racketpunch
Member
Sparky needs to be nerfed already. It's so obvious that some of these players I go up against in Legendary Arena make it there by that one card alone.
I was looking at a YouTuber in the top 50 who was raging at people who use fireball plus rocket to knock down towers, saying the game is broken for that combo and people who do it should be sad about themselves.
It never occurred to me but it does seem to be poor design. If they can hold off a push they win by bombardment with no counter?
I got about 5 matches in a row where their side was just covered in barbarian huts by the end of the match. I just don't have a deck that can deal with that, feels so cheap too.
Sparky needs to be nerfed already. It's so obvious that some of these players I go up against in Legendary Arena make it there by that one card alone.
Hey all, Neogaf Elite is open for business after losing quite a few rage uninstallers this week. Stick a request in to join us, we're an active bunch with a fairly even spread of newer players to high trophy people
I mentioned this earlier, but the Sparky is actually really easy to counter.
Minion horde on top of it takes it out quickly,Zap resets its recharge.,Freeze stops it dead and then it has to recharge once thawed out,low costing troops can decoy the fire and Skeleton guards/Dark prince take the first round also, leaving it open to attack. I've also been caught out when I've put one down by my opponents rushing the opposite lane by taking advantage of the Sparkys slow speed.
Hardly anyone uses it in the level 8 arena, i hardly see anyone in the featured games.
I can vouch for elite. Donations are super quick. (Please ignore my random rants when I'm on losing streak if you join)
You act like the sparky is not played in a combo, lol.
Somebody who knows what he does can not be stopped.
Highly recommend players who feel the game is rigged to go look at your match history over the past 25 games. Take a look at your deck and compare it to your opponents. Don't look at player level because sometimes it just means they've leveled a lot of cards they aren't using. I did that recently when I had a losing streak and found out that my emotions got the better of me. My match-ups at Arena 7 were quite fair, but occasionally there would be some crazy decks.
I get this on 4g every now and again, but wifi is always fineI feel that Clash Royale is very heavy on it's connection requirements. That connection lost symbol appears at the slightest change of network conditions.
I can never seem to beat sparky decks. My deck:
Skellies
Musketeer
Wizard
Witch
Hog
Royal Giant
Fireball
Cannon
Dropping a witch for her skellies to bait the first shot and then dropping skellies should get rid of it. But sparkies are always well-supported with stuff like giant, barbs, wizards. I have no idea at all how I am supposed to beat them.
Are u in neogaf elite Elyrion?
I can upload a few replays of me getting wrecked so you can get some tips.
Your deck needs a powerhouse like barbs, mini pekka or minion horde, you don't seem to have much that can give out quick damage to enemy troops.
I can never seem to beat sparky decks. My deck:
Skellies
Musketeer
Wizard
Witch
Hog
Royal Giant
Fireball
Cannon
Dropping a witch for her skellies to bait the first shot and then dropping skellies should get rid of it. But sparkies are always well-supported with stuff like giant, barbs, wizards. I have no idea at all how I am supposed to beat them.
Knight is so fucking good now. He like a mini Giant.
I'm still yet to win against a balloon/freeze deck, I wish I could swap a card to help defend against it, but my current deck is doing well at the moment and I can't afford to drop anything.
After stalling out for a bit I finally have a foothold into Arena 4. So what's the math on Prince vs Hog Rider? I pretty much only ever use Prince to charge an empty lane when the opponent plays hard on the other side. Is Hog Rider that role exactly? Better? Worse?
Archers placed on the wrong side of the balloon so drop archers behind the balloon after it has crossed to your side.
I think that only Zap resets aggro for Royal Giant.Anyone familiar with the mechanics of resetting enemy aggro by spawning a unit on top of them? An enemy royal giant was firing at my crown tower, and I dropped a cannon on top of him, and I was expecting his being displaced by the cannon would reset his aggro and cause him to target the cannon. Did I have to drop a unit on him instead?
Anyone familiar with the mechanics of resetting enemy aggro by spawning a unit on top of them? An enemy royal giant was firing at my crown tower, and I dropped a cannon on top of him, and I was expecting his being displaced by the cannon would reset his aggro and cause him to target the cannon. Did I have to drop a unit on him instead?
Omg Super Magical from a match and inside a Princess! Now I have Ice Wizzy and Princess, I'm set till next op cards arrive :b
I'm at the 2600 range and I've only seen Guards used in like 2 decks post update. Only as counters to the royal giant too. Personally I think they are a waste of a card slot currently, and since they are a new arena 7 epic many don't have it leveled yet either.Guards seem like a pretty silly card to be an Epic. They just seem like another option for bread and butter ground troops. Should be rare at most.
Anyone familiar with the mechanics of resetting enemy aggro by spawning a unit on top of them? An enemy royal giant was firing at my crown tower, and I dropped a cannon on top of him, and I was expecting his being displaced by the cannon would reset his aggro and cause him to target the cannon. Did I have to drop a unit on him instead?
I'm at the 2600 range and I've only seen Guards used in like 2 decks post update. Only as counters to the royal giant too. Personally I think they are a waste of a card slot currently, and since they are a new arena 7 epic many don't have it leveled yet either.
Yeah, since I just got em from the store I just tried them for a few matches around 2300 and they feel pointless. They seem to lose to basically everything in a fight so I'm not sure what niche they're supposed to fill. The shield mechanic is alright for tanking aoe shots, but unless they're against an unsupported Sparky the follow up will just kill them because the post shield body is so squishy.
Guards seem like a pretty silly card to be an Epic. They just seem like another option for bread and butter ground troops. Should be rare at most.
Miner and lava hound don't feel like they should be legendaries either. But we all know that design choices in this game are tainted by P2W considerations.
Guards seem like a pretty silly card to be an Epic. They just seem like another option for bread and butter ground troops. Should be rare at most.
I'd probably do zap instead of witch if I were you, wizard does the same things as witch only better.
I use them and they are awesome. Fantastic counters to single heavy attack troops.I'm at the 2600 range and I've only seen Guards used in like 2 decks post update. Only as counters to the royal giant too. Personally I think they are a waste of a card slot currently, and since they are a new arena 7 epic many don't have it leveled yet either.
Yeah, since I just got em from the store I just tried them for a few matches around 2300 and they feel pointless. They seem to lose to basically everything in a fight so I'm not sure what niche they're supposed to fill. The shield mechanic is alright for tanking aoe shots, but unless they're against an unsupported Sparky the follow up will just kill them because the post shield body is so squishy.
I use them and they are awesome. Fantastic counters to single heavy attack troops.
I have steeled my mind but still occassionaly I end up spending money on this game and I end up feeling guilty. ~$20-30 since I started playing this during commutes a month ago.
I use them and they are awesome. Fantastic counters to single heavy attack troops.