether it's making a building or a unit, moving a unit, having a fight, doing some diplomacy, using your workers to improve some tiles or anything else.ChoklitReign said:The only reason why I skip so many turns is because I don't know what I'm supposed to do. I'm waiting for monuments to build and all of my cities are fortified and relatively happy. Isn't that the goal of the game? So why do I always get a Dan Quayle rating. I hope Civ V addresses this.