Been playing Civ Rev on iPad.pix said:So how are you guys killing the time until Tuesday?
Been playing Civ Rev on iPad.pix said:So how are you guys killing the time until Tuesday?
Continuously delete and re-download the pre-load.pix said:So how are you guys killing the time until Tuesday?
I bought RUSE on a whim hoping it would keep me entertained for a good week.pix said:So how are you guys killing the time until Tuesday?
Tworak said:I bought RUSE on a whim hoping it would keep me entertained for a good week.
fuck. 8<
pix said:So how are you guys killing the time until Tuesday?
Ysiadmihi said:Playing lots of Civ 4 and it's really making me glad we're getting a revamped combat system.
I tried that last night...then the AI declared war on me early and marched an 8 stack up to one of my towns and I decided I've had plenty of Civ 4.Ysiadmihi said:Playing lots of Civ 4 and it's really making me glad we're getting a revamped combat system.
Yep. Assuming they didn't change things around at the last minute anyway.Sblargh said:So, everyone starts with agriculture?
Want NOW!!!Valru said:13 minute walkthrough with firaxis marketing guy
http://www.gametrailers.com/video/comprehensive-walkthrough-civilization-v/704647
Sober said:Also, someone on CF got ahold of the Civ5 strategy guide, so the Civ5 analyst site just got updated alot; social policies, all the civs and their UU/UB/abilities are now listed and everything.
It really does seem like they're trying to discourage really fast expansion this time around.Also note that in Civ V, expanding your empire too fast (either through settlers or conquest) will result in some significant unhappiness (initially +3 Unhappiness, then 1 for each population).
# Each city you own will increase Social Policy costs by 30%.
# Population Growth (India): Unhappiness from number of cities doubled, Unhappiness from number of Citizens halved.
XiaNaphryz said:Just saw this tidbit elsewhere, added to the OP in the city section:
It really does seem like they're trying to discourage really fast expansion this time around.
Enduin said:The motto for this game should be "Quality over Quantity." All the major changes have been reductive in an attempt to force players to be more deliberate in their actions and conscious of their choices rather than going through the motions like in Civ IV where you have to try to build up and expand as fast as possible to protect your land interest and prevent AI from boxing you in and then ramping up militarily to hold off the dozens of combat units that they keep churning out non-stop. I mean hell now you even have to think about building road since they cost gold to maintain(Rome better get a reduction in maintenance cost).
Zzoram said:This sounds exactly right, and it's a step in the right direction. I hated end game Civ IV because it was just unit spam and managing stacks of 50+ units to even defend yourself.
Gametrailers used to let you do a lot of things :/Shambles said:Didn't gametrailers used to let you download the videos without having to signup?
DEO3 said:Page 3? Really? A shameful NeoGAF indeed.
Anyway, does anyone know why the classical era is only one tech deep? It seems odd when every other era is three techs deep.
Social trees unlock over time. Social policies need to be unlocked with Culture points.Sblargh said:Social policies unlock with era instead of tech, yes?
ElNarez said:Social trees unlock over time. Social policies need to be unlocked with Culture points.
Valru said:13 minute walkthrough with firaxis marketing guy
http://www.gametrailers.com/video/comprehensive-walkthrough-civilization-v/704647
pix said:The classical era consisted of the laziest leaders, and they were all tried of doing shit from the previous era's. True reflection on history.
Rez said:no unit stacking is such an appealing feature to me, being a very-casual Civ IV/Rev player.
does this mean we can't even have, say, a scout and a rifleman on the same tile?
I'm getting it in from Amazon today. I'm not a big strategy-guide person, but I am a fan of nice bound reference manuals. And since those don't exist in their traditional form anymore, good strategy guides these days are basically the next-best thing. Here's hoping this one's up to snuff.graywolf323 said:I didn't even know there was a strategy guide being published for this game
doesn't seem like they'd really be able to tell everything for Civ V in a guide, it's really a game where you have to learn not just follow a walkthrough :lol
that seems very sensible, good to hearHari Seldon said:Certain types of unit stacking are still allowed: workers with military units, carriers with airplanes, subs with missiles, etc. But two military units or two workers are not allowed to stack.
AstroLad said:I'm getting it in from Amazon today. I'm not a big strategy-guide person, but I am a fan of nice bound reference manuals. And since those don't exist in their traditional form anymore, good strategy guides these days are basically the next-best thing. Here's hoping this one's up to snuff.
Wait... so two or more workers can no longer work the same tile?Hari Seldon said:Certain types of unit stacking are still allowed: workers with military units, carriers with airplanes, subs with missiles, etc. But two military units or two workers are not allowed to stack.
Monroeski said:(Probably dumb) Question about Steamworks - if I buy and install the game off of a disc, then register with Steam, I can still run the game with the original install off the disc, right? If I do, it still shows up on Steam that I'm playing it like any other Steam game, correct?
Registering with Steam sounds cool, but I'd rather have the smaller install footprint that comes with running off the disc, I think, or at least have the option.
not that i'd ever want to put a guy off of his civ, but it's been my impression that unit positioning, ranged combat and hex based panzer general-lite tactical decisions will give the whole game an extra layer of mechanical complexity, as opposed to just pushing a marauding square of hate around the map.Rez said:no unit stacking is such an appealing feature to me, being a very-casual Civ IV/Rev player.
does this mean we can't even have, say, a scout and a rifleman on the same tile?
true, but it's a much more appealing sort of complexity to me. I'm willing to sit down and throw myself against the rocks for a little while to learn certain systems, but the actual army-game in Civ IV never really did anything for me.ghst said:not that i'd ever want to put a guy off of his civ, but it's been my impression that unit positioning, ranged combat and hex based panzer general-lite tactical decisions will give the whole game an extra layer of mechanical complexity, as opposed to just pushing a marauding square of hate around the map.
Danne-Danger said:Wait... so two or more workers can no longer work the same tile?