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Civilization V |OT| of Losing My Religion, And I Feel Fine...

qwerty2k

Member
Lyphen said:
Surprise surprise, games run poorly on an unoptimized operating system.

que? thats a random statement, its the port thats terrible not the OS imo, sure its graphics drivers aren't yet on par with windows in terms of performance but general gaming performance is acceptable/good, just look at the ports that Valve have done, aspyr have just done a terrible job at porting Civ V
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
Forgot to post this a few days ago, another small patch was pushed through:

[STABILITY]
- Fix for various rare crash bugs

[MODDING]
- Re-enabled LUA library unused in the core game. It was removed because we didn’t think modders were using it, and apparently many, many are using it.

[GAMEPLAY]
- Fixed bug where as Siam, food from Maritime City States didn't provide the expected result.
- Make a few more negative promotions not pass through on upgrades
- Made the Mandekalu mounted unit have the same negative vs city as the other mounted units
- Increased the chance that the AI will improve sea plots
 

Fitz

Member
I was really hoping the DLC would go on sale, I'd really like the new Civs, but almost £5 for just the Spanish and Inca really doesn't feel worth it, possibly if they threw in Babylon though. Definitely don't care about the DLC maps, and I hate that they expect people to pay for that kind of content.
 

Forkball

Member
Personally I'm not getting any DLC, because you have to imagine it will all be included in expansion packs, or at least new Civs would be. For maps, hell, the mod community has made so many that you'd be crazy to buy some.
 

Yackie

Member
I haven't played a Civ game since Civ III. I love the series, I just haven't had a good computer to play any of the new ones on. But...I just got a new computer and was wondering if I should get Civ IV or V? I've heard from different people that this game is GOTY for them, but I've heard from other people that they liked Civ IV better. Whats the consensus? Tell me which one to buy, GAF. Price makes no difference, I just want the better game.
 

Zzoram

Member
They feel a bit different, I don't know what I think is the better game. Now that I'm used to CivV I'm not going back to CivIV. The main difference seems to be way more micromanagement in CivIV since you'd end up with so many units and missionaries/spies/etc you'd just have way more going on at a given time.
 

leroidys

Member
qwerty2k said:
I can confirm that anyone who is thinking of getting this for the Mac that the port is TERRIBLE, performance is absolutely woeful.

Yep . Installed it on my gfs brand new macbook. BARELY runs after a few turns with lowest settings.


Yackie said:
I haven't played a Civ game since Civ III. I love the series, I just haven't had a good computer to play any of the new ones on. But...I just got a new computer and was wondering if I should get Civ IV or V? I've heard from different people that this game is GOTY for them, but I've heard from other people that they liked Civ IV better. Whats the consensus? Tell me which one to buy, GAF. Price makes no difference, I just want the better game.

It's a tough choice. As much as I think this game was a royal cock up, it's few improvements make it very hard to play previous civ games. So basically, play V at your own risk! I might suggest getting 4 now and waiting on V until another couple substantial patches or an xpac come out. The game is still in a pretty sorry state at the moment, but eventually I'm sure it will be great.
 

Helmholtz

Member
Hey guys, I recently played a game of civ and won on Prince difficulty through the cultural victory method, both of which I haven't accomplished before. But I didn't get any steam achievements. Don't get me wrong, I don't really care about steam achievements, but I feel like I deserve them after that long ass game :lol
 
Helmholtz said:
Hey guys, I recently played a game of civ and won on Prince difficulty through the cultural victory method, both of which I haven't accomplished before. But I didn't get any steam achievements. Don't get me wrong, I don't really care about steam achievements, but I feel like I deserve them after that long ass game :lol
Are you logged into Steam? The achievements won't pop-up otherwise (you still get them though)
 

epmode

Member
Jay Shadow said:
Right click on the game in your steam library and view the manual. It's a very detailed PDF.
I figured that the move to a digital manual would mean that it would be updated to coincide with the current patch. Guess it really was only about saving money after all.
 

Helmholtz

Member
marvelharvey said:
Are you logged into Steam? The achievements won't pop-up otherwise (you still get them though)
Ya, I'm logged in but they're not unlocked under my achievements list and I got no popups. Weird :/
 

Helmholtz

Member
Spire said:
Are you playing with mods on?
Ya I played most of the game with the clock mod on, but that's it. Can you not get achievements with mods? Lame.
Even if I reload my save without mods on and win again I don't get the achievements. But I guess my save is basically spoiled?
 
Yup, zero achievements if any mods are running. Not sure about reloading a save file, but my guess it's not going to work sadly.

If you feel you're owed a Prince achievement, I believe you can start a dual game, set the maximum turns to something very low and go for a time victory. It's sort-of cheating, but you were cheated out of the achievement anyway.
 

Helmholtz

Member
marvelharvey said:
Yup, zero achievements if any mods are running. Not sure about reloading a save file, but my guess it's not going to work sadly.

If you feel you're owed a Prince achievement, I believe you can start a dual game, set the maximum turns to something very low and go for a time victory. It's sort-of cheating, but you were cheated out of the achievement anyway.
Ya, pretty lame considering the game lasted what had to be over 5 hours and all I was running was clock mod. Oh well, not going to dwell on it.
Edit: Oh wow, I just looked at my profile and it appears the game lasted closer to 16 hours :lol time flies.
 

Cru Jones

Member
I wanted to start a new thread but since I am a junior I cannot. Civ World (formally civilization network) is going into closed alpha. You can sign up for it here:

http://www.2kgames.com/civworld/alpha/

You have to sign up in teams of 5-50 and I thought it might be fun to have a GAF team. If someone could start a thread about this that would be great.
 

Mgoblue201

Won't stop picking the right nation
The AI can be obscenely stupid sometimes. Today I played as India on Emperor difficulty attempting a cultural victory with only two cities (I didn't plan on so few but didn't have room to expand on the continent). By the late 20th century, the Iroquois are getting uncomfortably close to victory: they had completed three spaceship parts already. I made the decision that declaring war on them would be advantageous for disrupting their capacity to win. I didn't have much of a military, but together the combined might of my six allied city states could have decimated the Iroquois forces, allowing me to destroy some of their cities. The AI always seems to go on a suicide run upon the declaration of war.

My strategy is disrupted a few turns later, however, when Arabia and America declare war on me for no apparent reason. They had little to gain by military engagement and certainly had no love for the Iroquois (America had recently gone to war against them and even wanted me to go to war against them too). A violent battle ensues, and four of my allied city states are captured. Arabia and America are moving close to my territory, and at that point I consider giving up on the war and loading from my last save. But for a reason I have yet to ascertain they end up going to war with each other - maybe they were fighting over conquered territory, maybe Washington suddenly found that he could win through conquest. Either way, this takes pressure off of me and allows me to build up my military and block all access to my territory.

America soon conquers Arabia, which still leaves the Iroquois, who have almost no military to speak of at this point. America, too, has very little besides rocket artillery. Everybody is decimated. Unfortunately, Washington decides to drop two atomic bombs on my capital (bad move: I was building the Utopia Project in Mumbai). He completely ignores the Iroquois, the only AI with a coherent strategy, even though they are one spaceship part away from winning the game. I ended up winning a cultural victory in 2028 without having to fight much, fortunately. At least the war was fun and engaging.

Despite the AI problems, I feel hopelessly drawn to the game. It's my first Civ, but I feel like I've been playing for years.
 

Delodax

Member
RaoulDuke said:
I haven't played for about 2 months or so, are there any mods that people can recommend?

Did download a couple of mods with balance tweaks but they ended up conflicting with the UI in some way, haven not tried any more.

However, they recently announced the coming patch and it seems like many changes are drawn from a selection of balance mods. So if you wanna get a preview of the incoming patch, you might already be able to :p

I have heard about some cool mods that I have not tried, such as one which revamps the city state system, you have to build missionaries etc to get high standing with them.
There is also a mod called "what would Gandhi do" which tries to develop the diplomacy, might be worth checking out ;)
 

MjFrancis

Member
I've looked around only a bit, but has there been a patch to address the inability to apply mods to Civ V when the game is installed on a drive other than C:\? My games are on the D:\ drive so I never could get mods installed, so I could never play the true Earth map with realistic civ starting locations and consequently haven't touched this game for months.

It was such a stupid oversight on their part. I don't even think I could get anything going manually putting mods in the Civ folder, but that may have been just me.
 
Hey anyone know offhand if this game will run on a new MacBook Pro 13?

I've done some looking around, and it doesn't look good, but was wondering if anyone had direct experience.

Not worried about graphics and such, just want to make sure I would be able to finish long, large-world games without it bogging down into a slideshow.

Not holding my breath, just have to ask.
 
NEOPARADIGM said:
Hey anyone know offhand if this game will run on a new MacBook Pro 13?

I've done some looking around, and it doesn't look good, but was wondering if anyone had direct experience.

Not worried about graphics and such, just want to make sure I would be able to finish long, large-world games without it bogging down into a slideshow.

Not holding my breath, just have to ask.

It should run fine. I bought it and am running on a 2009 MBP. Most everything is on low, and sometimes it chugs a bit while it processes the computer's turns, but nothing game-breaking since Civ is turn based anyway.
 

r4z4

Member
NEOPARADIGM said:
Hey anyone know offhand if this game will run on a new MacBook Pro 13?

I've done some looking around, and it doesn't look good, but was wondering if anyone had direct experience.

Not worried about graphics and such, just want to make sure I would be able to finish long, large-world games without it bogging down into a slideshow.

Not holding my breath, just have to ask.

Picked this up yesterday from Steam on my base 13" MBP. Have switched everything to low/minimum/off and playing at 1280x800 on fullscreen. Plays fine till things start to get hectic and then slows right down. It's still playable but you will need patience.

Tempted to bootcamp and try it on Windows though.

Edit - Not ideal but you could always switch to the strategic view: http://www.civilization5.com/#/community/feature_strategic_view
 

Mgoblue201

Won't stop picking the right nation
RaoulDuke said:
I haven't played for about 2 months or so, are there any mods that people can recommend?
Most of the mods I've tried - usually new civilizations - seemed to result in errors and visual problems. I did enjoy the Napoleanic war mod, but it wasn't perfect. This probably doesn't count, but if you haven't tried it already, then the New World scenario is, for the most part, quite fun.
 
Coming back from 3 months overseas, I was disappointed to find that Civ 5 did not manage to reignite my interest. Civ 2 was the first game I ever played, and so the series has a special place in my heart, yet I am quite done with this version after only 67 hours of play (considering how much I played the previous incarnations 'only' is justified).

I am not sure if it was the gall of charging for civilisations that should have been in the game at the beginning, or if it was some other thing that failed to capture me. I liked most of the new parts of the game, and think many are improvements, but for some reason it has just failed to capture my attention again.
 
Thanks to Steam, I'm upgrading myself from Civ Rev to Civ V. I've always preferred games like Rise of Nations and C&C, but I've been converted and intrigued by the new hex system of interactions. I'm generally not a multiplayer fanatic, they seem to be semi-concerned about balancing issues, and if not - the modding community is top notch.

I'll check out the DLC in another forty hours or so.

Edit: Thanks for the informative OP and discussion here, it's great reading.
 

erpg

GAF parliamentarian
Nice, massive patch today. And we should be getting some free maps tomorrow. Paid Polynesian Civ too.

ENGINE
• Significant turn time improvements.
• Invisible Rivers now display correctly. This caused many issues because the player could not see some rivers, like fresh water showing up in strange places, unit movement suddenly shortened, etc.. Basically, there were certain rivers that did not display where forks occurred, etc.
• Memory leak – UI – Change the way the UI Manager calculates the hash of a texture so that different ways of specifying the same texture will not load the same texture more than once.
• Memory leak – DLL – Fix memory leak in DLL Args system

CRASH/TURN SPIKE
• Correct coding error that could cause turn-time spikes, incorrect deployments for protected bombard attack, or incorrect deployments as armies marched across the map

USER INTERFACE
• Add combat summary when a city bombards a unit
• Add a new diplomatic status "Denouncing" that displays on the turn that an AI civ is denouncing the player
• Embarked units no longer look like they have 500 strength
• User warned if about to declare war on a city state that is under protection of a major power

GAMEPLAY
• Taper off benefit of excess food when building settlers
• City-States now recognize when a road is connected for their road-connection quest.
• Golden Ages now provide +20% production per city rather than +1 hammer per tile

STRATEGIC AI
• Prevent AI from building too many AA units
• Don't allow CSs to build Manhattan Project
• AI calculation of enemy military might are tweaked based on size of enemy gold reserve
• AI calculation of enemy power now takes into account promotions

DIPLOMATIC AI
• Avoid cascades of denunciations against a single player. AI now uses its own current friendliness level with a given power to determine how much weight to place on a denunciation against that power.
• Denunciations expire after 50 turns
• Declarations of Friendship expire after 50 turns

MODDING
• Added support for policies that provide culture from kills
• Added support for policies that provide extra culture from cultural improvements
• Added support for policies that provide extra embarked movement
• Added support for policies that provide free Great People
• Online Panel now displays TOTAL downloads for a mod and not just the downloads for that specific version.
• When you click on a mod in the online browser, you may now use a dropdown to select a previous version.
• Added Line Control for modders to use when creating graphs, etc.

MULTIPLAYER
• Can now use DLC civilizations in multiplayer
• Added Ring, Skirmish and Ancient Lake maps to MP.

BUG FIXES
• Clear up cases where diplomatic status could show as "Friendly" even after that AI power has denounced the player.
• Fix situations where AI demeanor and verbiage didn't match friendliness level shown in diplomatic status string.
• Additional bug fixes and tweaks.

BALANCE CHANGES

Game Rules
• Cities must now have three or more tiles in between them (1 more tile than before), unless separated by a sea/coast tile.
• Cities now only get 1 free production and 0 free gold (1 less in both cases)
• Trade routes get bonus gold based on population of capital; formula changed a bit so minimal gold received for hooking up very small cities
• Bonus production from excess food (used when building settlers) tapers off if excess is 3 or more.
• Allied maritime city states provide 3 food per turn to the capital, not 4
• Balance pass on production and maintenance costs throughout the game.

Buildings
• Aqueduct added (entirely new building). 40% of Food is carried over after a new Citizen is born.
• Palace boosted to 3 gold and 3 production
• Granary gives bonus 1 food for Wheat/Banana Deer; cost reduced
• Market and Bazaar provide 2 gold (as well as +25%)
• Workshop provides 2 production (bonus reduced to +15% but affects ALL production); cost increased
• Windmill now has a +15% production modifier (for buildings only) and provides 2 production
• Stable gives bonus 1 production for Sheep/Cattle/Horse and can be built with Sheep or Cattle; cost reduced
• Lighthouse gives bonus 1 food for Fish; cost reduced
• Ironworks dropped to 8 production (but earlier in tech tree now)
• Factory requires Workshop; add 3 production but boost now just 25%; has 1 more specialist slot (now 2)
• Nuclear and Solar Plants now require Factory but increase to production is now 35% and provide 4 production themselves; these two now mutually exclusive
• Hospital adds 5 food (but no longer retains food), requires Aqueduct
• Forge adds +1 production to each source of Iron
• Reduced Armory maintenance to 2 gold
• Reduced Colosseum happiness to 3, and reduced maintenance to 2 gold
• Reduced Theatre happiness to 4
• Reduced Monastery maintenance to 0 gold
• Reduced Garden maintenance to 1 gold
• Reduced Observatory maintenance to 0 gold
• Reduced Opera House culture to 4, and reduced maintenance to 2 gold
• Removed the Great Person Point from Public School

Specialist Adjustments
• Temple -1 Artist
• Mud Pyramid Mosque -1 Artist
• Opera House +1 Artist
• Bank -1 Merchant
• Satraps Court -1 Merchant
• Stock Exchange +1 Merchant
• Observatory -1 Scientist
• University +1 Scientist
• Garden -1 Artist
• Laboratory -1 Scientist
• Public School +1 Scientist

Improvements/Routes
• Production bonus from Railroads reduced to 25%
• Removed 1 extra gold from Mine on Gems, Gold, Silver, Marble.
• Fishing Boats give 1 food, not gold.
• Fishing Boats give 1 gold with Compass.
• Camps on Deer give production instead of food .
• Remove 1 extra food from Sugar plantations.
• Trading Post gold reduced from 2 to 1 (increases back to 2 when hit Economics).
• Trading Post & Camp gold increases by 1 with Economics.
• Lumbermill production increases by 1 with Scientific Theory (moved up from Steam Power).
• Mine & Quarry production increases by 1 with Chemistry.
• Plantation & Pasture food increases by 1 with Fertilizer.
• Well & Offshore Platform boosted to 3 production (from 1).
• Academy increased to 6 Science.
• Landmark increased to 6 Culture.
• Manufactory increased to 4 Production.

Policies
• Tradition: Culture border expansion discount in cities placed on Tradition branch opener. Discount increases over the course of the game. Also grants +3 Culture in the capital.
• Aristocracy: Wonder bonus reduced by 5% to 20%.
• Legalism: Provides a free Culture building in your first 4 cities.
• Oligarchy: Garrisoned units cost no maintenance, and cities with a garrison gain +100% ranged combat strength.
• Landed Elite: +15% Growth, and +2 Food per city.
• Monarchy: +1 Gold and -1 Unhappiness for every 2 Citizens in your capital.
• Liberty: +1 culture per turn in every city.
• Collective Rule: Settler production increased by 50%, and a free Settler appears near the capital.
• Citizenship: Worker construction rate increased by 25%, and a free Worker appears near the capital.
• Representation: Each city you found will increase the Culture cost of Policies by 33% less than normal. Also starts a Golden Age.
• Order: Reduce Order production bonus to 15%.
• Meritocracy: +0.5 Happiness for each city connected to the capital, and a free Great Person of your choice appears near the capital.

Resources
• Fish reduced to 1 food (but can be boosted back to 2 with Lighthouse)
• Marble boosts wonder production by 20%, down from 25%

Technologies
• Scaled up tech costs throughout the game (slight change for early eras; close to double for Modern)
• Move Lumbermills up to Construction
• Move Bridge Building back to Engineering
• Move Ironworks to Machinery

Units
• Workboat cost increased
• Settler cost increased by 25%

Wonders
• Colossus no longer goes obsolete
• Angkor Wat now provides a 25% discount for the costs (both culture and gold) to gain plots empire-wide.

Civ Unique Bonuses
• Reduce Chu-ko-nu from 10 to 9 ranged strength
• Doubled culture from kills for Aztecs
• Krepost now provides a 25% discount for the costs (both culture and gold) to gain plots in the city.
• Paper Maker only provides 2 gold but no longer requires any building maintenance

Map Generation Changes
• Increased Oil quantity per resource.
• Minimum Uranium is now 2.
• Cut Deer Appearance in Arctic regions.
• Adjusted Sheep placement so it is more spread out.
• Decreased Wheat appearance in Plains.
• Increases Cow appearance overall, including adding up to 2 Cow tiles to heavy grass start positions.
 

Mgoblue201

Won't stop picking the right nation
Most of the changes are great. A lot of them seem designed to shift the game away from massive empire building and more to city growth and production. The most important change, however, is the change to performance. My computer, despite meeting the recommendations, labored on a standard map toward the end of the game. Now it runs very smoothly with very few problems.
 

Jinfash

needs 2 extra inches
Mgoblue201 said:
Most of the changes are great. A lot of them seem designed to shift the game away from massive empire building and more to city growth and production. The most important change, however, is the change to performance. My computer, despite meeting the recommendations, labored on a standard map toward the end of the game. Now it runs very smoothly with very few problems.
Oh I like the sound of that, gonna reinstall this game asap.
 

leroidys

Member
Although I've been down on the game for many things, the DLC releases have actually been pretty good and worthwhile IMO, provided that you actually want to play the scenarios that come with it. The latest one is not good at all though. Polynesia is a cool idea for a Civ, and its bonus (start capable of embarkment) is amazing, but the scenario that comes with it is horrible and pretty damn dull.
 

Mgoblue201

Won't stop picking the right nation
leroidys said:
Although I've been down on the game for many things, the DLC releases have actually been pretty good and worthwhile IMO, provided that you actually want to play the scenarios that come with it. The latest one is not good at all though. Polynesia is a cool idea for a Civ, and its bonus (start capable of embarkment) is amazing, but the scenario that comes with it is horrible and pretty damn dull.
It can be dull if you are waiting around for social policies to accumulate, but I think that it can be fun if you rethink how you play the game. City placement, exploration, and combat all change dramatically. The only major downside is all the empty space. A few more civilizations in the scenario would have been nice.

EDIT: Goddamnit, I've lost this scenario twice on Prince by a single turn.
 
I really love the revised combat system. No more infinity-sieges changes conquest for the better in so many ways. Still, I might look for a few mods to address the following:

- City-States with improvements. A little more robust in the features.
- Combat as is... with the exception of being able to form groups of maybe 2-3 for patrolling purposes.
- More maps and scenarios! Jesus.
 
I held out against a 30 city empire with just a single city. Epic fight, terrain and positioning of troops was saving my ass time and time again, but in the end the fiend nuked me.
 

Instro

Member
Man I havent played this in a few months, theres been so many changes I really want to jump back in. Im just holding off until finals are done next week. Performance enhancements are a plus as well.
 

Sibylus

Banned
Decado said:
Does it improve the combat AI, as well?

May be time to pick this one up.
STRATEGIC AI
• Prevent AI from building too many AA units
• Don't allow CSs to build Manhattan Project
• AI calculation of enemy military might are tweaked based on size of enemy gold reserve
• AI calculation of enemy power now takes into account promotions
Yes, it would seem so. There have been improvements along combat AI lines in past patches as well.
 

Ikuu

Had his dog run over by Blizzard's CEO
I remember there was a pretty decent guide for Civ 4 from some fansite, anything like that for 5? I love the game but I feel like I'm playing it completly wrong (always seem to be broke, loads of unhappiness etc).
 
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