Maybe I'm in the minority, but this feels like a Typical Treyarch Call of Duty....
How did this get the priase for the single player game? I've always judged COD games on how they play in Veteran, every Infinity Ward Developed game has been hard but you never felt you were up against cheating game design, for instance you could take things slow in MW 1 & 2, and the enemy seemed to have some kind of fear for their lives, as they would duck behind cover and RELOAD - does the enemy ever reload in this game?
Most levels feel the same, walk into a room and the enemy stand in line firing an endless supply of bullets, this game doesn't feel much about skill more about running to invisible check points to stop enemy's spawning.
I want a challenge but on the harder difficulties this is ridiculous, Treyarch don't seem to know how to make a game challenging without being cheap, there's no intelligence here.
Black Ops & Covert Ops - My A'se! for example, there's a level, you go to great lengths to get into the building without being detected, so why as soon as you get in there GO LOUD? why not stay Covert? It's like they want the loudest COD with the highest bullet count.
And Squad AI, can they not see the enemy when standing next to them?, or when they run passed them?