COD 4 Beta Thread

CitizenCope said:
Do you guys shoot from the hip or aim down your sights?
Besides Sniper and Shotti I can't really see anything once I start shooting.
I'm about a 1/1 kill death ratio right now but have had far better success in all the other COD's.
Anyone else have this problem? I get someone in my sights I start shooting if the first 2 shots don't kill him forget about it. Between the recoil and the scopes I can't see shit.
I repeat this excludes Sotti and sniper where I don't have this issue.

BTW I went into one game with a light machine gun and did NOT have steady hand. Tried shooting a guy from the hip 10 feet away as he was facing the other way, it must have taken over 20 shots. Not calling it lag I'm calling it WTF?

Well the Red Dot scope gives you the most screen real estate while aiming down the sight I use that on the M4, M16, M5 and the Saw LMG everything else (thats in the beta) I use the normal sights as they are less obtrusive.

I only shoot from the hip at mid to close range. Mid range my initial shots are from the hip then I zoom in to finish. Close up I fire from the hip exclusively. Trying to fire from the hip long range will just result in you missing all but a few of your shots due to the larger bullet spread you get.
 
Once more for the new page.......

Sweeeeet!

fourzerotwo said:
Beta Update: Level Increase Inbound

Hey Everyone --

Friday morning at 10 am PDT (1 pm EST) we’re going to be increasing the Rank level cap to Level 16. This is going to allow you to rank up and unlock more weapons, more perks, and more features; including Clan Tags (lv. 12). This is the first of several level increases we’re going to do throughout the beta, so keep playing, and I'll keep you informed of incoming updates. Thanks to everyone currently playing for the tremendous amount of feedback we’ve been receiving; Keep sending it, and we’ll see you online!
 
JB1981 said:
it has bullet lag and hit detection issues, same as every other p2p game on xbox live or any other service. unless they do something drastic to the netcode, international play is a total no-go for this game. the lag is gears of war-level bad at times.
Aw, say it ain't so. I just got my UK beta key.
 
Andokuky said:
I've stumbled into rooms and been pitted against parties of 4-6 clan members while I am alone or only with a couple buddies too many times to believe any of that. If you know the map you're on and know strategy and use it well, you can wipe the floor with people. If you mindlessly run around and use no teamwork you will lose.

sure, teamwork helps, but it's loose teamwork.

like there's 40 seconds of silence and then... "oh there's one in the creek..."

in halo 2 it's like "br2 br1 library s2 1 shot go go go lift elbow i got him throw up the flag under glass omg i can't breathe fuck fuck fuck snipe br3"
 
sixthsubset said:
sure, teamwork helps, but it's loose teamwork.

like there's 40 seconds of silence and then... "oh there's one in the creek..."

in halo 2 it's like "br2 br1 library s2 1 shot go go go lift elbow i got him throw up the flag under glass omg i can't breathe fuck fuck fuck snipe br3"
Well, in the Halo 3 beta it was hit or miss on whether people said anything at all. I guess the final game will be like that...

See what I did there? It's not the game, it's who you play with.
 
I do hope that any points earned after we got the current level cap will count towards the new cap. If not, well, it'll still be fun being able to level up again.
 
LJ11 said:
I don't understand why they made Clan Tags are unlockable, they should be there from the start.
NO! You must UNLOCK clan tags, you are too noob to get people to help you before level 16! Stop being such a retard!! I hope you get banned.
 
Geoff9920 said:
Well, in the Halo 3 beta it was hit or miss on whether people said anything at all. I guess the final game will be like that...

See what I did there? It's not the game, it's who you play with.

i'm talking about how i play. i'm pretty competitive, like not random matchmaking on xbl; more like getting a team together and going to lan tourneys. i like games that are conducive to higher level competitive play, and cod4 isn't really doing that for me atm.

but if played casually it's great fun, i agree. i really only use c4 and knife anymore since shooting people doesn't feel real satisfying, and it's a blast
 
Good playing with you guys tonight I had a few good games in there. I was lagging in the very first game we played. Mmarsu and ToyMachine for FPS players of 2007. We owned Shadowrun and now we're owning CoD4. Halo 3 left to pwn!
 
bounchfx said:
are you guys sure that it has nothing to do with a sort of conefire? you try aiming an automatic weapon and holding the trigger and see how accurate you are.

for those that don't realize: Just because your reticle is on the target does not guarantee a hit, this is why it is best to burst fire (improves accuracy) and also why the targeting reticle is so big when you are moving.

well i especially have problems with the sniper rifles...not as much with my mp5. but yeah id sneak up on another sniper, shoot 4 times right into his back at point blank range, and he wouldnt die. this happened more than a few times over many different games. regular sniping is bad enough, i have to lead my target with the shot because a dead on hit wont affect them.
 
Just a heads-up, but no one is being banned for using the glitch to get into the beta.

Major Nelson is reporting that the rumor is false drek made up by Xbox-scene.
 
bounchfx said:
are you guys sure that it has nothing to do with a sort of conefire? you try aiming an automatic weapon and holding the trigger and see how accurate you are.

for those that don't realize: Just because your reticle is on the target does not guarantee a hit, this is why it is best to burst fire (improves accuracy) and also why the targeting reticle is so big when you are moving.

There's something I've been wondering. I've always thought that if you're looking down the iron sights of your gun and you open fire, that the gun recoil should cause your sights to move in whatever amount is appropriate for the gun. What I worry is happening is that the sights don't move, but there's sort of an invisible crosshair that is expanding causing your gun to fire in a direction that it is not pointing, which makes no sense.

I may be having some trouble explaining this, but essentially I think that when you are looking down the sights, that should be exactly where your gun is pointing. Obviously inherent inaccuracy in the gun has an effect, but where the sight is aiming should be where it deviates from. Inaccuracy due to sustained fire should be shown by your sights jumping wildly if you hold the trigger down.

Anyway, does COD4 work like this?
 
sixthsubset said:
i'm talking about how i play. i'm pretty competitive, like not random matchmaking on xbl; more like getting a team together and going to lan tourneys. i like games that are conducive to higher level competitive play, and cod4 isn't really doing that for me atm.

but if played casually it's great fun, i agree. i really only use c4 and knife anymore since shooting people doesn't feel real satisfying, and it's a blast

Like someone else said, depends solely upon who you play with. Some games I play and I am one of 3 people with a mic. Other times everyone is talking and yelling out positions and asking about UAV and air strikes etc etc.
 
Andokuky said:
Like someone else said, depends solely upon who you play with. Some games I play and I am one of 3 people with a mic. Other times everyone is talking and yelling out positions and asking about UAV and air strikes etc etc.

that's not what i mean. i'm saying the game isn't designed well to accommodate teamwork, no matter if you've got random kids playing together or two great clans. it feels really really dry and pointless to me compared to h2.
 
sixthsubset said:
that's not what i mean. i'm saying the game isn't designed well to accommodate teamwork, no matter if you've got random kids playing together or two great clans. it feels really really dry and pointless to me compared to h2.

I think you'd only be saying this if you haven't played with a regular team that communicates. Try to stay out of TDM/FFA pubs, party up with 2 friends and join on Team Tactical. See what you think :)
 
I just played with the worst moron ever..GT = Hak Mel Gibson

Jezus that dude called me an asian, constantly said shut the fuck up, and was just an overall idiot :lol

I was like

ZOMG-2.gif
 
DKo5 said:
I think you'd only be saying this if you haven't played with a regular team that communicates. Try to stay out of TDM/FFA pubs, party up with 2 friends and join on Team Tactical. See what you think :)

i only play with a team

i don't think anybody'll understand what i'm saying unless they've played h2 mlg on a team and scrimmed alot anyways, so i'll shutup
 
PedroLumpy said:
There's something I've been wondering. I've always thought that if you're looking down the iron sights of your gun and you open fire, that the gun recoil should cause your sights to move in whatever amount is appropriate for the gun. What I worry is happening is that the sights don't move, but there's sort of an invisible crosshair that is expanding causing your gun to fire in a direction that it is not pointing, which makes no sense.

I may be having some trouble explaining this, but essentially I think that when you are looking down the sights, that should be exactly where your gun is pointing. Obviously inherent inaccuracy in the gun has an effect, but where the sight is aiming should be where it deviates from. Inaccuracy due to sustained fire should be shown by your sights jumping wildly if you hold the trigger down.

Anyway, does COD4 work like this?


Pedro, COD4 does not work in the matter described ala Rainbow 6, which is sad because I love that method. There needs to be a substantial amount of "up recoil" then what is currently implemented, and lose the auto lock on notifier too.
 
based on what they give us right now, we'll get the Mini Uzi at level 13, M1911 Colt.45 at level 16 and Bombsquad perk at level 14. Nothing impressive :(
 
Treo360 said:
Pedro, COD4 does not work in the matter described ala Rainbow 6, which is sad because I love that method. There needs to be a substantial amount of "up recoil" then what is currently implemented, and lose the auto lock on notifier too.

Misfortunate, but thanks for the info.

Yeah in R6 Vegas (can't remember older R6's) was very clear in that respect. Fire off a couple rounds with an assault rifle while looking down the scope, and the thing would really jump.
 
Shake Appeal said:
Aw, say it ain't so. I just got my UK beta key.

Well in around 4 games 2 of them are with UK and Aussie people (best pings for me), but even against people from the US the network code although requires abit of work, has been one of the better ones on the 360.
 
Edwood said:
Yup, you're one of those campers that lie down waiting for someone come by.

negative.

lying down is stupid and useless. how many people have you just walked up on lying down and watched them try to turn but they can't cuz they are in a corner lol. Easy kill.

by camp i mean get in a house and wait. It's less camping and more being smart. With a shotgun you can't be running around in the open. All the kills gotta be close and real close and the prime areas to get that kind of intimacy is in buildings and areas just outside of buildings. So by camping what i'm doing is roaming around the house looking for anybody who dares to come inside.

best part about running around for my style of camping is people who sneak up behind you. In my experience the vast majority of johns wanna poke me in the booty instead of shoot me like a man. I kill so many people with their failed backstabs it's FUNNY.
 
Andokuky said:
No one is trying to explain to you how to win. You say you're hitting people 3 or 4 times, I am just trying to give you pointers to kill them.




I use the shotty with the grip, extreme conditioning and deep impact? Is deep impact the one for extra bullet damage? Using that one sometimes it only takes one well aimed shot even at medium range to bring them down. I was using that and last stand but I think LS is a waste of time so I tried the extreme conditioning and it makes a world of difference.

stopping power gives you the damage.

I'm not too sold on it's effectiveness with the shotty. I DO notice more encounters where i'm hitting people twice w/out it, but if my aim is true enough (and less people are running around with juggernaut) i can get 1 hit kills more often than not. So i go with juggernaut, which is more useful when i'm trying my luck on overgrown. It really helps when i have to get close on stalemates.
 
sixthsubset said:
i only play with a team

i don't think anybody'll understand what i'm saying unless they've played h2 mlg on a team and scrimmed alot anyways, so i'll shutup

No no no! That type of feedback is important. Please don't stop.

I come from a very competitive heavy background, more on the PC side of things (although I did compete in the WCG for Halo back in the day), so I understand where you're coming from.

I've just been playing the game for a long time now, and there are a ton of little nuances and skills to develop in the game - including a working team relationship (VERY big part of doing well in the game). Around the office there's a group of us that are pretty much head and shoulders above any one else when we team up and communicate. Put any of us in an FFA or random TDM w/o voice comm and we're maybe just slightly better than the rest.

Plus, you're not dealing with all the perks, weapons, maps, gametypes, options, etc. I'd really like for guys like you to give the game a try and try thinking of things differently. Assign a role to each person, customizing their class based upon their objective. Again, you're a bit limited in the beta, but there's a lot of stuff you as a team can accomplish just based off your classes...

... anyways, I'll stop rambling.

Whats your gamertag, btw?
 
PedroLumpy said:
There's something I've been wondering. I've always thought that if you're looking down the iron sights of your gun and you open fire, that the gun recoil should cause your sights to move in whatever amount is appropriate for the gun. What I worry is happening is that the sights don't move, but there's sort of an invisible crosshair that is expanding causing your gun to fire in a direction that it is not pointing, which makes no sense.

I may be having some trouble explaining this, but essentially I think that when you are looking down the sights, that should be exactly where your gun is pointing. Obviously inherent inaccuracy in the gun has an effect, but where the sight is aiming should be where it deviates from. Inaccuracy due to sustained fire should be shown by your sights jumping wildly if you hold the trigger down.

Anyway, does COD4 work like this?

Where your iron-sight (or scope) is pointed is where your shot will land. We don't use a cone of fire.
 
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