I feel like the game just took pity on me and my losing streak:
Awesome! Congrats
I feel like the game just took pity on me and my losing streak:
I feel like the game just took pity on me and my losing streak:
Whoa, amazing. Congrats. That's awesome.
I cannot wait for my first Legendary. I just hope it's an Ice Wizard. I really believe the Ice Wizard would get me over 3000.
I've having a hard time moving from Arena 3 to 4. I'll sometimes stay in 4 for a while, up to like 1200 trophies, but they I lose a few and drop back down. When I win, it's usually because I managed to make a wall of tanks (Valkyrie, Dragon, mini Pekka) supported by the ranged units, but it's hit or miss.
I'm level 6.
My deck:
Lvl 2 Skeleton Army
Lvl 1 Baby Dragon
Lvl 7 Archers
Lvl 6 Minions
Lvl 4 Musketeer
Lvl 5 Valkyrie
Lvl 1 Balloon
Lvl 5 Mini PEKKA
Any advice please?
Use at least 1 defensive structure. I would use valk OR mini pekka, but not both. I would fit in goblins and/or spear goblins - they are always useful in a deck. I don't like skeleton army much but if it's working for you, keep it.
Thank you. I think I will swap out the skeleton army for spear goblins. Which defensive structure do you think would work? I tried out the crossbow thing, and it's awesome, but it costs a lot of elixis.
Is there any reason to use both zap and arrows, commish?
They do serve a bit different functions, so you could use them both if you like. For example, one of the best reasons to use zap is the stun effect it has. But the trend seems to be to replace arrows with zap completely. Probably the right move, as it's pretty rare the circumstance where an arrow would be significantly better than a zap. If you are facing huts often, perhaps, or a steady stream of little creatures like minions and goblins. But that doesn't seem to be in the current meta. Also, a zap won't kill a princess like arrows would, if that matters to you.
Makes sense. My dilemma right now is that my zap is level 6, whereas my arrows are level 9. Would you swap now? Or hold off until zap is leveled a few more times?
How essential is Elixir Collector? My current deck is 4.0 average cost. Should I try to squeeze a Collector somewhere in there?
Nearly uninstalled in a rage today.
My match making alately has been sooooo unlucky.
I faced sparky decks 3 times in a row. I have a sparky myself but the enemy had zap too which is essential to a good defence against it, especially as two sparkys are moving close together and I get zapped just before the shot.....
So, I decided to change my deck based on these 3 decks and went for a zap of my own taking out mini pekka. The next 3 games are against decks that feature the ever popular hog-freeze and as I was down my mini pekka I was left short with defending options...
So I went back to my old style...and came across zap decks again..
lol, this game.
Edit: I actually thought sparky needed a nerf when I first came across it, but now I have one I'm not of that opinion anymore. Players defend against so easily in the 2400+ trophy bracket. They just zap it, freeze it or spam it at just the right moment.I actually think I'm going to drop it for something else, maybe go back to the giant Skelton.
Royal giant plus sparky is almost impossible for me to stop. I don't know how to handle it. Royal giant tanks and sparky stays safe in your territory blasting whatever I put in front of the giant
Anything above 3.7 is a must have for EC imo.How essential is Elixir Collector? My current deck is 4.0 average cost. Should I try to squeeze a Collector somewhere in there?
Yuk, I'm running a Lava Hound deck at 3.8 without the EC.Anything above 3.7 is a must have for EC imo.
Royal giant plus sparky is almost impossible for me to stop. I don't know how to handle it. Royal giant tanks and sparky stays safe in your territory blasting whatever I put in front of the giant
Yuk, I'm running a Lava Hound deck at 3.8 without the EC.
I'd rather not use it, it feel like such a boring card. Dumb reason I know.
Tried this just now and got destroyed easily. All three decks I came across were heavily geared with minions, minion horde and dragons. I didn't stand a chance.
There really is so many counters to sparky to make it a viable choice IMO. It's ok as a finisher but useless before. The princess however is a fantastic little card.
There's not much skill involved at the higher levels. Its more to do with your luck on who your matched up with. I've been watching some of my matches back and both myslef and my enemy have played the cards we have perfectly, Yet I come out with the loss, simply becuase they have the perfect counter ready. (Minion horde and dragons + freeze against royal giant and sparky in this instance.).
I do like the even matches but theyre few and far between. For now it just feels like a game of paper, rock, scissors. Sometimes I have the paper to their rock and other they'll have the scissors to my paper.
Do you run wizard at all with sparky? He's the perfect counter for minion horde. Also you might consider throwing anticipatory arrows once sparky crosses the bridge if they are always playing minion horde.
I disagree with no skill being involved at the top. There's so much skill involved. You even agreed that your opponents are playing their cards perfectly. Part of the skill involved is looking at what you're constantly being countered by and changing your deck to counter that. If you're playing perfectly and being countered non stop and losing, it's time to change up your deck.
Only part I believe has no skill is legendary cards. 95% of the games I've played with 3000+ trophies, my opponent has 1 or more legendary cards. If you don't have a legendary of your own, you're at an immediate disadvantage.
Best counter to lava hound is to leave it alone and focus on the other lane. That thing is a tank but it also has a very weak attack. I just wait until my towers kill it (and sometimes my princess on the opposite lane) then arrow the pups.
A level 2 lava hound has 29 damage per second, it would take forever to take out a tower on its own.
Best thing about Elixir Collector is that it forces your opponent to attack you. It really punishes players who like to sit at full elixir waiting for your move.
Can you explain how Elixer Collector works please? Does it give you 1 extra unit of Elixer every so often? Or does it steal the Elixer from the other player?
Can you explain how Elixer Collector works please? Does it give you 1 extra unit of Elixer every so often? Or does it steal the Elixer from the other player?
It costs 5 elixir. It generates one elixir for you every 9.8 seconds and lasts 70 seconds. So you give up 5 elixir immediately for a potential 7 elixir later.
It helps for big pushes because you'll be generating elixir faster than your opponent. However when you play it, you're opponent has an immediate 5 elixir advantage so you need to be ready with defense.
It just makes elixir. If it lives its entire lifespan, you get +2 elixir advantage.
It has several purposes:
- It essentially raises your max elixir from 10, so you can do pushes that require more than that.
- If you have no good card to play and you feel that your enemy doesn't have a fast push in hand, use it.
- It minimizes "downtime". For example, placing a high cost card (eg Barb Hut) will leave you with 3 Elixir. If you had one pump, you can time and be able to pull out a 4 elix card for defense (eg. Valkyrie). If you had two pumps, you can sort of time it and have 5 Elix in hand once you place your Barb Hut so you can defend with Barbs.
I prefer the musketteer, samey hp but hits harder.Seems like the new witch is quite good, at least in the lower arenas where my alt is right now. Dropped 150 cups after dealing with her several times.
Well, I jumped on the train too and she is perfect with my lava hound
It seems I've suddenly become terrible at this. I couldn't pay for a win today. The win streaks and loss streaks happen so often that it's hard to not get annoyed.
I'm half tempted to be that douche bag that drops to -1000 trophies just so I can get a few wins.
Time to take a break, log on to open chests and play only when I need crown chest towers.
The losing streaks are absolutely brutal in this game. And I don't know why. Is it psychological? If I lose one match then I'm losing another four after that.
I'm pretty sure it's psychological and not engineered by super cell as some seem to think. The more I lose, the more it throws me off and I make mistakes which causes me to lose more and the cycle continues.
The amount of work it would take to purposefully match you against decks that counters yours would be insane and wouldn't really benefit supercell much. How would you go about determining which deck of 8/56 cards is a counter for another deck out of 8/56 cards in a similar trophy range and match them up in less than 5 seconds.
I think the biggest issue that supercell needs to address is how unfriendly the game is now for new players. The lower arenas are absolute hell and arena 3/4 are filled with lvl 7 and 8 players who are either awful or trolling. Youre trapped in those arenas for quite a while until you upgrade the cards to levels that shouldn't be needed in those arenas. I've been playing since the soft launch so I didn't have this issue, but if I had, it would've made me abandon the game.
I was in an overtime match today and both of us took down a tower at the exact same time. The game continued.
Never seen that before.
It's a shit show all the way up the ladder. I regularly face people in Arena 6 who are two levels above me
It seems I've suddenly become terrible at this. I couldn't pay for a win today. The win streaks and loss streaks happen so often that it's hard to not get annoyed.
I'm half tempted to be that douche bag that drops to -1000 trophies just so I can get a few wins.
Time to take a break, log on to open chests and play only when I need crown chest towers.