Seriously. Playing on a large map. I've only met 2 civs. Been doing culture/religion to try it out. (Barely had any war units.) Never declared war on anyone. lol
It's such a shame that the diplomacy in this game is still broken and shallow. fixing that alone would do so much to improve the game.
Agreed. It's what I miss most from the old civ games. It's hard to communicate with the AI and figure out their intentions.
yes, last week a civ requested to sign friendship with me. I agreed.... only to have the civ start war against me the next turn
i think I am enjoying Civ V more than Diablo 3...
I money hatted the neighboring state and they became Best Friends Forever...but after like 5 or 6 turns the status went neutral and then broke friendship...pretty much a waste of money in early parts of the game?
I feel like the map is a little bit crowded at times but on the other hand if it was too hard to meet barbarians or other city states it would probably seem boring for the first few hours.
I'm *super* confused about how to bombard land units with ships. I got a Carrier unit, promoted it to increase strength against land units, but it has no action to bombard / attack land units. WTF?
I don't have the expansion yet, but in vanilla carriers don't attack. You have to load them with aircraft, then the aircraft take off from it and attack targets.
Then WTF can carriers get the bombardment (+25% vs. land units) perk?
Probably just an oversight
Unless it means for planes taking off from it?
What?! Bosh didn't win the MVP!??! THE FIX IS IN!!!!ONE!!
Damn, that sounds horrible. Having a dual Trireme exploration group was amazing early game on Islands.Wow, I'm playing the first game of this expansion, and wow, triremes not having ranged attack while makes it harder for me to explore during the early stages of an island @_@
I'm on turn 101 of first game on the expansion and while the war with Rome is going well, I have seen no difference whatsoever to vanilla. Yes, there is religion, but I'm still at 0 faith points and unless faith buildings somehow overlap with the domination strategy I'm going, I see myself as a conquering atheist for the rest of the game.
It's integrated fine, you'd have to deliberately avoid building faith generating buildings to do that. It makes a difference, the bonuses make the game easier because it's yet another thing a player can manage so much better than the AI.That sounds funny for the irony of it, but also disturbing for the new religion stuff not really making a difference in your game. Is it like not integrated into the game well or something?
Damn, that sounds horrible. Having a dual Trireme exploration group was amazing early game on Islands.
Ok, on turn 250 and I found a religion (zoroatrism) and it is spreading.
You know, I saw some review saying that the point is that religion starts to lose purpose at the same time spying starts to gain; so in my game is not like this; I have a single spy that is helping out quite nicely by stealing tech from the greeks (also, one review said that gaining vision wasn't important because the units are all on the map, but spionage, to me, is something to do with people you are at peace; so since you don't have actual units on the neighborhood, vision of what is sorrounding the capital is very important imo).
I think if I wanted, I could have religion be more important earlier, so the overlap with spionage didn't happen, but I didn't see advantage to building a shrine over barracks and units; otoh, if I was going for culture or science, than I would totally see myself pushing for religion.
Pretty sure Bosh isn't in the new expansion. ;P
Anyway, overall, I'm not really feeling the changes. They seem to be very low level and don't justify the high price of the expansion.
Really disappointed with the expansion. The religion feels like a mundane chore. I like that some techs, buildings, resources, etc were added, but I feel a little ripped off here.
Also, they took out culture bombs, which was one of my favorite weapons.
Religion makes the game darn easy if you manage it well imo. Every single citystate I've spread my religion into is now my friend by default, so with militaristic city states I'm getting ridiculous amount of free units for my warfare.
You can steal territory in a similar manner with the citadels now.Really disappointed with the expansion. The religion feels like a mundane chore. I like that some techs, buildings, resources, etc were added, but I feel a little ripped off here.
Also, they took out culture bombs, which was one of my favorite weapons.
Just got Gods and Kings, haven't played in a year. Any good posts/guides somewhere to catch me up quickly?
So none of you guys have any problem when reloading a multiplayer save?
It's been a constant problem since before G&K for me and my friend...we can start a game just fine, but when we try to resume it later on, it will NEVER work.
Well before there was a chance it'd work but our civilizations swapped...but now it's constant "Civ5 has stopped working" when we try to load it up.
It's aggravating.
Makes me wish they didn't bother with G&K and went directly to a new engine for CiV6.
me and a friend have been playing. i saved the game and reopened and hosted and it put us right back where we were. are you having the same person opening and hosting the game each time?
Yep. We tried me hosting, him hosting, putting everything on low setting, changing firewalls options...nothing works.
Can't believe this game ever passed QA. I can find numerous posts about it on the Internet, but no one has a concrete solution.
EDIT : And apparantly I can't even load up my single player games, it also crashes! T_T
Didn't you mention earlier in the the thread that the game was never really stable for you, even pre-expansion? I wonder if its related with your hardware setup, as I never had a lot of crashes.
If I haven't picked up Civ 5 yet is it worth picking up both it and the expansion right away?