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Civilization V |OT| of Losing My Religion, And I Feel Fine...

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
The Mana Legend said:
Okay, so I got Civilization III, and I was disappointed to find out that it's basically just a game of (mostly) quick matches and stuff. I was expecting a deep experience where I spend hundreds of hours building up an entire civilization and advancing it through history. I was obviously expecting the quick stuff for the multiplayer, but I was really disappointed in the lack of playability in single player.

Am I just missing out on something (I've only put around 2 hours in Civilization III), and if not, do they add a more single player oriented thing in the future games, like the one I mentioned above?
In the later games, you can choose to have longer games (the turns basically cover less years).
 

Spire

Subconscious Brolonging
Pandoracell said:
Another broad question: I feel like i'm doing much less later in the game than I was earlier. As in, i'm basically focusing on one thing (improving a tile, maybe attacking a city, or nothing at all). It also feels like most of the structures I can produce in cities are irrelevant to me, and i'm sort of picking them at random at this point.

Also, it's looking very unlikely that i'll get to explore the entire world, let alone conquer it. Is this normal, or is it because I didn't go hard and fast for a military victory right from the get go?

You have to make an effort to explore the world, I usually build a scout or two early on and have them explore everything. You should also have more to do near the end of the game, simply from the fact that your empire has expanded/gotten more complex. If you're going for a cultural victory and only have three or four cities, you might not have a lot going on but your turns will go by quickly. The next game you start, decide on a victory path and work towards that.
 

Sibylus

Banned
Pandoracell said:
For the new page.
I more or less feel the opposite in my games. At the beginning I'm juggling only a handful of actions at any one time, but it becomes a veritable pile when I have multiple cities to develop and multiple areas to explore, secure, or conquer. As Spire says, set an objective. You'll never have a lack of choices available to gear your civilization to that end, and you'll get better at recognizing them the more you play.
 
i know this isnt really on-topic, but i figured that is was the best active thread on gaf to ask. does anyone know of any good rts games for the 360 that still have a decent/dedicated community? the only one i know of is halo wars which i already have (and civ revolution but i would assume that its community died already).
 
Civilization V update said:
HOT-FIX]

- Hot-Seat: Refresh resource icons for each player so that you cannot see another players resource icons above the fog. This also allowed you to see the location of a natural wonder discovered by another player as well. Both have been addressed with this fix.
- Hot-Seat: Fix auto-save issue that was causing “Next Turn” hangs on re-load when players had no AI in the match.
- Policies: Fix an issue that was causing policy finishers to count against the cost of the next policy (should be free).
- UI: Map Options panel now works correctly for both multi-player and single player.
- Modding: Fix problem that caused errors when starting WorldBuilder.
- Modding: Fix problem causing WorldBuilder maps loaded as scenarios to always load the first leader slot instead of the selected leader.
- Exploit: Close exploit that allowed a user to “sell” a free building for gold each turn without losing the building.
- Multiplayer: Because of a hot-seat change, the chat window would end your turn every time a user hit “enter” after typing something in chat. This is now corrected.
.
 

(._.)

Banned
Anybody get the achievement for winning a game with just one city? How hard is it and is there any tips I should know about or is it easy? think I'm going to set up a game tonight and try and get that achievement. when I set a game up I like to play it through till I win which is usually like four hours :3
 

Firebrand

Member
Sgt.Pepper said:
Hah, reading the patch notes for this game is scary, so much shit that has been broken without me knowing about it.

Playing a multiplayer game right now actually, and yeah, there's still a ton of bugs to fix.
 
Firebrand said:
Hah, reading the patch notes for this game is scary, so much shit that has been broken without me knowing about it.

Playing a multiplayer game right now actually, and yeah, there's still a ton of bugs to fix.


Yeah, why it's hard to have decent netcode for a game like this is beyond me. I mean it's turn-based ffs.
 
(._.) said:
Anybody get the achievement for winning a game with just one city? How hard is it and is there any tips I should know about or is it easy? think I'm going to set up a game tonight and try and get that achievement. when I set a game up I like to play it through till I win which is usually like four hours :3

Speaking mostly from a Civ4 standpoint with some basic Civ5 knowledge. I'm sure there are some things to note in Civ5 on top of this.

Consider a cultural victory now that they have hotfixed the policy finisher bug. Ideally you'll want access to Marble because in addition to the key culture wonders you'll need to build, you'll also want to grind out all of your National Wonders ASAP.

A good land-heavy start on an Archipelago map (these can happen, you just want an island just big enough for your city without too many water tiles) might be helpful too. Water is a very good deterrent to early war, and you can use a navy to stop any invasion attempts later on while going out to meet people.

You might want to consider running Siam and abusing the city-state bonuses and Maritime city states for food so you can run a work a ton of hammers and trading posts instead of farms. Money goes to pay off City States.
 

(._.)

Banned
Fragamemnon said:
Speaking mostly from a Civ4 standpoint with some basic Civ5 knowledge. I'm sure there are some things to note in Civ5 on top of this.

Consider a cultural victory now that they have hotfixed the policy finisher bug. Ideally you'll want access to Marble because in addition to the key culture wonders you'll need to build, you'll also want to grind out all of your National Wonders ASAP.

A good land-heavy start on an Archipelago map (these can happen, you just want an island just big enough for your city without too many water tiles) might be helpful too. Water is a very good deterrent to early war, and you can use a navy to stop any invasion attempts later on while going out to meet people.

You might want to consider running Siam and abusing the city-state bonuses and Maritime city states for food so you can run a work a ton of hammers and trading posts instead of farms. Money goes to pay off City States.
Thanks a bunch for these tips. guess I'll get started.
 

I3rand0

Member
Ignignort said:
Anyone else civ V showing up as a 4198MB patch :(

I was only playing it yesterday aswell, so it was up to date

Sid Meier's Civilization® V PC Update Released
Product Update - Valve
[HOT-FIX]

- Hot-Seat: Refresh resource icons for each player so that you cannot see another players resource icons above the fog. This also allowed you to see the location of a natural wonder discovered by another player as well. Both have been addressed with this fix.
- Hot-Seat: Fix auto-save issue that was causing “Next Turn” hangs on re-load when players had no AI in the match.
- Policies: Fix an issue that was causing policy finishers to count against the cost of the next policy (should be free).
- UI: Map Options panel now works correctly for both multi-player and single player.
- Modding: Fix problem that caused errors when starting WorldBuilder.
- Modding: Fix problem causing WorldBuilder maps loaded as scenarios to always load the first leader slot instead of the selected leader.
- Exploit: Close exploit that allowed a user to “sell” a free building for gold each turn without losing the building.
- Multiplayer: Because of a hot-seat change, the chat window would end your turn every time a user hit “enter” after typing something in chat. This is now corrected.
 
Thinking more about the cultural OCC I mentioned earlier, after messing with some starts on Immortal.

- Has to be coastal for Opera House, I forgot about this.
- Hanging Gardens is worth beelining.
- Archipelago might not be the best call. An AI that can't expand might spam early wonders which really can help you out. This is less crucial on lower difficulties but I've seen the Hanging Gardens go as fast as 2000BC. Pangea maps offer better AI performance but they will spend SO much time beating on each other that it is a push, and as a small state you are less likely to get demirits with the egad bad diplo ssytem. I found myself building some archers early anyway while I waited for Mathematics to finish, and 2 archers beats any early AI rush.
- Incense or Wine near you is a good thing as it will speed you up with Monastaries, though not essential. With all the surplus food from Hanging Gardens/Maritime CS/Tradition Tree Finisher, Silver or Gold may be better since it's hammers+gold. Marble is good as well but not nearly as key as I made it out to be.

Just some thoughts. I don't even know how a science win would work, and at higher difficultly levels supporting a conquest win could get really dicey. Diplomacy would be very similar to this but again at higher difficultly that's a military, not economic, win. It also puts a higher emphasis on tech, which is much more of a challenge in Civ5 in OCC where Oxford and Bureaucracy don't exist in their Civ4 forms.
 

bill0527

Member
I bought the Steam version on sale last week and one thing that is really starting to annoy me is the opening cinematic.

I pound on the mouse, space bar, escape key all at the same time, at rapid intervals, whatever and it still will not close out that opening cinematic all the time. Sometimes it will play for 15-20 seconds before it will close out to the main menu screen, other times, its quicker, but its not instantaneous like it is for other games if you want to zip through all the splash screens and cinematics and get right to the main menu.

Oh, and after today's patch there is also a link at the main menu to play the Civ World game on Facebook.
 

DEO3

Member
I3rand0 said:
Sid Meier's Civilization® V PC Update Released
Product Update - Valve
[HOT-FIX]

- Hot-Seat: Refresh resource icons for each player so that you cannot see another players resource icons above the fog. This also allowed you to see the location of a natural wonder discovered by another player as well. Both have been addressed with this fix.
- Hot-Seat: Fix auto-save issue that was causing “Next Turn” hangs on re-load when players had no AI in the match.
- Policies: Fix an issue that was causing policy finishers to count against the cost of the next policy (should be free).
- UI: Map Options panel now works correctly for both multi-player and single player.
- Modding: Fix problem that caused errors when starting WorldBuilder.
- Modding: Fix problem causing WorldBuilder maps loaded as scenarios to always load the first leader slot instead of the selected leader.
- Exploit: Close exploit that allowed a user to “sell” a free building for gold each turn without losing the building.
- Multiplayer: Because of a hot-seat change, the chat window would end your turn every time a user hit “enter” after typing something in chat. This is now corrected.

Interesting that they fixed the issue with the policy tree finishers, as I read while it wasn't intended, they still balanced the cost of culture policies around it, so in the end it shouldn't even really matter. This change will decrease the cost of policies by quite a bit as the game goes on, and a cultural victory should come quite a bit earlier.


bill0527 said:
I bought the Steam version on sale last week and one thing that is really starting to annoy me is the opening cinematic.

I pound on the mouse, space bar, escape key all at the same time, at rapid intervals, whatever and it still will not close out that opening cinematic all the time. Sometimes it will play for 15-20 seconds before it will close out to the main menu screen, other times, its quicker, but its not instantaneous like it is for other games if you want to zip through all the splash screens and cinematics and get right to the main menu.

Oh, and after today's patch there is also a link at the main menu to play the Civ World game on Facebook.

It's to hide the game loading, if you hit space or enter or escape or whatever it'll simply keep playing 'til the game is ready, then dump you to the main menu. You can disable it, but then you'll just stare at a blank screen for 20-30 seconds:

- Browse the following directory: My Documents\My Games\ Sid Meier’s Civilization 5
- Find the file called “UserSettings.ini”.
- Once the file is open, find the “SkipIntroVideo” setting which is set to 0. (You can use CTRL + F to find it fast)
- Set “SkipIntroVideo” to 1 and the intro should not come up when you start the game anymore.
 
Oh god, I'm getting absolutely hammered in SP right now.

I always play on Prince (the normal difficulty setting) because even on that setting the other civs get unrealistically into the future wayyy to quickly.

I'm essentially winning, but 99% of the world is at war with me because I've conquered about 3-4 city states, and the ensuing mid-game "-15 happiness" spike from all the Puppetry meant everyone thought I'm a shitty leader.

On the plus side I beat them all to the punch to getting an amazing navy, so 50% of my army are fully upgraded Destroyers with logistics (attack twice) and Bombardment lvl3.

I also have ridiculous gold output. I might try some of the scripted scenarios next.

If anyone wants to give MP a shot with me, shoot me a steam friend request:
ID: stayambiguous
 
sersteven said:
Oh god, I'm getting absolutely hammered in SP right now.

I always play on Prince (the normal difficulty setting) because even on that setting the other civs get unrealistically into the future wayyy to quickly.

I'm essentially winning, but 99% of the world is at war with me because I've conquered about 3-4 city states, and the ensuing mid-game "-15 happiness" spike from all the Puppetry meant everyone thought I'm a shitty leader.

On the plus side I beat them all to the punch to getting an amazing navy, so 50% of my army are fully upgraded Destroyers with logistics (attack twice) and Bombardment lvl3.

I also have ridiculous gold output. I might try some of the scripted scenarios next.

If anyone wants to give MP a shot with me, shoot me a steam friend request:
ID: stayambiguous

Having more than 10 unhappiness gives all your military units a huge combat penalty. If you are conquering city states make sure each one provides you with a unique luxury you don't yet own, and let them be puppet states instead of annexing them.
 

pix

Member
Finally beat this game on Diety. Except it was in a scenario :( Denmark scenario using the Denmark civ. I had 22 turns left when I won. Feels good to beat the game on the hardest difficulty, because as most of you know, it is hard as hell.

Now I am going to try to beat it the real way on Diety.
 
Is there a nice tutorial anywhere? When I tried the in-game ones they didn't seem very helpful.

In particular I don't really understand the citizen/food/specialist stuff.
 

Sober

Member
opticalmace said:
Is there a nice tutorial anywhere? When I tried the in-game ones they didn't seem very helpful.

In particular I don't really understand the citizen/food/specialist stuff.
Tutorials are kinda crappy even in 4. Manual is good though (don't think they've updated it) but it's still good.

You gain citizens from filling up the growth (food) bar by adding the food your city generates per turn; when you finish you gain a citizen.

Citizens can be used to:
-work land, i.e. add a tile's yield (food/hammers/gold, etc.) to your city
-removed off tiles for production (+1 hammer, don't do this unless you are desperate)
-specialists are basically slots you can allocate citizens off land tiles to produce other things like science, culture, gold, and production, along with GPP (great person points each turn) which in turn let you spawn "great persons" when you reach 100%
-you generally want to use specialists to help specialize your city (since say, an artist is the only way a citizen can generate extra culture, or you move a citizen off your food tile if you don't need it to be a merchant instead to generate more gold)
-specialists also consume food, which will slow growth for your city (along with the general population), so be careful if you are manually assigning and you move a citizen off a rich food tile causing starvation (stagnation if you intend on it)

It looks outdated, but more or less look at the manual (see pages 67-73; 71-73 is probably what you are looking for in regards to specialists)
 
Sober said:
Tutorials are kinda crappy even in 4. Manual is good though (don't think they've updated it) but it's still good.

You gain citizens from filling up the growth (food) bar by adding the food your city generates per turn; when you finish you gain a citizen.

Citizens can be used to:
-work land, i.e. add a tile's yield (food/hammers/gold, etc.) to your city
-removed off tiles for production (+1 hammer, don't do this unless you are desperate)
-specialists are basically slots you can allocate citizens off land tiles to produce other things like science, culture, gold, and production, along with GPP (great person points each turn) which in turn let you spawn "great persons" when you reach 100%
-you generally want to use specialists to help specialize your city (since say, an artist is the only way a citizen can generate extra culture, or you move a citizen off your food tile if you don't need it to be a merchant instead to generate more gold)
-specialists also consume food, which will slow growth for your city (along with the general population), so be careful if you are manually assigning and you move a citizen off a rich food tile causing starvation (stagnation if you intend on it)

It looks outdated, but more or less look at the manual (see pages 67-73; 71-73 is probably what you are looking for in regards to specialists)
Thanks, this was quite helpful.
 

J_incredible

Neo Member
Anyone know of any decent overhaul mods for Civ V? Only place I've known to check is CivFanatics but I haven't seen anything to the extent of what I've played in Civ IV.
 
Does anyone know how to set civ 5 for Mac to default to a second monitor? No matter what I do I cannot drag or switch the game screen to my 2nd monitor.
 
I got Civ V real cheap during the Steam sale, and beginning last week I've only put about 18 hours into it so far, spread across several days - no marathon sessions. During down time at work I've read pages 20-68 (so far) of this OP.

I have had several dreams about Civilization V. If I'm not literally dreaming about playing a game, many of my dreams will have people mentioning it throughout. I honestly can't remember the last time a game has done this to me.

I'm also curious to see at which point this OT precipitously drops off. On page 68, we're around October 7, which is 2.5 weeks after the game released. The last 12 pages encompass ten months. What a sharp decline. I guess people just got tired of the shitty AI, and are waiting for an expansion pack? At what point after the release of Civ IV was its expansion pack announced?

Anyway, really enjoying the game. Just scratching the surface! Wish I had had the computer/time/money on my hands to play it in its OT heyday...
 
Kind of disappointed I can't find a scenario like what I am looking for.

I'd like a scenario that has modern world map with current leaders/civs. I want to play a crappy middle-east dictator such as Iraq or Iran, or even North Korea, and have a super long marathon game where I try to take out the biggest nations through diplomacy and backstabbing.

Closest thing I have seen on the in-game mod browser is Operation Iraqi Freedom and it doesn't load for me (and also seems too narrow in scope from what I am looking for anyways).
 

Zzoram

Member
bill0527 said:
I bought the Steam version on sale last week and one thing that is really starting to annoy me is the opening cinematic.

I pound on the mouse, space bar, escape key all at the same time, at rapid intervals, whatever and it still will not close out that opening cinematic all the time. Sometimes it will play for 15-20 seconds before it will close out to the main menu screen, other times, its quicker, but its not instantaneous like it is for other games if you want to zip through all the splash screens and cinematics and get right to the main menu.

Oh, and after today's patch there is also a link at the main menu to play the Civ World game on Facebook.

You can disable the intro video, but you just get a black screen for 10-15 seconds as it loads at the start.
 

Xater

Member
So I bought a new iMac and then saw that Civ5 was on sale. So yesterday I bought and just wanted to try it out. Then like 8 hours later I won the game. Fuck this game and it's "just one more round" addiction!

Seriously though I really like it. I think the changes for Civ5 are great and it play really well and I think even faster. The best thing ever is probably that stacking of military units is no longer possible. That always was the worst thing ever.
 

Yottamole

Banned
HBroward said:
They are matching the Steam weekend deal, where it is also $17. And a steal at that price.
And Direct2Drive as well. Both Steam and Direct2Drive also have the Digital Deluxe edition for 20 bucks.
 

MjFrancis

Member
Is there a way to install Civ V pre-patches? I thought it'd be fun to play a few (relatively) short games and contrast the play between the up-to-date version and the vanilla release.
 

Marco1

Member
MjFrancis said:
Is there a way to install Civ V pre-patches? I thought it'd be fun to play a few (relatively) short games and contrast the play between the up-to-date version and the vanilla release.

Nice one but there is no other way.
 

InertiaXr

Member
MjFrancis said:
Is there a way to install Civ V pre-patches? I thought it'd be fun to play a few (relatively) short games and contrast the play between the up-to-date version and the vanilla release.

Since it's Steamworks, no. You can't install Civ 5 without Steam, and Steam automatically updates all patches before it lets you play. You don't want to play pre whatever patch is up now, it was fucking awful.
 

MjFrancis

Member
Sure I do, if only for giggles. I bought the game at launch, and wouldn't mind playing the vanilla version for purposes of comparison.

Would it be feasible to turn off automatic updates, delete my local content, and install from a retail disc? Or would that be borked in some fashion?
 

Sibylus

Banned
If you can install from disc (I believe I was able to do so, then downloaded the patches), turn off automatic updates for the game as soon as the install finishes.
 
Does anyone know how to cancel a city-state mission? I have one to build a road the would take around 20 tiles and my workers are trying to do it on their own and I'd rather not manage their actions on my own. Thanks.

On a side note, 'King' level is kicking my ass each and every time. :p Sid Meier's Rage V.
 
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