Clair Obscur Developers Visit Square Enix Office for Exchange of Ideas.

You're the type of person that says God of War is a fighting game because you fight things in it
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Square Enix: "We're going to make the next Final Fantasy turn based!"

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Square Enix: "FFX Remake will now be turn based!"

*Me, wanting the same hybrid system in 7 remake to be in FFX remake*

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Try again. I'm done with you. Respond or don't. You're going on my Ignore list regardless.
I trully wonder how anyone becomes this level of FF fan hating so much the ATB system. It really boggles my mind. Rofif at least loved to death FFXV, so I can understand, I find ludicrous to like that turd but I can understand, its like that dude that created the thread about Dead Space being better than the resident evil franchise but the only resident evil he liked was 4, which a lot of people (me included) dont consider a proper resident evil game like 1-3 since its not survival horror is more like full on action, a good game but not RE at its known essence at that time.
 
The combat and main story were fine for me, but my God the sidequests were the most brain-dead filler content imaginable. It made me want to stop playing the game.


The sidequests were just fetch quests for characters that had 0 personality. A majority of them being 1 off characters that don't care about nor hear from ever again lol. Plus the sidequests themselves had the most pointless stories attached to them.
 
I think Square Enix would learn way more from them than the other way around. Clair Obscure was a much better RPG than anything not named FFVII Rebirth that SE has put out in quite some time. FFXVI was a sad shell of former FF glory.
 
Square has been around forever. Why would they need ideas if they weren't completely lost, and have no idea what to do with their FF ip? When you look at FF16, and how pathetically empty the world was, and how it felt like a singleplayer mmo, Xp33 dev ain't gonna learn anything from these scrubs.
 
ahhh mazing

I just never saw a turn based RPG with a parry mechanic like that. Maybe they have existed? but not often
Persona is the only one that comes to my mind, there is no parry, but you can end the fight before the enemy turn 99% of the time If you know what you are doing, i think SMT work that way too.
 
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Well Exp33 had too much success and will probably win goty ... so its normal for them to go to SE and learn its history in person so they can actively avoid it.

Nothing against, just so hilarious.

I wouldn't even imagine this situation. Just showing the problems Square Enix did over time.
 
ahhh mazing

I just never saw a turn based RPG with a parry mechanic like that. Maybe they have existed? but not often
The ones with timing mechanics normally don't let you parry every single thing. Even in that video there is a non-physical attack that causes harm to the player. It's just the way that these games are.
 
Square has many of the components needed to make a great game. They have a talented producer (Yoshi P), composers (Soken and Shimomura), writer (Ishikawa), and combat designer (Endo). What they seem to lack is a great director: someone with a strong creative vision who can tie all of these together into a compelling game.

There was a lot that I liked about FF7 Rebirth, but the lack of a consistent vision is apparent both in how parts of its narrative are handled, as well as the amount of content bloat that is present. Conversely, E33's creative vision is a strong and consistent throughline that permeates the whole experience of playing it. Everything you see and do serves, in some way, to show you more about the characters and the world they inhabit.
 
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The ones with timing mechanics normally don't let you parry every single thing. Even in that video there is a non-physical attack that causes harm to the player. It's just the way that these games are.
If i m not wrong, these are the only attacks you cant parry in E33 and If you enter the fight alone with 1HP you ll not trigger these special attacks.
 
Can't you parry every hit technically and neve take one? I obviously can't and won't try. But is it not possible?
Actually there are unlockable attacks.
Those giant things that eat you. Although you don't take damage when they do it, you are removed from the field.

I think some super bosses and even the last boss has an aoe attack that can't be parried.

Simon has that attack that reduces your hp to 1 which can't be blocked.
 
Actually there are unlockable attacks.
Those giant things that eat you. Although you don't take damage when they do it, you are removed from the field.

I think some super bosses and even the last boss has an aoe attack that can't be parried.

Simon has that attack that reduces your hp to 1 which can't be blocked.
I see, guess a "mostly" hit free run is possible lol Still, it is a nice mechanic and gives the player a fighting chance when all else fails to land a big blow
 
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ATB is a turn-based system and they need to go back to something turn based indeed with no action element such as moving manually around and being limited to less than a handful of meaningful actions.

Their best attempt at an action gameplay is Lightning Returns, in my opinion. It was fantastic. But then, it became less and less interesting. There is barely anything to do in FF XV, you just attack (in rhythm, don't hold the button), do parries, teleport around and use an ally's attack. That's far too limited and repetitive. FF XVI is even less interesting.

Back to the basics.
 
Actually there are unlockable attacks.
Those giant things that eat you. Although you don't take damage when they do it, you are removed from the field.

I think some super bosses and even the last boss has an aoe attack that can't be parried.

Simon has that attack that reduces your hp to 1 which can't be blocked.

I see, guess a "mostly" hit free run is possible lol Still, it is a nice mechanic and gives the player a fighting chance when all else fails to land a big blow

There is no fight in Clair Obscur: Expedition 33 that mechanically requires the use of offensive skills or magic. Every fight can be won using only parries and the automatic counterattacks they trigger, assuming perfect execution and sufficient patience. The things you're referring to that eat one of your characters only remove you from the field temporarily, not permanently. Even Simon can be can be beaten this way, although he has a move that cannot be blocked which will wipe your current party in Phase 2 of the fight. That doesn't mean game over, though. It just means you pull in your reserve team and they continue to parry until he is defeated.
 
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Hey, Sandfall, imma let you finish, but I think Rebirth was really goddamn good and I only wish Square does another like it but a completely original story. I know part 3 is coming, but the main complaint people have with FF7 remake is the Hobbitification of it all.

If they do a original story for FF17 that uses Part 3 as a template with the open world (and also, get rid of the Chapter system, make the story just flow and let me enjoy the endgame without breaking the fourth wall (chapter select).
 
Turn-based vs action isn't the right conversation. We know they can do action very well, VII Rebirth is evidence of that.

But a tightly knit story, with good characterisation contained within the experience of the game (not failed cross-media) is sorely lacking. Not talking about project management or scope, that's separate, but within the game content, it's this that suffers the most.

That said, I haven't finished E33 and it just feels like a good old game, it's good. I'm not gaga for it, but I also really liked VII Rebirth gameplay and whackiness, minus the padding.
 
Seems like some here forget that in the real world, mature talented adults would like to share ideas with one another resulting in a possible better product for all parties involved. Let's see how it goes.
 
Timing enemy attacks for a perfect parry (and then the meta game of enemies delaying their strike to throw you off) is the worst thing they could have taken from souls games and put in a turn based game of all things. It doesn't add tension or action, it adds annoyance.

The proper way to do reactions in turn based games is the D&D way. You have to anticipate what the enemy might do during YOUR turn. That's what strategy is about. It looks like square soft still doesn't get it.
 
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