Tom Chick didn't like the base game and thinks that all this pack does is put things in that were already in Civ IV and still didn't address the other base issues of Civ V. Tom really likes Civ games and 4x in general, so I'm actually inclined to listen to his complaints. While he may be a bit harsh on the scoring, his complaints are pretty spot on... though I have to disclose that I really believe that Civ II and SMAC were the pinnacles of this genre.
Me from the other thread:
His complaints seemingly stem from playing the game on a fairly easy difficulty. Something below Emperor at least. Either that or he has little grasp of why things like social/tech/religion are different trees, which add a ton of complexity in choosing how to shape cities or even what to focus on. I mean, I know he's not bad at games, but it seems like he's unable to even think about this game on any sort of critical level.
Maybe I'm missing another level above my understanding, but I've been playing Civ religiously since the original. I play on Immortal in Civ V, so I think I understand the dynamics and system fairly well. Kind of an appeal to authority, but really that's the only way I can make sense of his complaints.
The fact that you can play Civ V and truly explore each type of victory which has stunningly different implications on how you build your Civ from even turn 1, seems to really put this game above any prior version. The elements added in G&K adds even more complexity to this.
Furthermore, saying it's adding elements from previous games to patch it to prior greatness is flat out ridiculous. Religion is so much more fleshed out here and actually means something. To compare it to the farse and total piece of crap that was Civ IV religion is either idiotic or disingenuous.
I felt the same way. Hadn't played Civ IV in a long time, so I reinstalled it a few months ago but couldn't finish a game. The base game definitely has stronger core game design, army stacking aside.
This is the caveat I always see. The thing is, is that that one caveat has such far reaching effects on core gameplay. You can play a small empire focused entirely on defense going for a cultural victory. That kind of diversity in strategy never existed in Civ IV.