My god, I can't believe it hasn't been patched in yet and is still many months away. WTF
The Civs are on sale today at Amazon: http://www.amazon.com/gp/feature.html/ref=amb_link_359456782_2?tag=cheapassgam08-20&ie=UTF8&docId=1000746611&pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-2&pf_rd_r=1BPGGR924Y54D04PYTEE&pf_rd_t=101&pf_rd_p=1341224742&pf_rd_i=979455011
Despite having a love/hate relationship with Civ 5, I'm going to double dip with the GOTY edition so I can get all of the DLC cheaper than a la carte.
I cant get the damn page to show I can even download Civ V GOTY... anyone else have this issue?
It's currently broken for some reason. I have a browser tab open to it, refreshing it every once in a while until it gets resolved.
On CAG, there's an Amazon rep that admits something's up and they're working on it.
Thanks... I have been testing with different browsers to see what is up lol
Civ V is my entry point into the series, I've put over two hundred hours into the single player campaign thus far and while I really enjoy the game there are a number of things that kind of annoy me. I wish that the player could have more complex diplomatic/political interactions with other civs, be they a.i. or real, and city states. It would be nice if the player at least gained access to the same diplomatic interactions the A.I. has for dealing with the player (e.g. "Hey, why are you massing units along my border, do you plan on attacking me?"). Just something more than "Hey, let's declare friendship", trade something, denounce them or declare war on or with them. It would be nice if you could merge city states into your country peacefully due to cultural similarities and peaceful relations for hundreds of years or have large, sprawling empires suffering Balkanization. Or if your country could become interdependent with another through trade rather than constantly buying off satellite city-states.
With this talk of how Civ V is dumbed down compared to Civ IV, I wanted to see what all the fuss was about with Civ IV, so I picked up the complete bundle in the winter sale and have sunk a few hours in. My impressions are going to be completely shallow, there's just no way to suss out all of the differences and minutiae between the two games in a few short hours but it's easier to discuss the broader differences.
I like the cultural/religious wins you can have over neighbouring cities, through virtue of being the superior culture, you'll passively win over other cities. That's absolutely brilliant and I'm honeslty kind of wondering why that's a mechanic they removed from V. I like that you strengthen the bonds with other nations through peace and having cultural/religious similarities. The removal of these things in V makes it really seem like it's geared towards victory through domination.
The tech trees in IV seem overly busy, there's almost too many things to research. It seems kind of easy to miss out on fundamental things for far too long in a given game and over-specialise.
Upgrading existing units and keeping them relatively up-to-date seems like it is more of a pain in the ass in Civ IV than it is in V. In Civ V you're just dealing with the potential scarcity of iron, which can prevent you from making some "modern" units. In IV it seems like I constantly have to delete old and build newer units because I never seem to have the necessary resources in or near my territory to upgrade the existing ones. Right now I'm in a war with Russia because they didn't like that so many of their cities defected to my country and I have nothing but the warrior units you start the game with and I'm in the Renaissance. I was in the midst of swapping those all out for catapults and musketmen but it's annoying I couldn't simply upgrade those units.
Edit: The stacks of doom are simply awful. I can't stand the combat in this game.
Yeah, welcome to the Civ IV vs Civ V debate! You won't come out with one clear winner. Civ V is a nice game and it has many improvements to the system over Civ IV. HOWEVER, Civ V also loses too many things from IV, things that were IMHO a very important part of the game. The result is that IV is the better game yet overly clunky at times, but V is less cumbersome to play, introduces some great new ideas, and has better strategic combat.
I'm sticking with V for now, but it does not have the longevity of IV, it's just too dumbed down. But I can't stand IV anymore because I miss too much from V.
In the end, I'm hoping either a new expansion for V brings the game up to the fun factor of IV with all of the new improvements, or that Civ VI fixes it all. Until then, Civilization has died down somewhat for me, for the first time in 20 years.
Have they fixed the memory leak crashes in this game yet? I wanna download it but I always crashed on super large campaigns.
Have they fixed the memory leak crashes in this game yet? I wanna download it but I always crashed on super large campaigns.
Found a fun way to play. Max amount of civs on a dual sized map (slow computers need not apply) and put the game on quick.
It's quick and fun, since you get a max of two cities, with one being the norm for most civs. With the proximity of others, it means war is all but assured, so it requires a lot of strategy.
Hey all. I am super lttp on this game but I was wonder how one downloads the world builder to make custom maps. Google is failing me.
As someone else said, I hope they have an expansion coming....although that may be doubtful with Firaxis working on Syndicate.
What's the deal with having a single melee unit per hexagon? Who the hell thought that would be a good idea at all?...
Worst decision EVER. the end games move at snail speed thanks to that brilliant concept.
They better go back to multi-melee grouping for Civ VI!
I think it was partly meant to deal with the Stack of Doom, which did trivialize the combat a bit.What's the deal with having a single melee unit per hexagon? Who the hell thought that would be a good idea at all?...
Worst decision EVER. the end games move at snail speed thanks to that brilliant concept.
They better go back to multi-melee grouping for Civ VI!
I have a list a mile long of things they need to do for Civ VI.
I think it was partly meant to deal with the Stack of Doom, which did trivialize the combat a bit.
What's the deal with having a single melee unit per hexagon? Who the hell thought that would be a good idea at all?...
Worst decision EVER. the end games move at snail speed thanks to that brilliant concept.
They better go back to multi-melee grouping for Civ VI!
So what's the point of "Future Tech"?
?
Victory points? You mean I can't invent anything else?
Despite the fun I had I'm still pissed that I can't install any mods because my C:\ drive is a 64GB SSD that doesn't include my Steam folder. It was bullshit at launch and twenty months later it's still bullshit.
New developer video on the expansion, talks about some of the new civs:
https://www.youtube.com/watch?v=wGGj46fxgxY&hd=1
[MODDING]
- Steam Workshop enabled.
- DLL swapping is now possible in-game.
- Updated mod browser to utilize Steam Workshop.
- Font Icons are now moddable.
- Unit art is now fully moddable.
- Mods are now activated the moment you click "Next" on the mods browser rather than when you click "Single Player."
[ADVISORS & TUTORIALS]
- Improved the queuing and prioritization of advisor pop-ups.
- Unique advisor portraits per era now show up for the advisor counsel screens and advisor info screens.
- Adjusted advisor levels down a bit so that experienced users won't see so many tutorials.
- Fixed several issues with the Tutorials.
- When selecting "Learn as you play," all tutorial messages are now enabled despite having your options set to "No Advisors."
[MULTIPLAYER]
- When switching players in hotseat, have the new players existing notifications rebroadcast to them. This allows the player to see non-expired notifications such as deal proposals.
- Fix Diplomacy Deals in Hotseat.
- Add a few multiplayer error messages to let the player know what went wrong (disconnects, gets booted, etc.).
- Add invite button to in-game view. (This brings up the Steam Invite list, which is different from the Shift-TAB overlay).
[UI]
- Main Menu now contains an option to activate/deactivate specific DLCs.
- Quick combat and Quick Movement options are now part of the Options menu and can be changed during gameplay.
- Options menu now contains "Skip intro video."
- New Loading screens have been implemented.
- Diplomacy: Disabled modifiers for trying to win the same way.
- Diplomacy: Layout changes to diplo modifiers for better readability and more information.
- Mods and DLC used in a game are now stored in the Hall of Fame database (Only games which match currently active DLC are displayed in the Hall of Fame).
- The "Time Spent" message now displays in the saved replays.
- Load Replay Menu now defaults to "Sort by Last Modified."
- Added a "Retire" button to the game menu.
[GENERAL]
- In some cases, previous saves may not work correctly after updating.
- Several text bugs fixed (in all languages).
- Prevent escape from being used when a leader requests a luxury resource from you.
- Social policies may not be unlocked unless the player has founded at least 1 city.
What is Steam Workshop?
Oh what a day!- Options menu now contains "Skip intro video."
I found the whole process of moving units to be quite tedious, often my large army wouldn't remember where I had sent it to go. I'd keep having to micro manage my units in really tedious ways. Do you have any tips on that stuff?
when the game first came out, it felt impossible to win without fighting a war. everything you did led to war.
The boats definitely were doing a great job, it felt like the land units were the ones that need to be babysit. I'll report back on my second game. Agreed about the path finding, I almost wish it'd say "i'm not sure what you want- can you specify?" like when you have stacked units.Maybe one of the more recent patches broke something, but in my experience a unit would only require another move command if an other unit occupied that tile or another of your units also had a waypoint to that tile.
It's easy when navigating a large army to accidently send several of them to the same tile or for some units from other civs to occupy some tiles you want to go to.
would have won 15 turns earlier if the game didn't fuck me over by refusing to let me use a great engineer to build the utopia project.
I'm India. And the only reason I had even that much military might was because I had a huge treasurery so I used some to upgrade my garrisoned crossbows to infantaryman.