Gareth Bale
Member
Just upgraded/downgraded from Civ IV to Civ V. Am I right in thinking that there's no Earth scenario with the civilizations in their historical starting positions? How did they not put that in the game!?!
Bungieware said:Just upgraded/downgraded from Civ IV to Civ V. Am I right in thinking that there's no Earth scenario with the civilizations in their historical starting positions? How did they not put that in the game!?!
Zzoram said:War is the worst part of all Civ games for me. It takes so much micromanagement but feels so slow at the same time, and it's frustratingly hard to capture cities. It's probably why I found myself enjoying more pure builder/economy games like Tropico 3 more than Civ over time.
You can play an earth map and more or less you start where your civ starts, but with every civ? I've played Large Earth and found that cramped with 10 or so civs with the 20 city states.Bungieware said:Just upgraded/downgraded from Civ IV to Civ V. Am I right in thinking that there's no Earth scenario with the civilizations in their historical starting positions? How did they not put that in the game!?!
I haven't played many boardgames, so don't crucify me, but I think Civ 5 does an okay job with that hexboard feeling. Of course, I personally have no problem with 1UPT (Though I wish it were higher) and maybe for some, the abstraction of "what is a unit on a tile = to on in RL?" is too strange for it, which makes sense when you can have some units fire over the equivalent of 3 cities.Arooguy said:I agree. I wish they would come up with a way to make the wars more fluid and entertaining, that's always been my main gripe with the franchise.
CabbageRed said:Does anyone know how to cancel a city-state mission? I have one to build a road the would take around 20 tiles and my workers are trying to do it on their own and I'd rather not manage their actions on my own. Thanks.
On a side note, 'King' level is kicking my ass each and every time. Sid Meier's Rage V.
Zzoram said:War is the worst part of all Civ games for me. It takes so much micromanagement but feels so slow at the same time, and it's frustratingly hard to capture cities. It's probably why I found myself enjoying more pure builder/economy games like Tropico 3 more than Civ over time.
Thanks for these. Awesome stuff.Botolf said:Somehow missed the announcement. New Korean civilization DLC and "Wonders of the Ancient World" DLC.
http://www.rockpapershotgun.com/2011/08/09/civ-v/#comment-764389
Been poring over some mods to try for the game, some interesting ones:
Regiment and Ethnic Diversity (makes units down smaller so they're closer to relative scales, more men per unit, new unit models for specific civs)
City State Diplomacy (no longer about buying out city states to be friends, have to build diplomat units and send them on missions to the city state)
Cultural Diffusion (tile conversion, tile growth akin to previous Civs, no city conversion)
Yet (not) Another Earth Maps Pack (realistic starts, some huge-ass maps)
If only I could find an Espionage mod to bolt on top with these, I'd scratch so many itches at once. Oh, and I want to try this zombie apocalypse mod once it gets some zombie models/skins.
So this one. I turned it on, backed out and turned it off. Am I missing something? The scale of my dudes seems the same in both versions.Botolf said:Regiment and Ethnic Diversity (makes units down smaller so they're closer to relative scales, more men per unit, new unit models for specific civs)
Any of your naval units look like this? http://forums.civfanatics.com/attachment.php?attachmentid=265079&d=1285444349cackhyena said:So this one. I turned it on, backed out and turned it off. Am I missing something? The scale of my dudes seems the same in both versions.
Really comes down to taste. Played any Civ games before?FrenchMovieTheme said:i'm interested in civ.... should i start with this game or part IV?
Botolf said:Really comes down to taste. Played any Civ games before?
War is easily the best part of the civ games for me, in fact it's all I do, everything else is extremely boring and feels amost pointless because it's so easy to accomplish (in the 6-7 hours it takes to finish a game just clicking buttons to build stuff in various cities).Zzoram said:War is the worst part of all Civ games for me. It takes so much micromanagement but feels so slow at the same time, and it's frustratingly hard to capture cities. It's probably why I found myself enjoying more pure builder/economy games like Tropico 3 more than Civ over time.
Well, I agree completely with Dipper. If you're going to be spending a lot of time fighting wars, V is probably going to have longer legs for you. The bread and butter of combat in IV and III is to pile as many units as possible into a single tile stack. The end result is that there's no counter to a stack except another stack (given you've got so many unit types and counters crammed into it), so human and AI alike pit stack against stack until one of them falls over and expires. It doesn't affect the early game as much because the players won't have many units stockpiled, but the longer the game runs the worse the problem gets.FrenchMovieTheme said:never played it before. i played civ 5 demo for a few minutes and it seemed to have potential
Oh, I'm way too early for naval stuff right now. Any individual unit pics to compare? I'm talking first half hour stuff. I had a late game cloud save from back around launch, but i was completely lost and just wanted to start fresh.Botolf said:Any of your naval units look like this? http://forums.civfanatics.com/attachment.php?attachmentid=265079&d=1285444349
If not, mod probably didn't enable properly. Try turning it off and on again?
Another screen from the thread:cackhyena said:Oh, I'm way too early for naval stuff right now. Any individual unit pics to compare? I'm talking first half hour stuff. I had a late game cloud save from back around launch, but i was completely lost and just wanted to start fresh.
Botolf said:Well, I agree completely with Dipper. If you're going to be spending a lot of time fighting wars, V is probably going to have longer legs for you. The bread and butter of combat in IV and III is to pile as many units as possible into a single tile stack. The end result is that there's no counter to a stack except another stack (given you've got so many unit types and counters crammed into it), so human and AI alike pit stack against stack until one of them falls over and expires.
Ah, screen with some warriors: http://gedemon.free.fr/civ5/horseandcow.jpgcackhyena said:Hmm, I'll have to go back and check, thanks.
Yes, and as a general rule stacks aren't really discouraged much at all. At best there's three or so superstacks instead of one. The depth is marginal compared to the sorts of tactical conundrums one has to juggle in V.FieryBalrog said:That's why there are collateral damage units in the game. To discourage stacks =/
The combat system in Civ IV isn't perfect, but it's a lot deeper than you're giving it credit for.
By comparison the Civ V AI is incredibly inept at using the tactics introduced by the 1UPT hex system, so whatever depth there is gets obscured by its bumbling.
Wish they'd package a few, like they did with the Inca and Spain. I'm afraid I'm spending too much here.Spire said:The new Korea and wonders DLC is up.
Lyphen said:Wish they'd package a few, like they did with the Inca and Spain. I'm afraid I'm spending too much here.
Definitely wasn't that many guys when I tried it. Turned it off and on again...hmmm.Botolf said:
Can confirm that these four mods work together, though there may be the odd interface bug (some tiles read the cultural strength [100% Roman] while others did not). Froze up at one point and had to kill the game, but I'm not sure if that was the huge map throwing a wrench in things or not. A test on a standard map will let me know further.Botolf said:Somehow missed the announcement. New Korean civilization DLC and "Wonders of the Ancient World" DLC.
http://www.rockpapershotgun.com/2011/08/09/civ-v/#comment-764389
Been poring over some mods to try for the game, some interesting ones:
Regiment and Ethnic Diversity (makes units down smaller so they're closer to relative scales, more men per unit, new unit models for specific civs)
City State Diplomacy (no longer about buying out city states to be friends, have to build diplomat units and send them on missions to the city state)
Cultural Diffusion (tile conversion, tile growth akin to previous Civs, no city conversion)
Yet (not) Another Earth Maps Pack (realistic starts, some huge-ass maps)
I think I have a good guess as to what the problem is: you're starting a regular game. Go into Mods, make sure you have the mods installed (will install the downloaded packages linked in this thread, mods will then show in the list, tick on the mods in order [R.E.D should come last after all gameplay mods]).cackhyena said:Definitely wasn't that many guys when I tried it. Turned it off and on again...hmmm.
Sgt.Pepper said:For some reason the game exists when starting, or I can't skip the intro and then exists. =\
The game exists? As opposed to what? Not existing? Of course the game exists! You're playing it! Unless you mean exits.Sgt.Pepper said:For some reason the game exists when starting, or I can't skip the intro and then exists. =\
Edit: Nevermind, I used the files verification, and seems it was missing some files.
FrenchMovieTheme said:this game is about $16 on amazon for the downloadable version. is it worth it for a civ newbie? been waiting for a decent deal to come around but i just see a lot of negative things about the game :/
You can save a few bucks more if you buy it from the UK gamersgate site. Comes out to about $11.50.FrenchMovieTheme said:this game is about $16 on amazon for the downloadable version. is it worth it for a civ newbie? been waiting for a decent deal to come around but i just see a lot of negative things about the game :/
slidewinder said:You can save a few bucks more if you buy it from the UK gamersgate site. Comes out to about $11.50.
FrenchMovieTheme said:is this activated on steam? am i going to have problems activating it in the states? thought i read people having issues with other games in that regard
Shit you got me.Misanthropy said:The game exists? As opposed to what? Not existing? Of course the game exists! You're playing it! Unless you mean exits.
Most of the negative criticism seems to come from some perceived failure to live up to Civ 4. Since Civ 5 is my first game in the series, it's a criticism that doesn't mean a lot to me (although there are still some balance and AI issues). Civ 5 offers far more value than other games even at full price, although your play time largely depends upon how willing you are to get deep into the strategy of the game. It also demands a lot of time to learn properly.FrenchMovieTheme said:this game is about $16 on amazon for the downloadable version. is it worth it for a civ newbie? been waiting for a decent deal to come around but i just see a lot of negative things about the game :/