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Clair Obscur: Expedition 33 devs discuss classic turn-based RPG inspiration and real-time mechanics

Topher

Identifies as young
Sandfall Interactive highlights reactive turn-based mechanics, Japanese RPG inspirations, and stylish graphics for the RPG coming in 2025.


Clair Obscur: Expedition 33 is an upcoming RPG and the first release from French development team Sandfall Interactive. The game’s unique design combines fantasy and the French historical period of Belle Epoque. Currently, the stylish game is slated for a 2025 release on PS5, check out the reveal trailer if you haven’t already.



To get a deeper dive into what’s going into this promising game, I spoke with Guillaume Broche, founder & creative director at Sandfall Interactive about the game’s unique approach to classic, turn-based RPG gameplay, classic inspirations, and even the unqiue game title itself.

What’s in a name?​

One aspect of intrigue for the game is its title, so I asked Broche about the inspiration behind it.

“‘Clair Obscur’ refers to the real-world artistic and cultural movement in France in the seventeenth and eighteenth centuries,” says Broche. “It influenced the game’s artistic direction, and also refers to the overarching world of the game.”


“Expedition 33 reflects the Expedition group led by the protagonist Gustave to destroy the Paintress,” says Broche. “The members of Expedition 33 are the protagonists of the game, and players will get to know each member of the Expedition in their journey. For years, the Paintress has painted a number on her monolith and erased everyone of that age in an event known as the Gommage, and each year a new Expedition ventures out to try to destroy her and stop the cursed cycle.”

Other characters, such as the mage Lune, the genial warrior Sciel, and the young explorer Maelle are also part of the team, and you’ll be learning a lot about them and their histories throughout the game.

Respecting the classics​


In the reveal trailer we got a glimpse of Clair Obscur: Expedition 33’s eye-catching graphics. Broche explains that the graphics are one of the focal points for the developers.

“There hasn’t really been any attempt at making a turn-based RPG with high-fidelity graphics for a good while,” he says, “and that left a deep hole in my gamer heart. We took it upon ourselves to make something to fill that void.”

Broche doesn’t hesitate to tell us about the many classic games that have served as inspiration for this effort from both a visual and gameplay standpoint.

“At Sandfall Interactive we all have a love for JRPGs like Final Fantasy, the Tales series, Lost Odyssey, and Persona with its awesome UI, rhythm, and dynamic camera,” he says. “We all have a lot of nostalgia and love for these kinds of games, but also want to see something fresh done with the genre.”


“In terms of narrative, we also took inspiration from a French novel called La Horde du Contrevent, which is a fantasy novel about a group of explorers traveling the world,” says Broche. “In general, stories about venturing into the unknown despite incredible risks, like the anime/manga Attack on Titan, have always been very appealing to me.”

One thing that sets Clair Obscur: Expedition 33 apart from the games that inspired it is its implementation of real-time elements into turn-based combat.

“We were inspired by action games like the Souls series, Devil May Cry, and NieR, and their rewarding gameplay was something we wanted to bring into a turn-based setting,” says Broche. “When you play those games, you have to learn the attacks, timings, and weaknesses for each enemy encounter, and we wanted to translate that challenge into a new genre.”

Getting into the rhythm of battle​


Combat is one of the elements that Broche and his team are most proud of, so we discussed some of the unique mechanics they implemented and the inspiration behind them.

“The battle system is what we call reactive turn-based,” he explains. “You can take time during battles to establish your strategies, but during the enemy’s turn, you will have to react in real-time to dodge, jump, or parry enemies to trigger a powerful counterattack. You will also be able to increase the effectiveness of your skills by mastering attack rhythms. Players will also be rewarded for their skill–it’s even possible to do a no-damage run if you master all the enemies’ patterns.”

“I kept thinking about ways to make turn-based battles more engaging,” Broche continues.”The attack rhythm system is a mix of different inspirations–we wanted to make something fast paced to fit the vision we had for battle. As soon as I finished the first prototype of the defense system, I knew it was something special.”


Broche also dives into what players can expect when they jump into the game themselves.

“I’d say dodging and parrying are the most common things players will need to get to grips with as they play,” says Broche. “The timing is pretty important, but the payoff is always really rewarding. Also, you can aim your ranged weapons at enemies too–hitting exposed weak points to do some extra damage, for example. Expedition 33 features some huge boss battles too that’ll really put players’ skills to the test. And, just like any great RPG, you can also build your character to take advantage of different things in battle, including these real-time mechanics. We’re all looking forward to players finding out more about how the game feels as we work towards the game’s launch next year.”

Finally, I asked if Broche had any messages for future players.

“We’re glad to see so many fans are excited for the world of Clair Obscur: Expedition 33! As our first title, we’re thrilled with the reception we’ve seen so far and we can’t wait to show more in the lead up to launch next year.”


 

Filben

Member
Finally a game where characters get dirt on their faces and clothes. Good visuals and, from time to time, I really like turn-based combat.

Hope the narrative will be as good as the game looks for now.
 

StreetsofBeige

Gold Member
Looks interesting. Never understood the hate for turn based RPG's
Unless it's a slow paced single character kind of RPG like a Bethesda game where I'll walk around in real time, I prefer turn based. Especially party based games. Strategy games too.

I think when it comes to turn based hate, it comes down to real time games adding reflexes to the gameplay meaning the game and gamer are then better.
 
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Aion002

Member
This game looks awesome. I will try it on gamepass and if I enjoy it, I will definitely buy it. It seems extremely well made and the art style/graphics looks incredible to me.

Last time I got hyped for a turn based rpg was for Persona 5 on the ps3.
 

Mr Hyde

Member
Looks fresh, new and exciting, both in its art direction, creative direction and with the turn based gameplay, while at the same time embracing familiarity and well known tropes. My most anticipated game so far as new announcements go. Please be great because you often don't see this kind of originality no more.
 

Gaelyon

Member
I like turn based RPG (currently playing Midnight Suns), original setting and artsy art direction. And I'm french. So

Lets Go Reaction GIF by The Lonely Island
 

FoxMcChief

Gold Member
This game has quickly become my most anticipated game for 2025. The turn based gameplay looks fantastic.
Fuck yeah! This game looks absolutely incredible on all fronts. I’m not going to spoil myself by watching any more content. But this is the direction that Final Fantasy should have gone with their gameplay.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
TL;DR via Genki:
  • Unique approach to classic, turn-based RPG gameplay
  • "Reactive turn-based" battle system
  • Sandfall Interactive's attempt at making a turn-based RPG with high-fidelity graphics
  • Game design combines fantasy and the French historical period of Belle Epoque
  • Inspired by JRPGS like Final Fantasy, Tales series, Lost Odyssey and Persona
  • Story inspired by Attack on Titan
  • Also inspired by action games like the Souls series, Devil May Cry, and NieR
  • Dodging and parrying is key
  • You can aim your ranged weapons to hit enemy weak points
  • Huge boss battles that will test players’ skills
  • Coming 2025
 

FoxMcChief

Gold Member
TL;DR via Genki:
  • Unique approach to classic, turn-based RPG gameplay
  • "Reactive turn-based" battle system
  • Sandfall Interactive's attempt at making a turn-based RPG with high-fidelity graphics
  • Game design combines fantasy and the French historical period of Belle Epoque
  • Inspired by JRPGS like Final Fantasy, Tales series, Lost Odyssey and Persona
  • Story inspired by Attack on Titan
  • Also inspired by action games like the Souls series, Devil May Cry, and NieR
  • Dodging and parrying is key
  • You can aim your ranged weapons to hit enemy weak points
  • Huge boss battles that will test players’ skills
  • Coming 2025
Homer Drool GIF
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
When I saw the gameplay I was thinking this looks like a nextgen Tales or Lost Odyssey.

Lo and Behold those were inspirations......im so in.

Reactive enemy turns makes this so interesting for me, its one thing ive disliked about turnbased RPGs (not really), when its the enemy turn you just sit there and hope your strategy worked.....being able to atleast try and parry, jump over or dodge attacks just adds a little more depth to everything.

ss_ec16f873c7d14fc4a4f17966b25f9712dc486b4a.1920x1080.jpg




The KeyArt also really evokes something Square might have made.

Game-Page-Featured_Clair-Obscur-Expedition-33-Inits.jpg


Sold Sold Sold!!!!!
 

DonkeyPunchJr

World’s Biggest Weeb
Wow this looks cool, never heard of it before. But I’m surprised I didn’t see any drag queens, MMF 3 way sex scenes, or mockery of Christianity in this game supposedly inspired by French culture.

Looks interesting. Never understood the hate for turn based RPG's
I used to absolutely love turn based JRPGs but I can’t take the standard “you stand on one side, bad guys stand on the other side, and you take turns hitting each other” kind of battles anymore. Especially when these games are based around fighting the same enemies over and over and over again, most of whom are much weaker than you, and you know exactly how it’ll play out every time.

I’m cautiously optimistic about this game, it looks like it might do enough interesting new things to make the turn based battles enjoyable for me.
 

RCU005

Member
It sounds very interesting, and the combat seems like it’s going to be fun. Hopefully it has a good and engaging story with well-developed characters.

I hope this is successful and can inspire Final Fantasy to go back to turn-based. This would be a good match since it’s more dynamic combat.
 

Aenima

Member
Looking great with a interesting combat system mixing turn based combat with reaction times for dodge and parry. Also good looking party members. Seems like its not a game for "Modern Audiences" so im in.
 
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Mortisfacio

Member
They've definitely sold me on the hype. This, Judas and Doom are my most anticipated 2025 releases right now (I want to see more gameplay from Fable)
 

Švejk

Banned
My curiosity for this has been growing. Not seeing any shoehorning in there yet, but keeping hype in check. I'm all about turn based combat. Based on the UI, it reminds me of Third Age on PS2; a simple but solid system.
 
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jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
Loved the reveal, love this information. This game is for sure on my radar.
 
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