boredofcanada said:do we get new contracts as time goes by? im a little confused about the new contract thing.
It feels like that due to latency, when you are the host they will drop without any questions asked after a quick squeeze of the trigger, however off host you will have a slight delay between your shot registering which gives the feeling that you need to use half a clip to kill someone, this is one of the worst online problems with black ops.h0pper said:on my part of the games? I've noticed the aiming is not very smooth. but, that's not due to me. I've played about 12 hours of MP and my k:d is still about 1.88 in TDM. I don't remember CoD games being this ridiculous. 3-5 hits used to do the trick, now I feel like it's 7-10.
Yes, it was.h0pper said:joke post?
That probably explains it to often I jump a guy from behind, pump 3-5 shots into him and only to have him run disappear around a corner. I know my connection can't be that bad since I am often pick as host in MW2.Diablohead said:It feels like that due to latency, when you are the host they will drop without any questions asked after a quick squeeze of the trigger, however off host you will have a slight delay between your shot registering which gives the feeling that you need to use half a clip to kill someone, this is one of the worst online problems with black ops.
Client side hit detection would make you feel like the host all the time and it would work wonders, who knows why treyarch use the host side method in a game so fast paced like cod.
Epic games realised this with their last patch to gears 2, it changed the shotgun to client side hit for the most part and it helped a ton even though it still had lag for the enemy to actually visually drop after a shot, your bullets would appear instantly and do damage no questions asked.
h0pper said:on my part of the games? I've noticed the aiming is not very smooth. but, that's not due to me. I've played about 12 hours of MP and my k:d is still about 1.88 in TDM. I don't remember CoD games being this ridiculous. 3-5 hits used to do the trick, now I feel like it's 7-10.
h0pper said:anyone notice in PC mp it takes an entire clip to kill someone? this has to be a lag issue, right? ...please........
I've had no issues like that at all. Ironicly the only thing working correctly for me on the PC version is the hit reg.
This is impossible unless you have zero latency.Diablohead said:Epic games realised this with their last patch to gears 2, it changed the shotgun to client side hit for the most part and it helped a ton even though it still had lag for the enemy to actually visually drop after a shot, your bullets would appear instantly and do damage no questions asked.
Think, I saw one person try using a shotgun, and shortly switched in lvl 30 of playing. Its understandable since maps are pretty big with multiple entry points. You can't just camp in a corner and shoot someone running by.backflip10019 said:So, has anyone actually used any of the shotguns yet? How does the range/strength compare to those in MW2 (not the 1887s)?
Yeah, I feel like they would be completely ineffective in this game. I'm happy that people haven't really been using them.knitoe said:Think, I saw one person try using a shotgun, and shortly switched in lvl 30 of playing. Its understandable since maps are pretty big with multiple entry points. You can't just camp in a corner and shoot someone running by.
backflip10019 said:So, has anyone actually used any of the shotguns yet? How does the range/strength compare to those in MW2 (not the 1887s)?
Weenerz said:Though the one round I had with 26k xp definitely helped.
Loxley said:Speaking of shotguns, has anyone tried the Stakeout? It's the only other shotgun I currently have access to outside of the Olympia, and was wondering if I should even bother picking it up or should just wait until I have access to the SPAS-12.
_Alkaline_ said:Assault is a banned word as well. I have no idea why.
Danne-Danger said:Get to the harpoon!
Wait for the right moment!
Get to the harpoon!
Wait for the right moment!
Get to the harpoon!
Wait for the right moment!
backflip10019 said:You're grammar is abysmal.
:lolcdyhybrid said:Oh you. I was too busy unloading entire mags of LMG bullets into enemies and then dying to a single pistol bullet when they turn around to proofread -.-
backflip10019 said:You're grammar is abysmal.
Yeah I had to look it up just now. Even worse is, they block the fucking door back into the house with an invisible wall, prime example of typical shitty "CoD Simon says"-gamedesign, absolutely horrid stuff.RedStep said:That section was fucking awful (mini-rant: Treyarch has no idea how to tell the player what they're actually supposed to do).
If you're still stuck there:.Fire it at the gunner door
The hit detection is horrible, even with excellent connections from every player. I've gotten 5 hit markers with what should be a 2 hit kill M14, just to have them keep running along.johnFkennedy said:The hit detection is my biggest gripe with the multiplayer right now. There are just way too many moments where my face lights up because I feel like I have the drop on the enemy, but I wind up getting 3-4 hitmarkers and before eating it myself. I'm not saying I'm the best shot in the world, but in previous CODs, and most other online shooters, when I have the drop on a dude I usually win that gunfight. This is not the case in Blops. Connection seems to play a much larger role in this game than any other one in the series' past. In Modern Warfare 2 if you had a 3 bar connection and you were up against a group of 4 bars(god I wish they'd use actual ping numbers) you were at a disadvantage, but it was manageable. In Blops if you have a 3 bar connection, unless you're playing extremely cautiously and only shooting fools out of a window that gives you plenty of height, then prepare to eat lead over and over again. Running and gunning and doing well is impossible in this game on a 3 bar.
Other gripes:
-The guns all feel very similar and once you unlock the few that feel good in your hands then there's no reason to spend any more cod points on weaponry, therefore making the whole cod economy thing feel like a tacked on gimmick.
- The spawns. Oh god the spawns. Especially in objective games, the spawns in this game can be dreadful. I played in a ctf lobby last night where 5 times in a row I spawned literally in front of the enemy's crosshairs. I'm not exaggerating. This coupled with the 15 second respawn timer drove me nuts!
/rant
I loved my SPAS in MW2 but I find it useless in Black Ops. It takes up the whole screen so unless you are planning on just running around doing hipfire with steadyaim its quite useless.Loxley said:Speaking of shotguns, has anyone tried the Stakeout? It's the only other shotgun I currently have access to outside of the Olympia, and was wondering if I should even bother picking it up or should just wait until I have access to the SPAS-12.
RS4- said:If I abuse that dive shit, I'd be even better!
True but as it stands client side bullets would do the world of good in a cod game. I suppose doing this however would being up the moments where you kill each other like what happens in halo and gears.poppabk said:This is impossible unless you have zero latency.
Ballistik said:
Ballistik said:
KoruptData said:PS3 version here. Not having much of the problems some of you all are having, meaning its been fun. Only thing so far is if I'm party leader and I get my friends in my party, ill go into a game and everything is normal. Were all blue on the map. The very next game were all still in the same game but no longer in a party.
Colors a few designs A LOTMik2121 said:For all of you with the sight designs and colors unlocked.. are there many?
I wanna get a pink heart or something like that, is that doable? I think it would be great to go around with such a weapon
Also how expensive are the designs and colors?