Nintendo's Witch
Member
I hope they welcomed them the classic way

Like in Mario & Lugi games. I really hate FF15 messy and boring combat, that and the annoying teenagers are the worst things in that otherwise epic game.Timing enemy attacks for a perfect parry (and then the meta game of enemies delaying their strike to throw you off) is the worst thing they could have taken from souls games and put in a turn based game of all things. It doesn't add tension or action, it adds annoyance.
The proper way to do reactions in turn based games is the D&D way. You have to anticipate what the enemy might do during YOUR turn. That's what strategy is about. It looks like square soft still doesn't get it.
Better them than any western based publisher, or chinese.I wonder if they want to acquire them.![]()
Winner winner chicken dinner…Guillaume: "What if you made the next Final Fantasy turn-based?"
Square Enix:
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ATB is a turn-based system and they need to go back to something turn based indeed with no action element such as moving manually around and being limited to less than a handful of meaningful actions.
Their best attempt at an action gameplay is Lightning Returns, in my opinion. It was fantastic. But then, it became less and less interesting. There is barely anything to do in FF XV, you just attack (in rhythm, don't hold the button), do parries, teleport around and use an ally's attack. That's far too limited and repetitive. FF XVI is even less interesting.
Back to the basics.
I'll expect the next Clair Obscure title to be about a road trip with 4 French blokes, I guess.
You mean that European game that's heavily inspired by classic Final Fantasy, Dark Souls, Shadow Hearts, Persona 5, Devil May Cry, and more? That "European" game wouldn't exist without copying decades of Japanese made games.Please god no, let Europeans make their own games with actual proper storytelling and let the Japanese stick to their weird as fuck incoherent mess of tentacle porn and anime waifu shite, the two should never mix
Personally I like DQ way more than Persona 5. And FFVI tops everything.I have a question to people who want the next FF to be turn based.
Do you like... want a more fresh take on turn based (aka persona 5, Clair Obscure etc...), or do you actually mean that you want the series to go back to the very classic type of turn based from before, like what Dragon Quest is doing?
The game as a whole, or the combat system in particular?Personally I like DQ way more than Persona 5. And FFVI tops everything.
Square-Enix already knows how to make great turn-based games with Dragon Quest. They should've just had the DQ team meet with the Final Fantasy team.
Let's be honest here, almost everything Expedition 33 is, is owed to SE's influence and history,It's good that Square Enix can exchange ideas with legendary developers of Expedition 33 and possibly influence them in the development of their next action title.
FF16 sold 3 million in only a week according to official sources:They are going to be bought, aren't they?
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According to Google AI, Clair Obscur: Expedition 33 has sold 3.3 million copies within 33 days of its release in April 2025. In comparison, FFXVI sold 3.5 million copies over two years.
To be fair, I thought P5 (and P4)'s combat was pretty solid overall. It's a little overly-reliant on the One More system but it was fun. I had a larger issue with a lot of the story/dialogue stuff in P5.The game as a whole, or the combat system in particular?
I find combats in DQ way too limited, you can't really do anything besides just basic attacks and maybe a magical spell here and there when needed. It's really barebones and never involves much strategy, which is frustrating to me, it feels too passive. And like in mentionned in one of my post, I really hate how games like DQ forbid you to try doing any fun stuff, can't use buff or debuff, bosses are always immune to everything, so you just always have to use the most basic attacks.
State of the art graphics and story telling. The combat of having a party and getting loot or items was new and fresh to me back then. Square enix has not evolved to keep up and stay on top. they havent really evolved the systems. Your outfits dont change from the loot you put on, the loot you put on is basic like 4 slots. Like bro thats the same amount they had on snes. We need to compare the base core systems of the snes-ps2 games and see the percent difference comparison to ps3-ps5 games. Outside of the ability sphere crap how much has really changed? 10-15 percent difference outside of the graphcis?Good Turn base gameplay was a big part of the "core and identify" that made FF famous . .. saying that they have to respect the core and identity of the classic games but not turn based gameplay is the definition of contradiction, afterall we are talking about a game therefore nothing is more important than the gameplay.
Nobody was hyping up FFVI trough FFXII saying "wow this games are trully awsome despite having turn based"
You are basically doing the same thing as Square Enix ... trying to find core and identity and ignoring the huge big turn based elephant in the room screaming "look at me"