Clair Obscur Developers Visit Square Enix Office for Exchange of Ideas.

The next FF just needs to be a good game. Wether it's turned based or not.

In my opinion, I think they need to stick to the FF7:R battle system with maybe a few tweaks.
 
FF doesn't need turn based, but it does need good games. The next one could be turn based and the game might still be bad. What excuse will be pulled then?
Well codemaster can make the best Rally game ever and call it F1 2026.. it still will be a dogshit F1 game. If any good game stamped with the FF brand is enough for some people well.. you do you
 
I don't think that what you described (loss of success) is related to the combats, but to many other factors.

FF XIII for example was still menu based, ATB, it wasn't an "action" game, and its combat system was actually decent. The problem was the structure of the game. The combats only get interesting late game, and the fact that the game is basically a 50 hours linear dungeon with no break is what bothered people the most.

FF XV, while having weird / assisted combats and no challenge, had much worse going on for it than just the combats. I still like this game because I have a particular affection toward it (because of all the VS XIII hype for 10 years etc etc), but the real issues of FF XV are its cross media thing where you need to watch a movie etc to get the full story, the unfinished game, the DLCs, the rushed second half of the game, the Insomnia invasion totally missing from the game because it all happens in a prequel movie instead...

FF XVI I haven't played, can't say much other than it looks too generic and boring to me.

Basically what I'm trying to say is that the recent main title FF games that created a lot of controversy didn't only for their combats, but because of other things. We didn't have an example of one AMAZING FF game, action based, to really judge. I can assure you that giving turn based combats to FF XV wouldn't have made it more appreciated, if all the rest was the same.
I think its all interconnected.. you cant make one type of game and slap any gameplay you want ... everything is designed with one go... you dont design the exact same jrpg and "welp now Ill choose action or tb" ... people that dont like TB has this mantra of diminishing its importance for the whole game design.. it really is a lost battle.. they dont want TB and keep asking for good final fantasy.. when all good FF were mostly TB. Its really bizarre
 
Well codemaster can make the best Rally game ever and call it F1 2026.. it still will be a dogshit F1 game. If any good game stamped with the FF brand is enough for some people well.. you do you

wtf GIF
 
I think its all interconnected.. you cant make one type of game and slap any gameplay you want ... everything is designed with one go... you dont design the exact same jrpg and "welp now Ill choose action or tb" ... people that dont like TB has this mantra of diminishing its importance for the whole game design.. it really is a lost battle.. they dont want TB and keep asking for good final fantasy.. when all good FF were mostly TB. Its really bizarre
There is a "YUGE" difference from actual TB and ATB, also ATB isnt Action Turn Based is Action Time Battle there is no "turn" since FF3, stop talking shit.

You are the kind of user that ll use #NOTMYFF and dont have a clue what are you talking about.

Maybe with pictures you ll understand.

 
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Beg Yoko Taro to make the story and pay him whatever the fuck he wants, he's the only person associated with SE with any lick of creativity.

Bring back the world map, ACTUAL airships you can control and use to physically traverse, fuck this glorified fast travel junk. Bring back the sense of adventure and mystery to the world. Let people get lost in areas where they probably shouldn't be at low levels. Turn based or not, the worlds of FF have become too small and way too linear since XIII. It actually started with X, but then we got 2 of the most massive FF games afterward with XI and XII.
 
"Square should learn from Expedition 33 and try and see why they succeeded and bring some of that into their games." - Neogaf

"Square is literally hosting the Expediton 33 devs to learn from them and talk about how to make their games better. Let's shit on them!!" - Neogaf
 
"Square should learn from Expedition 33 and try and see why they succeeded and bring some of that into their games." - Neogaf

"Square is literally hosting the Expediton 33 devs to learn from them and talk about how to make their games better. Let's shit on them!!" - Neogaf
I only hope the exchange of ideas is unilateral ...
 
They are going to be bought, aren't they?

Season 5 No GIF by The Office


According to Google AI, Clair Obscur: Expedition 33 has sold 3.3 million copies within 33 days of its release in April 2025. In comparison, FFXVI sold 3.5 million copies over two years.
Yeah no that is not going to happen especially with SE, they have better dev teams better IPs more experience they don't need Sandbox at all, what they need is to stop being a bunch of morons and develop some fresh ideas
 
I have a question to people who want the next FF to be turn based.

Do you like... want a more fresh take on turn based (aka persona 5, Clair Obscure etc...), or do you actually mean that you want the series to go back to the very classic type of turn based from before, like what Dragon Quest is doing?
Because I always found this type of old school turn based a chore to play, it's super boring, it doesn't even involve strategy, it's just... that you're clicking on a menu to do actions instead of doing them in real time, but it's really not strategic or fun at all.

I played several several turn based FF, I also finished two dragon quest games, and it was always just awful to me, compared to something like Persona 5 (or western turn based like Baldur's Gate 3 or Midnight Suns, but that's very different) where I do find fun there.
I'm really surprised if people really want the gameplay from old FFs to be back.

I'm not completely against the idea of something turn based-ish related, but it must really not be like it was before, and I think that's something a LOT of people who want old FF to be back, don't realize.
People say that Expedition 33 or Baldur's Gate 3 are proof that turn based still has an audience, but these turn based involve a lot more thing than the classic jrpg turn base. If tomorrow Square Enix release something with FF X gameplay (or even any of the old ATB ones) I'm really not sure people will praise its combats.

Fresh take on turn based.

I don't care what the combat system is, so long as it's fun. For me the story, characters and world are the bread and butter of Final Fantasy, and that's the department that Square has completely flopped on for 20+ years now. If they do turn based, great. People clearly want turn based to come back. But even though the combat was great in E33, it clearly wasn't the reason why it had such a profound impact on people. Final Fantasy can go back to turn based, but if the writing isn't there, it's not going to matter. Square has had the same old washed up dudes making their Final Fantasy games for decades now. They are in desperate need of new blood. The best FF story we've had in the past two decades was a new up and coming writer in the company named Ishikawa, who wrote Shadowbringers and Endwalker. They need to find more new talent.
 
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Square Enix should give Yoko Taro a decent budget and have him and a his team do Final Fantasy XVII. I mean Final Fantasy can only go up from here and I think Yoko Taro is capable of delivering something amazing
 
Square Enix should give Yoko Taro a decent budget and have him and a his team do Final Fantasy XVII. I mean Final Fantasy can only go up from here and I think Yoko Taro is capable of delivering something amazing

Taro has been working on something for a good ol while, and I am sure he has had a budget. It has to be the next Nier game.
 
Would be cool if SE invests in them, grows their studio to host a 2nd team, and outsource a turn-based AAA Final Fantasy game to that second team, while the 1st OG team works on Exp. 33 sequel.

This way, SE can continue action-based FFs and turn-based FFs at the same time.

Pipe dream, I know, but would be cool.
 
ATB isn't turn based. FF 10 is like the only final fantasy turn based game they have made in 30 years. So he isn't contradicting himself.
Yup he's convinced that the core values is turn based. When only one game was turn based.
"Semantics"

ATB is literally not turn based. The fact that he tries to argue this show he has no clue, it's not semantics.

Go fight omega in ff8 and think you get to take turns. You don't. The boss will destroy you if you aren't quick.


Definition
The games emphasize turn-based combat where the player takes control of the characters one at a time, selecting which action for them to take usually through a menu-based system. This allows the player to think about every move and action they make in game ahead of time and make more strategic plays.
Subgenres
Active time battle RPG
Active Time Battle (ATB) refers to a specific type of turn based mechanic where each action can be performed after a certain amount of time as passed. What makes it different from traditional turn base is that the time of other characters does not stop and continues even when it is not their turn. The mechanic was introduced by Square Soft with Final Fantasy IV and since then used in many of their games. Many RPGs not made by Square Soft (now Square Enix) have used the same system although not referred to as the ATB system.

Feel free to die on this hill, but you are objectively wrong based on the definition of "turn-based".
 
Right because Wikipedia is the end all of truth and debate?

Someone inputted that into Wikipedia. It states it's a sub genre of turn based (lol) then goes onto describing something that isn't turn based.
Imagine playing ATB and complaining that the enemy dosent respect your turn or dont give you enough time to think.... Some ppl are just too dumb
 
Right because Wikipedia is the end all of truth and debate?

Someone inputted that into Wikipedia. It states it's a sub genre of turn based (lol) then goes onto describing something that isn't turn based.

Active Time Battle literally meets the definition of turn-based, which was "combat where the player takes control of the characters one at a time, selecting which action for them to take usually through a menu-based system". That is literally what happens with Active Time Battle combat. There isn't some definitive definition of turn-based combat beyond this, so either way you are wrong in claiming that Active Time Battle is not turn-based. Either you are wrong because Active Time Battle does fit the definition of turn-based, or you are wrong because there isn't a definitive definition of turn-based. Provide me your source for the definition of turn-based combat. I will wait.
 
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I wonder all this FF fans and classic ATB hatters .. when did you became fans ? With FFXIII ? XV ? ... holy fuck lol. Current FF fandom is just bizarre to understand and Im done trying to . Its a good thing there are a lot of devs doing great TB games with success... SE can continue their long path to irrelevance trying to chase devil may cry and new trends.

Its like Im in a thread full of Rofifs
 
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Active Time Battle literally meets the definition of turn-based, which was "combat where the player takes control of the characters one at a time, selecting which action for them to take usually through a menu-based system". That is literally what happens with Active Time Battle combat. There isn't some definitive definition of turn-based combat beyond this, so either way you are wrong in claiming that Active Time Battle is not turn-based. Either you are wrong because Active Time Battle does fit the definition of turn-based, or you are wrong because there isn't a definitive definition of turn-based. Provide me your source for the definition of turn-based combat. I will wait.
How ATB meets the definition of turn based when there is NO turn in ATB ?

Menu combat system dosent make the game turn based, while you a taking your time choosing enemies ll be atracking you on ATB system.

What The Hell Wtf GIF
 
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Lmao, fuck off.
Like, I get it, but I also don't. This looks to me like a photo op, based on in a ridiculous premise. The key to the city for FF isn't turn based glazing.
According to Google AI, Clair Obscur: Expedition 33 has sold 3.3 million copies within 33 days of its release in April 2025. In comparison, FFXVI sold 3.5 million copies over two years.
There hasn't been a proper sales update for XVI. But the fact is that XVI made more money on one platform in one week than E33 made in a month. The 3 million it sold was at 70+ bucks, there were sales on launch day for E33 at a 50 USD base price.

And I was ahead of the curve on XVI skepticism, so I don't say any of that because I like the game.
 
How ATB meets the definition of turn based when there is NO turn in ATB ?

Menu combat system dosent make the game turn based, while you a taking your time choosing enemies ll be atracking you on ATB system.

What The Hell Wtf GIF
To me they're mostly the same though... They mostly really play the same way, giving you the same feeling. It's turn based, but with a timer twist added to it. It's a variation of traditional jrpg turn based, making it a bit different, but let's be honest, still very close to the original thing.
Someone who dislikes typical jrpg turn based will also dislike the older atb games.

They also share the same issues that makes turn based bad in most JRPG:

- Most of the combats are pointless, it's regular trashmob that don't need any strategy, they are just time consuming for no reason, without being fun.
- They used to both involve random encounters, which is now kind of a thing of the past, but it used to be the same for both.
- The presentation is exactly the same.
- Only boss fights might be interesting in some rare occasion, but there is still this dumb issue where you have some abilities that you can basically never use. I'm talking about buffs, debuffs, everything that either boosts you or weakens the enemy, and some special strong attacks. Why can't you use them? Because they're not worth wasting on regular enemies, so you keep them for boss fights, but the boss fights are always immune to all these special attacks or debuffs, and if you dare buff your team, the boss will wipe out all the effects in the arena during his next turn.
This basically makes all kind of build up, any strategical thinking, not possible, and I never understood why JRPGs are so afraid of letting players use strategy.

All of these are the sames in both classic turn based and ATB, which really reinforce my idea that ATB is just classic turn based with a small tweak to it, but nothing that's really game changer.

I really prefer turn based games where you can actually use all of the tools are your disposal, all the time, with the game being balanced around this, making you having to think more during battles, be more effective, and making the win more rewarding. Turn based in most JRPGs is too passive and easy.
 
How ATB meets the definition of turn based when there is NO turn in ATB ?

Menu combat system dosent make the game turn based, while you a taking your time choosing enemies ll be atracking you on ATB system.


a place, time, or opportunity accorded an individual or unit of a series in simple succession or in a scheduled order

With Active Time Battle you cannot take an action until three things have occurred:
  1. The ATB bar has filled.
  2. You select an action.
  3. No other action was queued prior to your action being selected (with rare exceptions, such as Limit Break actions moving to the front of the queue ahead of all other non-Limit Break actions).
This applies to the player as well as the AI who controls all non-player-controlled characters. The only difference is that the AI doesn't need time to think about their actions, so without using the Wait function and/or lowering the speed of the ATB refill, enemies will generally make their decisions/moves quicker than the player will. There are still turns, but with ATB your turns are only for player-controlled characters, not all characters collectively.

P.S. I never said a menu system makes it turn-based combat. Final Fantasy VII Remake had a menu system, and that was not a turn-based combat system.
 
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Idc what GAF thinks but I would love for Clair 33 team to work with square on any of these:
-Final Fantasy 17 development team
-FF remake project
-New IP set in ivalice
 
FF has attempted so many different gameplay variations (and rarely stuck with them long enough to improve upon them) that it's no wonder the FF 'fanbase' is so fractured.

I do think the acceptance of Exp33's combat is largely due to novelty. I think if you got a couple of rip-offs / sequels and it stayed as horrendously unbalanced as it is throughout most of Exp33 the consensus would soon turn against it. The concept is a winner but it will need to be tightened up in future.

The number one lesson Square should learn from Exp33 is to not add 50 hours of shit tier content just for the sake of it. FF16 and Rebirth would be improved significantly by removing the trash.

ATB is not pure turn-based, but it is a variation of turn-based, and can be more or less close to pure turn-based depending on the Wait mode options available / selected. FF9 on Wait mode is effectively pure turn-based iirc, whereas 8 is more retarded because it will wait in some parts of the menu and not others. If you fall asleep or something with Active mode ATB then I guess it would stop being turn-based in any sense, but the expectation is you won't. The FF7 remakes probably should not be using the 'ATB' name at all.
 



With Active Time Battle you cannot take an action until three things have occurred:
  1. The ATB bar has filled.
  2. You select an action.
  3. No other action was queued prior to your action being selected (with rare exceptions, such as Limit Break actions moving to the front of the queue ahead of all other non-Limit Break actions).
This applies to the player as well as the AI who controls all non-player-controlled characters. The only difference is that the AI doesn't need time to think about their actions, so without using the Wait function and/or lowering the speed of the ATB refill, enemies will generally make their decisions/moves quicker than the player will. There are still turns, but with ATB your turns are only for player-controlled characters, not all characters collectively.
There is no turn, ffs

Also FF7R uses ATB system for comand, ATB its not the same as turn based, its not that hard.



Give Up GIF by TLC Europe
 
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Here's how you take inspiration, Square. Make FFXVII basically just like Clair Obscur, but put chocobos in it. Don't overthink yourself into nonsense this time.
 
<retarded response that shows the user clearly did not read the post they are quoting>

I'm not going to respond to you anymore if you're too dense to understand that you cannot select all player-controlled character's actions at the same time. That's called a turn, and arguing otherwise is you being a dumbass. I cannot control Zell or Rinoa in combat (e.g. select an action for them to perform) while it is Squall's turn (the selection menu is focused on him). I either have to skip his turn or make a selection for him before I can control the other player-controlled characters. Final Fantasy VII Remake doesn't have turns. All of the characters are making their own independent decisions at the same time. They have ATB elements in their combat, but Final Fantasy VII Remake is not ATB combat.
 
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EX33 is not just a good turn based "JRPG", its success is build on a very good story, great, likeable, styled characters, a fresh interesting lore and awesome music. I hope SQ ENIX takes notes.
Exactly. Turn-based is one thing. But it was EX33's execution on EVERYTHING else, not the least of which a mature story told in a mature way clearly written by adults that was the true hook.
 
There is no turn, ffs



Give Up GIF by TLC Europe

Quit complaining about semantics. Complaining about people calling games like FF4 through 8 turn-based JRPGs is being overly literal. You know what they mean.

You can use the term menu-based or some other term for ATB and literal turn-based games, but most people understand the intention.
 
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As someone who pre-ordered ff16 and got it on launch, i can tell you that the game is a boring piece of shit that i never came close to finishing. The combat is braindead nonsense that consists of button mashing and waiting for your cooldowns to end just so you can button mash some more times infinity. It is garbage and terrible combat that gets old fast, and it never changes nor brings anything interesting enough to the table for you to get excited about.


Add to that the story which is boring beyond belief and consists of characters i just didn't give a crap about nor does the game give you any reason to give a crap about, and it adds up to an horrific experience. Square enix have lost their way with final fantasy in terms of storytelling, characters, world building, combat etc. They have completely destroyed the series frankly.


gordon-ramsay-master-chef.gif
The combat and main story were fine for me, but my God the sidequests were the most brain-dead filler content imaginable. It made me want to stop playing the game.
 
I'm not going to respond to you anymore if you're too dense to understand that you cannot select all player-controlled character's actions at the same time. That's called a turn, and arguing otherwise is you being a dumbass. I cannot control Zell or Rinoa in combat (e.g. select an action for them to perform) while it is Squall's turn (the selection menu is focused on him). I either have to skip his turn or make a selection for him before I can control the other player-controlled characters.
There is no turn Squall just filler his ATB first, If you use haste or slow on any characters you can modify the order of attack at any moment, while enemies are attacking in no defined order, cause they ll not wait for their turn, cause there is no turn.

And i m the retardad one....Jesus

And that why we see a lot #NOTMYFF on X, ppl dosent even know what they are playing ffs.
 
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while enemies are atracking in no definided order, cause they ll not wait for their turn, cause there is no turn.

Cracking Up Lol GIF


And i m the retardad one....Jesus

Yes, you obviously are. 100% of the above quoted information was wrong. Enemies have a hidden ATB guage. If they didn't, they would just keep attacking over and over and over again with no pause in between actions. That is why you can caste Haste on an enemy and they'll go more often - because their hidden ATB guage is now filling faster.
 
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Cracking Up Lol GIF




Yes, you obviously are. 100% of the above quoted information was wrong. Enemies have a hidden ATB guage. If they didn't, they would just keep attacking over and over and over again with no pause in between actions. That is why you can caste Haste on an enemy and they'll go more often - because their hidden ATB guage is now filling faster.

You have the brain power of a fucking monkey.
Man, you are dumb as fuck, Jesus
 
Man, you are dumb as fuck, Jesus


Final Fantasy VII makes use of the Active Time Battle system with three controllable party members at a time. Both party members and enemies have an ATB gauge (only the player party member's gauges are visible), and are able able to act once their gauge fills.

Try again. I'm done with you. Respond or don't. You're going on my Ignore list regardless.
 
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There is no turn Squall just filler his ATB first, If you use haste or slow on any characters you can modify the order of attack at any moment, while enemies are attacking in no defined order, cause they ll not wait for their turn, cause there is no turn.

And i m the retardad one....Jesus

And that why we see a lot #NOTMYFF on X, ppl dosent even know what they are playing ffs.
You're the type of person that says God of War is a fighting game because you fight things in it
 
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