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Civilization V |OT| of Losing My Religion, And I Feel Fine...

The Civs are on sale today at Amazon: http://www.amazon.com/gp/feature.html/ref=amb_link_359456782_2?tag=cheapassgam08-20&ie=UTF8&docId=1000746611&pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-2&pf_rd_r=1BPGGR924Y54D04PYTEE&pf_rd_t=101&pf_rd_p=1341224742&pf_rd_i=979455011

Despite having a love/hate relationship with Civ 5, I'm going to double dip with the GOTY edition so I can get all of the DLC cheaper than a la carte.

I cant get the damn page to show I can even download Civ V GOTY... anyone else have this issue?
 
I cant get the damn page to show I can even download Civ V GOTY... anyone else have this issue?

It's currently broken for some reason. I have a browser tab open to it, refreshing it every once in a while until it gets resolved.

On CAG, there's an Amazon rep that admits something's up and they're working on it.
 
It's currently broken for some reason. I have a browser tab open to it, refreshing it every once in a while until it gets resolved.

On CAG, there's an Amazon rep that admits something's up and they're working on it.

Thanks... I have been testing with different browsers to see what is up lol
 
Civ V is my entry point into the series, I've put over two hundred hours into the single player campaign thus far and while I really enjoy the game there are a number of things that kind of annoy me. I wish that the player could have more complex diplomatic/political interactions with other civs, be they a.i. or real, and city states. It would be nice if the player at least gained access to the same diplomatic interactions the A.I. has for dealing with the player (e.g. "Hey, why are you massing units along my border, do you plan on attacking me?"). Just something more than "Hey, let's declare friendship", trade something, denounce them or declare war on or with them. It would be nice if you could merge city states into your country peacefully due to cultural similarities and peaceful relations for hundreds of years or have large, sprawling empires suffering Balkanization. Or if your country could become interdependent with another through trade rather than constantly buying off satellite city-states.

With this talk of how Civ V is dumbed down compared to Civ IV, I wanted to see what all the fuss was about with Civ IV, so I picked up the complete bundle in the winter sale and have sunk a few hours in. My impressions are going to be completely shallow, there's just no way to suss out all of the differences and minutiae between the two games in a few short hours but it's easier to discuss the broader differences.

I like the cultural/religious wins you can have over neighbouring cities, through virtue of being the superior culture, you'll passively win over other cities. That's absolutely brilliant and I'm honeslty kind of wondering why that's a mechanic they removed from V. I like that you strengthen the bonds with other nations through peace and having cultural/religious similarities. The removal of these things in V makes it really seem like it's geared towards victory through domination.

The tech trees in IV seem overly busy, there's almost too many things to research. It seems kind of easy to miss out on fundamental things for far too long in a given game and over-specialise.

Upgrading existing units and keeping them relatively up-to-date seems like it is more of a pain in the ass in Civ IV than it is in V. In Civ V you're just dealing with the potential scarcity of iron, which can prevent you from making some "modern" units. In IV it seems like I constantly have to delete old and build newer units because I never seem to have the necessary resources in or near my territory to upgrade the existing ones. Right now I'm in a war with Russia because they didn't like that so many of their cities defected to my country and I have nothing but the warrior units you start the game with and I'm in the Renaissance. I was in the midst of swapping those all out for catapults and musketmen but it's annoying I couldn't simply upgrade those units.

Edit: The stacks of doom are simply awful. I can't stand the combat in this game.
 

Mengy

wishes it were bannable to say mean things about Marvel
Civ V is my entry point into the series, I've put over two hundred hours into the single player campaign thus far and while I really enjoy the game there are a number of things that kind of annoy me. I wish that the player could have more complex diplomatic/political interactions with other civs, be they a.i. or real, and city states. It would be nice if the player at least gained access to the same diplomatic interactions the A.I. has for dealing with the player (e.g. "Hey, why are you massing units along my border, do you plan on attacking me?"). Just something more than "Hey, let's declare friendship", trade something, denounce them or declare war on or with them. It would be nice if you could merge city states into your country peacefully due to cultural similarities and peaceful relations for hundreds of years or have large, sprawling empires suffering Balkanization. Or if your country could become interdependent with another through trade rather than constantly buying off satellite city-states.

With this talk of how Civ V is dumbed down compared to Civ IV, I wanted to see what all the fuss was about with Civ IV, so I picked up the complete bundle in the winter sale and have sunk a few hours in. My impressions are going to be completely shallow, there's just no way to suss out all of the differences and minutiae between the two games in a few short hours but it's easier to discuss the broader differences.

I like the cultural/religious wins you can have over neighbouring cities, through virtue of being the superior culture, you'll passively win over other cities. That's absolutely brilliant and I'm honeslty kind of wondering why that's a mechanic they removed from V. I like that you strengthen the bonds with other nations through peace and having cultural/religious similarities. The removal of these things in V makes it really seem like it's geared towards victory through domination.

The tech trees in IV seem overly busy, there's almost too many things to research. It seems kind of easy to miss out on fundamental things for far too long in a given game and over-specialise.

Upgrading existing units and keeping them relatively up-to-date seems like it is more of a pain in the ass in Civ IV than it is in V. In Civ V you're just dealing with the potential scarcity of iron, which can prevent you from making some "modern" units. In IV it seems like I constantly have to delete old and build newer units because I never seem to have the necessary resources in or near my territory to upgrade the existing ones. Right now I'm in a war with Russia because they didn't like that so many of their cities defected to my country and I have nothing but the warrior units you start the game with and I'm in the Renaissance. I was in the midst of swapping those all out for catapults and musketmen but it's annoying I couldn't simply upgrade those units.

Edit: The stacks of doom are simply awful. I can't stand the combat in this game.

Yeah, welcome to the Civ IV vs Civ V debate! You won't come out with one clear winner. Civ V is a nice game and it has many improvements to the system over Civ IV. HOWEVER, Civ V also loses too many things from IV, things that were IMHO a very important part of the game. The result is that IV is the better game yet overly clunky at times, but V is less cumbersome to play, introduces some great new ideas, and has better strategic combat.

I'm sticking with V for now, but it does not have the longevity of IV, it's just too dumbed down. But I can't stand IV anymore because I miss too much from V.

In the end, I'm hoping either a new expansion for V brings the game up to the fun factor of IV with all of the new improvements, or that Civ VI fixes it all. Until then, Civilization has died down somewhat for me, for the first time in 20 years.
 

leroidys

Member
Yeah, welcome to the Civ IV vs Civ V debate! You won't come out with one clear winner. Civ V is a nice game and it has many improvements to the system over Civ IV. HOWEVER, Civ V also loses too many things from IV, things that were IMHO a very important part of the game. The result is that IV is the better game yet overly clunky at times, but V is less cumbersome to play, introduces some great new ideas, and has better strategic combat.

I'm sticking with V for now, but it does not have the longevity of IV, it's just too dumbed down. But I can't stand IV anymore because I miss too much from V.

In the end, I'm hoping either a new expansion for V brings the game up to the fun factor of IV with all of the new improvements, or that Civ VI fixes it all. Until then, Civilization has died down somewhat for me, for the first time in 20 years.

I know that feel bro :(

I agree completely with the following part as well. I've been hooked on this series since two, and now my interest has dropped significantly.
 
Have they fixed the memory leak crashes in this game yet? I wanna download it but I always crashed on super large campaigns.

Not sure. Sort of related:

It's much better optimized on PC than the Mac port. At least 20-25% better performance or so (guesstimating) on Windows than OS X. One of the more egregious cross-platform games in that regard.
 
Found a fun way to play. Max amount of civs on a dual sized map (slow computers need not apply) and put the game on quick.

It's quick and fun, since you get a max of two cities, with one being the norm for most civs. With the proximity of others, it means war is all but assured, so it requires a lot of strategy.
 

JVIDICAN

Member
Have they fixed the memory leak crashes in this game yet? I wanna download it but I always crashed on super large campaigns.

I experienced some hard crashes when I was playing last week. I just assumed that I OC'd my Graphics card a little too far. Could it of just been the memory leak thing?
 
Found a fun way to play. Max amount of civs on a dual sized map (slow computers need not apply) and put the game on quick.

It's quick and fun, since you get a max of two cities, with one being the norm for most civs. With the proximity of others, it means war is all but assured, so it requires a lot of strategy.

I must try that.

I'm personally still loving Civ V, although I get a lot of the arguments about it between Civ IV and V. As someone else said, I hope they have an expansion coming....although that may be doubtful with Firaxis working on Syndicate.
 
Hey all. I am super lttp on this game but I was wonder how one downloads the world builder to make custom maps. Google is failing me.

Quoting myself so question isn't lost in the wind. Can someone please explain how to get world editor. Google has been about as useful as a flying turd so far......
 
Finished my first game just now, a conquest victory. Spent most of the game as a relatively peaceful expansionist civ, specializing in gold and science. Around 1950 I noticed that one Civ was nearing a cultural victory and another a diplomatic vic, so I decided to beeline nuclear fission and have some fun with nukes before I lost. And fun I had! From the mid 1970's to my victory in 2008 I probably dropped 25 nukes, destroying 5 city-civs and the capitals from the 3 major civs. I had so much gold the whole time I could buy nukes, battleships, carriers and B-17s, and I just rolled over everybody! And I was on the 3rd highest difficulty too. Time to start a new game!
 

Garcia

Member
What's the deal with having a single melee unit per hexagon? Who the hell thought that would be a good idea at all?...

Worst decision EVER. the end games move at snail speed thanks to that brilliant concept.

They better go back to multi-melee grouping for Civ VI!
 
What's the deal with having a single melee unit per hexagon? Who the hell thought that would be a good idea at all?...

Worst decision EVER. the end games move at snail speed thanks to that brilliant concept.

They better go back to multi-melee grouping for Civ VI!

I have a list a mile long of things they need to do for Civ VI.
 

fallout

Member
What's the deal with having a single melee unit per hexagon? Who the hell thought that would be a good idea at all?...

Worst decision EVER. the end games move at snail speed thanks to that brilliant concept.

They better go back to multi-melee grouping for Civ VI!
I think it was partly meant to deal with the Stack of Doom, which did trivialize the combat a bit.
 

Garcia

Member
I have a list a mile long of things they need to do for Civ VI.

I really hope they listen to all our complaints so they don't mess up Civ VI as much as they did with V. I'm sticking to IV for the moment, although I tend to go to my favorite one (III) from time to time.

I think it was partly meant to deal with the Stack of Doom, which did trivialize the combat a bit.

I agree you could abuse the stack of doom, but it was also a fun way to manage complex end games. At least we HAD the chance to do it and voluntarely choose not to use them before they went towards the one melee per square choice.

Just as Steve already said: So many things to improve this game has.
 

Mengy

wishes it were bannable to say mean things about Marvel
What's the deal with having a single melee unit per hexagon? Who the hell thought that would be a good idea at all?...

Worst decision EVER. the end games move at snail speed thanks to that brilliant concept.

They better go back to multi-melee grouping for Civ VI!

I actually love the new concept of the tile and combat mechanics. However, what I've discovered is that it works much, much better on large maps where there is plenty of tile space to maneuver. Smaller maps suffer under the new system. On smaller maps, the old way worked better.
 

MjFrancis

Member
So I spent half of a beautiful and sunny day playing a scenario game with Japan, Korea and China because I forgot just how seductive the "one more turn" model can be.

Despite the fun I had I'm still pissed that I can't install any mods because my C:\ drive is a 64GB SSD that doesn't include my Steam folder. It was bullshit at launch and twenty months later it's still bullshit.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
With the pending release of the Gods & Kings expansion, I'm guessing the thread title will need to be changed to reflect the return of religion.
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
New patch on Steam.

Steam Workshop enabled.

[MODDING]

- Steam Workshop enabled.
- DLL swapping is now possible in-game.
- Updated mod browser to utilize Steam Workshop.
- Font Icons are now moddable.
- Unit art is now fully moddable.
- Mods are now activated the moment you click "Next" on the mods browser rather than when you click "Single Player."

[ADVISORS & TUTORIALS]

- Improved the queuing and prioritization of advisor pop-ups.
- Unique advisor portraits per era now show up for the advisor counsel screens and advisor info screens.
- Adjusted advisor levels down a bit so that experienced users won't see so many tutorials.
- Fixed several issues with the Tutorials.
- When selecting "Learn as you play," all tutorial messages are now enabled despite having your options set to "No Advisors."

[MULTIPLAYER]

- When switching players in hotseat, have the new players existing notifications rebroadcast to them. This allows the player to see non-expired notifications such as deal proposals.
- Fix Diplomacy Deals in Hotseat.
- Add a few multiplayer error messages to let the player know what went wrong (disconnects, gets booted, etc.).
- Add invite button to in-game view. (This brings up the Steam Invite list, which is different from the Shift-TAB overlay).

[UI]

- Main Menu now contains an option to activate/deactivate specific DLCs.
- Quick combat and Quick Movement options are now part of the Options menu and can be changed during gameplay.
- Options menu now contains "Skip intro video."
- New Loading screens have been implemented.
- Diplomacy: Disabled modifiers for trying to win the same way.
- Diplomacy: Layout changes to diplo modifiers for better readability and more information.
- Mods and DLC used in a game are now stored in the Hall of Fame database (Only games which match currently active DLC are displayed in the Hall of Fame).
- The "Time Spent" message now displays in the saved replays.
- Load Replay Menu now defaults to "Sort by Last Modified."
- Added a "Retire" button to the game menu.

[GENERAL]

- In some cases, previous saves may not work correctly after updating.
- Several text bugs fixed (in all languages).
- Prevent escape from being used when a leader requests a luxury resource from you.
- Social policies may not be unlocked unless the player has founded at least 1 city.

I think I'm gonna get the "Revolution" and "Cultural Diffusion" mods.
 
Wow, awesome new patch. Took twice as long to load and I couldn't get rid of the Steam interface above the regular Civ interface and had to close it from the task manager.
 

ksimm

Member
The Revolution modpack on Steamworks is great. It adds the good old culture spread from Civ IV. Oda Nobunaga can suck my William Shakespeare! I can spit on him from my Great Wall of Ch...York?

civ.png
 
Howdy, just started playing Civ V. Really enjoyed what I did in the "learn while you play" tutorial.

But I couldn't find a save button anywhere, I quit and found that it didn't save my progress which was a drag. I still think I'm lacking experience in the 5 tutorials so I'll run through those individually. Gonna try and get the DX10 stuff going as well, totally absurd that there is no AA in the DX9 mode. e. Got DX11 mode working on my 4850, looks fantastic.
 
I'm playing the Conquest of the New World scenario. Playing as Hiawatha, I'm on turn 99 out of 100 with a VP score of 908, I need 1000 VP to win, but when I hit next turn it freezes. Is this just a bug and what should happen if you run out of turns in a scenario?

Scenarios seem cool do all scenarios have new units and research? Why are these units not in the main game, it seems more interesting, like Privateers. The new expansion will have a steampunk scenario, I'd probably like to play a complete game like that if I could.
 
I won my first game with Washington, it was fun but hellishly long. I've gone into the settings and moved the game up to fastest. I am upping the difficulty from chieftan to warlord, I found it a little on the easy side.

I found the whole process of moving units to be quite tedious, often my large army wouldn't remember where I had sent it to go. I'd keep having to micro manage my units in really tedious ways. Do you have any tips on that stuff?

I like the idea of a highly mobile army so I'm not wasting time, but I'm going to try for a peaceful game next time. Any tips?
 

balddemon

Banned
when the game first came out, it felt impossible to win without fighting a war. everything you did led to war. so good luck. culture victories are challenging. i like doing the space race and the UN.
 

SxP

Member
I found the whole process of moving units to be quite tedious, often my large army wouldn't remember where I had sent it to go. I'd keep having to micro manage my units in really tedious ways. Do you have any tips on that stuff?

Maybe one of the more recent patches broke something, but in my experience a unit would only require another move command if an other unit occupied that tile or another of your units also had a waypoint to that tile.

It's easy when navigating a large army to accidently send several of them to the same tile or for some units from other civs to occupy some tiles you want to go to.

when the game first came out, it felt impossible to win without fighting a war. everything you did led to war.

They definitely toned that down a lot.
 
Got my first cultural victory today. Was quite easy. I think the key was to get that first wonder up early, then use the great engineer points you get from it to keep building wonders. I was completely passive, never even had to kill a barb, and no wars (until Egypt declared the turn before I completed the utopia project :\) Only had 4 cities, which were all massive in population, tons of farms, built around 20 great people (mostly artists), would have won 15 turns earlier if the game didn't fuck me over by refusing to let me use a great engineer to build the utopia project. Good times though. It was a lot more fun not having to worry about a bunch of military units. Science Victory next!

vvpG6.jpg


9WItK.jpg


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I'm India. And the only reason I had even that much military might was because I had a huge treasurery so I used some to upgrade my garrisoned crossbows to infantaryman.
 
Maybe one of the more recent patches broke something, but in my experience a unit would only require another move command if an other unit occupied that tile or another of your units also had a waypoint to that tile.

It's easy when navigating a large army to accidently send several of them to the same tile or for some units from other civs to occupy some tiles you want to go to.
The boats definitely were doing a great job, it felt like the land units were the ones that need to be babysit. I'll report back on my second game. Agreed about the path finding, I almost wish it'd say "i'm not sure what you want- can you specify?" like when you have stacked units.
 
would have won 15 turns earlier if the game didn't fuck me over by refusing to let me use a great engineer to build the utopia project.

There might have been a dormant worker in the capital city preventing you from moving the engineer into the city. I've run into this problem a lot but don't know enough about Civ to know if there's a bug or if it's just the (automated) workers running out of stuff to do and heading home. When that happens what should I be doing? Deleting the unit or is there some action I can direct them to do that the automatic AI workers won't do?

I'm India. And the only reason I had even that much military might was because I had a huge treasurery so I used some to upgrade my garrisoned crossbows to infantaryman.

There's actually an achievement for winning a cultural victory with India with 3 or less cities. Is a lot of fun trying it on difficulty levels 5 or 6 (as someone still pretty new to Civ). YMMV
 
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