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Clothing clipping, how much does it bother you?

How much does it bother you, 1-10, 10 being the most bothered.

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Results are only viewable after voting.

Zacfoldor

Member
Clipping just solves a lot of issues and makes games easier to make. This is the perfect job for AI enhanced tools.
 

LectureMaster

Gold Member
Well, it really depends on who's wearing it.

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cormack12

Gold Member
One of those things that is super annoying and super noticeable but you also understand the extremes it would take to properly solve.

At this point I tend to look more at the designers when they allow clothes with long hair that clips through them, or cloaks etc. Or swords clipping through long clothes.
 

chakadave

Member
it is more annyoing for weapons and stuff. I think they have gotten around it with closthing by just removing clothing. See Stellar Blade and First Decent.
 
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consoul

Member
Yeah, it's not easy to solve for, but it surprises me this hasn't been high on the priority list after this many generations.

Where is the industry standard toolset (like Speedtree or better yet, dedicated hardware) to assist with this?

How many games feature a character mid screen who wears clothes and has hair? Maybe tackle this challenge instead of working out how to get one thousand shadow casting lights in frame.
 

Magic Carpet

Gold Member
I wear the mantis armor to in game job interviews in Starfield. I guess I rate it a 1 if it’s 1st person. And a 3 if it’s 3rd.
 

LordOfChaos

Member
It can be distracting. Like HFW has a mostly amazing presentation but Alloy's hair is always doing whack things like being antigrav or clipping through her outfit.
 

Skifi28

Member
I notice it, but I don't mind that much if it means extravagant cloth physics and tons of dangling bits. On the other hand, I can't stand modern games with zero cloth physics like Valhalla.
 
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saintjules

Gold Member
I was thinking about it when playing Space Marine 2 on how good of a job the capes behind the characters don't clip. At least from how I've seen it.
 

Hookshot

Member
Only really bothers me in promotional stuff, like the trailer ends on a shot of something clipping through a shoulder. Just looks cheap even if I know why it happens.
 
Pisses me off the most in Horizon. How on earth can her red free-flowing hair not get knotted and pulled to shit, with all her bows and trinkets hanging around?
 

poppabk

Cheeks Spread for Digital Only Future
It sucks, because it is usually on something that is supposed to look cool. It's hard for your new cloak to look cool when your legs clip through the back of it.
 

Fbh

Member
I notice it from time to time but I don't really give a shit.
Now sure if you have a solution that uses next to no resources and can fix it then yeah I guess devs should use it, but if it's going to take more than like a 1% performance hit then no thx.
 
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rm082e

Member
Playing Diablo IV last night.
I entered a room and one of the NPCs was slowly walking his way out of the room to the door I just came in.
I walked up to him and he walked right through my character.
I turned around and ran back through him, stopped, and he walked through me again.
:messenger_neutral:
 

RoboFu

One of the green rats
Doesn't bother me at all but I've done slot of 3d programming so I have a better idea of what's going on. It's not that every polygon has its own collision. That would never work today. Some games use collision box's and some uses point systems where they only calculate a point for a cloth " bend "
 

Wildebeest

Member
This is a bad and fallen world. Some things you just have to live with and not wear yourself down getting angry about, no matter how much they break your heart.
 

Mr Hyde

Member
Voted a 9. Extremely annoying and breaks immersion for me. I don't use armor if the cape or hair clips through the shield or sword, no matter how cool the armor looks. Very noticeable in Souls games.
 

GudOlRub

Member
Depends on the situation, one game I distinctly remember annoying the shit out of me was AC3 while riding horses as Haytham. Shit like that is really annoying...
Whenever they manage to physicalize every flexible asset individually and realistically in gaming will be a good day. Seems like the next step will be hair going by Dragon Age and GTA 6's trailers.

 

Closer

Member
I hate it but I'm used to it by now. That's partly why I hate photorealistic presentation. Most games never get it right.
 

Lorianus

Member
Depends on the budget of the game.
AAA 200 mil production ?, yasuke's katana clipping through the sheath is wtf.

Clipping hair and clothing in a Falcom jrpg thats technically a AA production ?, i dont care.
 

Warnen

Don't pass gaas, it is your Destiny!
Can’t stand it, will use worse shit just not to have it happen. 10+
 

Bombolone

Gold Member
I put it at an 8.
Proper simulation (cloth, water, hair, physics) was the direction I wanted the industry to go in around the ps3 era.
The game can look like an ue5 showcase. Gamey animation will always ruin that immersion.
Give me ps4 level graphics but make it feel alive.
As a kid I dreamed of playing a game that looked like Cowboy Bebop, GiTS, Akira.
Realistic graphics bore me. I’m aware and impressed because I know it’s a technical feat but once the cracks show the illusion is over… and there are, atm, many cracks.
 

Esca

Member
Don't like but I get why it is there.

I really hate it with hair. Some games are getting better now about the hair not clipping. I tend to choose hairstyles that didn't go below certain lengths due to it
 

M1chl

Currently Gif and Meme Champion
A lot personally, but on such uneven and dynamic surface collision sucks a lot of resources
 
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