CarbonatedFalcon
Member
Is there a reason why Steam is prompting me to download an almost 5GB update? I didn't buy the expansion (yet.)
Are there any good beginner guides to Civ 5? Complete newbie to the game and the series. It's a lot of fun, but I'm very bad at it and am falling behind against level 2 AI right now.
Are there any good beginner guides to Civ 5? Complete newbie to the game and the series. It's a lot of fun, but I'm very bad at it and am falling behind against level 2 AI right now.
What's more shocking is that the A.I. has been notciably improved in this expansion. At least to me anyway.Agreed. It's what I miss most from the old civ games. It's hard to communicate with the AI and figure out their intentions.
After playing Civ IV the past weeks I finally tried Civ V. The game looks gorgeous but I can already tell there are some changes I don't care for. Being able to buy land no one owns is strange for one thing. Cultural expansion makes a lot more sense to me. I did find it difficult to expand at times in Civ IV without settling a new city, so I guess buying land would alleviate that problem. I just don't think it fits the game; it should only allow land purchases from other nations/city-states.
How much micromanagement of cities do people do? I'm just getting into the game and I typically just use the citizen management interface but I'm wondering if that's really sufficient. Starting out on Prince difficulty as well.
Has anyone gotten mods to work?
neither one I have installed and selected works
got this at the steam sale. omg my life....this is so addicting.
i feel like im kind of lost though. i'm just kind of making units/buildings, researching, and then moving my available units to wherever. not really doing anything fancy. i have my workers to auto because i'm not sure what they should be doing.
can anyone help me ? i took over a city-state (singapore) and made it a puppet state but should i have annexed it? what is the difference? people said to just raze it and build my own city but it wont let me, it says something like cannot raze a city that was a capital or something like that. what is that?
can anyone help me ? i took over a city-state (singapore) and made it a puppet state but should i have annexed it? what is the difference? people said to just raze it and build my own city but it wont let me, it says something like cannot raze a city that was a capital or something like that. what is that?
Wiping out another Civ in itself a negative impact on everyone else. If you've already killed one Civ, you might as well kill the rest.
wait so how are you suppose to win the game? I'm at like turn 150 on my first game and after i took out singapore, ghandi and pretty much everyone denounced me. They said i was warmongering. i'm now allies with spain and i declared war on nebuchanezzar because he was the first to denounce me which kind of set the trend and I took out one of his cities and then he offered peace for 10 turns. after 10 turns he denounced me again but thats it.
wait so how are you suppose to win the game? I'm at like turn 150 on my first game and after i took out singapore, ghandi and pretty much everyone denounced me. They said i was warmongering. i'm now allies with spain and i declared war on nebuchanezzar because he was the first to denounce me which kind of set the trend and I took out one of his cities and then he offered peace for 10 turns. after 10 turns he denounced me again but thats it.
other then that nothing has really happened in the game at all. And i only took out singapore because some other city-state asked me to.
Every turn is just like moving a couple guys around or killing a barbarian and thats it. Is there more to do that i'm missing? This game just seems pretty uneventful that what I thought it was going to be at least so far.
How many turns in an average game? 500?
Quick question for you guys, I have been looking through the advanced game options and was wondering what you all usually set for some of them?
Things such as the temperature etc, and resources. Has anyone tried it with random resources? How would that work?
Also how does changing the game pace from say standard to marathon effect things? Does it mean I have more time to complete goals (say if I wanted to conquer the world on a huge map for instance, would it give me more time for that).
I was also thinking about trying out a game with disabled start bias to see how that changed things.
Same thing for raging barbarians and random personalities, how do they effect things?
Sorry for the rambling posts I am just delving in to the advanced options for the first time and want to figure out the best ones for me.
Was there a Steam sale on the G&K expansion? Or has it always been full price since release?
My understanding is that temperature affects what kind of climate your world has aka lots of deserts, plains, or marshes.
The setting changes how the pace of games. I play on the longest setting (epic I think?) and most of my games run as long as 1000 turns. It takes longer to build things and eras last longer.
My gut says that start bias places civs in areas relevant to their historical background (as Japan I started a game in the actual real world location of the country once on an Earth map).
Civs behave according to how their leaders acted in real life (Ghandi pursuing cultural victories for example. Random personalities changes their behavior and make it harder to predict their actions.
My understanding is that temperature affects what kind of climate your world has aka lots of deserts, plains, or marshes.
The setting changes how the pace of games. I play on the longest setting (epic I think?) and most of my games run as long as 1000 turns. It takes longer to build things and eras last longer.
My gut says that start bias places civs in areas relevant to their historical background (as Japan I started a game in the actual real world location of the country once on an Earth map).
Civs behave according to how their leaders acted in real life (Ghandi pursuing cultural victories for example. Random personalities changes their behavior and make it harder to predict their actions.
Raging barbarians is self-explanatory. They just spawn at an increased rate.
EDIT- The vets of the series can correct me if anything's wrong with my response. Noob here too.
No-start biases refer to the preferred geographical starting locations some Civilizations have defined for them to help use their unique abilities. Carthage, with her free harbors, usually starts near the coast, as does England and the Ottomans (generally speaking). America has a bias for river starts. Hiawatha will start in the middle of some forests, etc. The game only matches geography in random map generation. Scenarios and custom maps can have additional starting aspects to them.
It was discounted, but not by much. I think the lowest I saw it hit was like $22.99.
I would have bought it for that but I bought so many other games for much, much less, that I decided to just sit on it for now. I'll see what it drops down to for the Halloween or Christmas sale, and hopefully I'm through my backlog of games enough to feel good about spending over $20 on an expansion.
Oh right, don't forget the "Billion Years" age too. The older the age, the less hilly/mountainous the map is.
No info in that in civfanatics. They only mention mountainous/hilly effect as part of the script.
So... do people here know how to play the Netherlands? They're the only one I suck with.
so I has like 7 city-state allies and I go to war with spain and so do all of them. But wtf, none of them ever do anything. They all have a bunch of troops, even some standing right no the borders of spain but they never attack or do anything? I picked greece because I wanted all the city states to be friendly and help but besides gifting me units and other things every once in awhile, they don't use their armies for anything.
Is that just how it is or do I have to do something to get them to help me attack someone 2 hexagons away that we are both at war with?