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To make the best turn based game/s ever made. To me that's more effective than a console upgrade.
Ha ha. Exactly what I was thinking. Seriously.Oh No!!
Run Forrest Run !!!!
Well codemaster can make the best Rally game ever and call it F1 2026.. it still will be a dogshit F1 game. If any good game stamped with the FF brand is enough for some people well.. you do youFF doesn't need turn based, but it does need good games. The next one could be turn based and the game might still be bad. What excuse will be pulled then?
I think its all interconnected.. you cant make one type of game and slap any gameplay you want ... everything is designed with one go... you dont design the exact same jrpg and "welp now Ill choose action or tb" ... people that dont like TB has this mantra of diminishing its importance for the whole game design.. it really is a lost battle.. they dont want TB and keep asking for good final fantasy.. when all good FF were mostly TB. Its really bizarreI don't think that what you described (loss of success) is related to the combats, but to many other factors.
FF XIII for example was still menu based, ATB, it wasn't an "action" game, and its combat system was actually decent. The problem was the structure of the game. The combats only get interesting late game, and the fact that the game is basically a 50 hours linear dungeon with no break is what bothered people the most.
FF XV, while having weird / assisted combats and no challenge, had much worse going on for it than just the combats. I still like this game because I have a particular affection toward it (because of all the VS XIII hype for 10 years etc etc), but the real issues of FF XV are its cross media thing where you need to watch a movie etc to get the full story, the unfinished game, the DLCs, the rushed second half of the game, the Insomnia invasion totally missing from the game because it all happens in a prequel movie instead...
FF XVI I haven't played, can't say much other than it looks too generic and boring to me.
Basically what I'm trying to say is that the recent main title FF games that created a lot of controversy didn't only for their combats, but because of other things. We didn't have an example of one AMAZING FF game, action based, to really judge. I can assure you that giving turn based combats to FF XV wouldn't have made it more appreciated, if all the rest was the same.
Well codemaster can make the best Rally game ever and call it F1 2026.. it still will be a dogshit F1 game. If any good game stamped with the FF brand is enough for some people well.. you do you
There is a "YUGE" difference from actual TB and ATB, also ATB isnt Action Turn Based is Action Time Battle there is no "turn" since FF3, stop talking shit.I think its all interconnected.. you cant make one type of game and slap any gameplay you want ... everything is designed with one go... you dont design the exact same jrpg and "welp now Ill choose action or tb" ... people that dont like TB has this mantra of diminishing its importance for the whole game design.. it really is a lost battle.. they dont want TB and keep asking for good final fantasy.. when all good FF were mostly TB. Its really bizarre
I only hope the exchange of ideas is unilateral ..."Square should learn from Expedition 33 and try and see why they succeeded and bring some of that into their games." - Neogaf
"Square is literally hosting the Expediton 33 devs to learn from them and talk about how to make their games better. Let's shit on them!!" - Neogaf
Pretty much.Goats meeting goats.
Yeah no that is not going to happen especially with SE, they have better dev teams better IPs more experience they don't need Sandbox at all, what they need is to stop being a bunch of morons and develop some fresh ideasThey are going to be bought, aren't they?
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According to Google AI, Clair Obscur: Expedition 33 has sold 3.3 million copies within 33 days of its release in April 2025. In comparison, FFXVI sold 3.5 million copies over two years.
I have a question to people who want the next FF to be turn based.
Do you like... want a more fresh take on turn based (aka persona 5, Clair Obscure etc...), or do you actually mean that you want the series to go back to the very classic type of turn based from before, like what Dragon Quest is doing?
Because I always found this type of old school turn based a chore to play, it's super boring, it doesn't even involve strategy, it's just... that you're clicking on a menu to do actions instead of doing them in real time, but it's really not strategic or fun at all.
I played several several turn based FF, I also finished two dragon quest games, and it was always just awful to me, compared to something like Persona 5 (or western turn based like Baldur's Gate 3 or Midnight Suns, but that's very different) where I do find fun there.
I'm really surprised if people really want the gameplay from old FFs to be back.
I'm not completely against the idea of something turn based-ish related, but it must really not be like it was before, and I think that's something a LOT of people who want old FF to be back, don't realize.
People say that Expedition 33 or Baldur's Gate 3 are proof that turn based still has an audience, but these turn based involve a lot more thing than the classic jrpg turn base. If tomorrow Square Enix release something with FF X gameplay (or even any of the old ATB ones) I'm really not sure people will praise its combats.
Square Enix should give Yoko Taro a decent budget and have him and a his team do Final Fantasy XVII. I mean Final Fantasy can only go up from here and I think Yoko Taro is capable of delivering something amazing
ATB isn't turn based. FF 10 is like the only final fantasy turn based game they have made in 30 years. So he isn't contradicting himself.
Yup he's convinced that the core values is turn based. When only one game was turn based.
"Semantics"
ATB is literally not turn based. The fact that he tries to argue this show he has no clue, it's not semantics.
Go fight omega in ff8 and think you get to take turns. You don't. The boss will destroy you if you aren't quick.
Definition
The games emphasize turn-based combat where the player takes control of the characters one at a time, selecting which action for them to take usually through a menu-based system. This allows the player to think about every move and action they make in game ahead of time and make more strategic plays.
Subgenres
Active time battle RPG
Active Time Battle (ATB) refers to a specific type of turn based mechanic where each action can be performed after a certain amount of time as passed. What makes it different from traditional turn base is that the time of other characters does not stop and continues even when it is not their turn. The mechanic was introduced by Square Soft with Final Fantasy IV and since then used in many of their games. Many RPGs not made by Square Soft (now Square Enix) have used the same system although not referred to as the ATB system.
Right because Wikipedia is the end all of truth and debate?Turn-based role-playing game - Wikipedia
en.wikipedia.org
Feel free to die on this hill, but you are objectively wrong based on the definition of "turn-based".
Imagine playing ATB and complaining that the enemy dosent respect your turn or dont give you enough time to think.... Some ppl are just too dumbRight because Wikipedia is the end all of truth and debate?
Someone inputted that into Wikipedia. It states it's a sub genre of turn based (lol) then goes onto describing something that isn't turn based.
Right because Wikipedia is the end all of truth and debate?
Someone inputted that into Wikipedia. It states it's a sub genre of turn based (lol) then goes onto describing something that isn't turn based.
How ATB meets the definition of turn based when there is NO turn in ATB ?Active Time Battle literally meets the definition of turn-based, which was "combat where the player takes control of the characters one at a time, selecting which action for them to take usually through a menu-based system". That is literally what happens with Active Time Battle combat. There isn't some definitive definition of turn-based combat beyond this, so either way you are wrong in claiming that Active Time Battle is not turn-based. Either you are wrong because Active Time Battle does fit the definition of turn-based, or you are wrong because there isn't a definitive definition of turn-based. Provide me your source for the definition of turn-based combat. I will wait.
There hasn't been a proper sales update for XVI. But the fact is that XVI made more money on one platform in one week than E33 made in a month. The 3 million it sold was at 70+ bucks, there were sales on launch day for E33 at a 50 USD base price.According to Google AI, Clair Obscur: Expedition 33 has sold 3.3 million copies within 33 days of its release in April 2025. In comparison, FFXVI sold 3.5 million copies over two years.
To me they're mostly the same though... They mostly really play the same way, giving you the same feeling. It's turn based, but with a timer twist added to it. It's a variation of traditional jrpg turn based, making it a bit different, but let's be honest, still very close to the original thing.How ATB meets the definition of turn based when there is NO turn in ATB ?
Menu combat system dosent make the game turn based, while you a taking your time choosing enemies ll be atracking you on ATB system.
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How ATB meets the definition of turn based when there is NO turn in ATB ?
Menu combat system dosent make the game turn based, while you a taking your time choosing enemies ll be atracking you on ATB system.
a place, time, or opportunity accorded an individual or unit of a series in simple succession or in a scheduled order
There is no turn, ffs![]()
Definition of TURN
to cause to move around an axis or a center : make rotate or revolve; to cause to move around so as to effect a desired end (as of locking, opening, or shutting)… See the full definitionwww.merriam-webster.com
With Active Time Battle you cannot take an action until three things have occurred:
This applies to the player as well as the AI who controls all non-player-controlled characters. The only difference is that the AI doesn't need time to think about their actions, so without using the Wait function and/or lowering the speed of the ATB refill, enemies will generally make their decisions/moves quicker than the player will. There are still turns, but with ATB your turns are only for player-controlled characters, not all characters collectively.
- The ATB bar has filled.
- You select an action.
- No other action was queued prior to your action being selected (with rare exceptions, such as Limit Break actions moving to the front of the queue ahead of all other non-Limit Break actions).
<retarded response that shows the user clearly did not read the post they are quoting>
Exactly. Turn-based is one thing. But it was EX33's execution on EVERYTHING else, not the least of which a mature story told in a mature way clearly written by adults that was the true hook.EX33 is not just a good turn based "JRPG", its success is build on a very good story, great, likeable, styled characters, a fresh interesting lore and awesome music. I hope SQ ENIX takes notes.
There is no turn, ffs
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The combat and main story were fine for me, but my God the sidequests were the most brain-dead filler content imaginable. It made me want to stop playing the game.As someone who pre-ordered ff16 and got it on launch, i can tell you that the game is a boring piece of shit that i never came close to finishing. The combat is braindead nonsense that consists of button mashing and waiting for your cooldowns to end just so you can button mash some more times infinity. It is garbage and terrible combat that gets old fast, and it never changes nor brings anything interesting enough to the table for you to get excited about.
Add to that the story which is boring beyond belief and consists of characters i just didn't give a crap about nor does the game give you any reason to give a crap about, and it adds up to an horrific experience. Square enix have lost their way with final fantasy in terms of storytelling, characters, world building, combat etc. They have completely destroyed the series frankly.
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There is no turn Squall just filler his ATB first, If you use haste or slow on any characters you can modify the order of attack at any moment, while enemies are attacking in no defined order, cause they ll not wait for their turn, cause there is no turn.I'm not going to respond to you anymore if you're too dense to understand that you cannot select all player-controlled character's actions at the same time. That's called a turn, and arguing otherwise is you being a dumbass. I cannot control Zell or Rinoa in combat (e.g. select an action for them to perform) while it is Squall's turn (the selection menu is focused on him). I either have to skip his turn or make a selection for him before I can control the other player-controlled characters.
while enemies are atracking in no definided order, cause they ll not wait for their turn, cause there is no turn.
And i m the retardad one....Jesus
100%. Final Fantasy is written for 13 year olds. Expedition 33 was written for adults.Exactly. Turn-based is one thing. But it was EX33's execution on EVERYTHING else, not the least of which a mature story told in a mature way clearly written by adults that was the true hook.
Man, you are dumb as fuck, Jesus![]()
Yes, you obviously are. 100% of the above quoted information was wrong. Enemies have a hidden ATB guage. If they didn't, they would just keep attacking over and over and over again with no pause in between actions. That is why you can caste Haste on an enemy and they'll go more often - because their hidden ATB guage is now filling faster.
You have the brain power of a fucking monkey.
Man, you are dumb as fuck, Jesus
Final Fantasy VII makes use of the Active Time Battle system with three controllable party members at a time. Both party members and enemies have an ATB gauge (only the player party member's gauges are visible), and are able able to act once their gauge fills.
You're the type of person that says God of War is a fighting game because you fight things in itThere is no turn Squall just filler his ATB first, If you use haste or slow on any characters you can modify the order of attack at any moment, while enemies are attacking in no defined order, cause they ll not wait for their turn, cause there is no turn.
And i m the retardad one....Jesus
And that why we see a lot #NOTMYFF on X, ppl dosent even know what they are playing ffs.