Diablohead
Member
It's under the wager playlistm0ngo said:What!? That's insane. :lol
Guys how do you select the one in the chamber game type? Can't see it anywhere.
It's under the wager playlistm0ngo said:What!? That's insane. :lol
Guys how do you select the one in the chamber game type? Can't see it anywhere.
Got any games recorded? I'd love to see some of that in action.Shogun PaiN said:Me and my group of friends pretty much win 99% of our games every night by using positional control and good communication. We also regularly win Team tactical Domination matches despite being 3v4 by using the same tactics.
Running and gunning only gets you so far against a decent set of players.
Diablohead said:It's under the wager playlist
Having a lot of troubling grasping the severity of how wrong you are.NullPointer said:Got any games recorded? I'd love to see some of that in action.
But I'm not saying its impossible to use positional control, just that the level design and weapon handling seems to favor run and gun and short engagement distances.
iNvidious01 said:my advice would be not to waste tier 3 on ninja because you dont actually need it, just run around normally and no one will hear you anyway - its a bug right now, i guess they wanted to reduce sound hoaring but now someone can jump behind you and you wont hear them. the only thing ninja currently does is eliminate the sound you hear
Ak47 is amazing. I've been buying every gun to try and find my go to, and it's easily the ak. I feel it's hands down the best in the game. One class with a silencer and another with extended mags. I use the ak for medium and and small maps, and bust out the m16 for big maps. It's funny how I was excited for the new guns in the game but I end up using my old reliable loadouts from cod4.DMeisterJ said:Finally got my AK47! <3
I need no other weapon.
iNvidious01 said:my advice would be not to waste tier 3 on ninja because you dont actually need it, just run around normally and no one will hear you anyway - its a bug right now, i guess they wanted to reduce sound hoaring but now someone can jump behind you and you wont hear them. the only thing ninja currently does is eliminate the sound you hear
Claymores. You're pretty much guaranteed a kill with them.Loxley said:What equipment have you guys been using? I'm rank 22 right now and have yet to buy any since I can't figure out which of the bunch would be the most useful :lol
Loxley said:What equipment have you guys been using? I'm rank 22 right now and have yet to buy any since I can't figure out which of the bunch would be the most useful :lol
Loxley said:What equipment have you guys been using? I'm rank 22 right now and have yet to buy any since I can't figure out which of the bunch would be the most useful :lol
As far as equipment, last night I used cod points for the claymore. That seems to be one of the best things you could equip in that slot, imo. I love how you can pick it up off the ground and reposition it or put it somewhere else completely.Loxley said:What equipment have you guys been using? I'm rank 22 right now and have yet to buy any since I can't figure out which of the bunch would be the most useful :lol
Dunno but I definitely hope it's a bug or a design decision that they will re-think.. :/LabouredSubterfuge said:Is it confirmed that the almost complete lack of sound for footsteps is a bug and not a design decision?
VaLiancY said:Claymores with Decoy Grenades. :lol
it's not pretty easy. it's unfair and frustrating.ExtraKr1spy said:Just beat it on Veteran. Pretty easy with a few really fucking annoying areas.
-AI is fucking awful. They run by enemies all the time and don't even shoot at them.
-About the same difficulty as MW2
-First Vietnam level was awful. Awful AI and infinite respawning enemies made it even worse. Fucking Napalm drums...
-The end of the Kowloon mission made me want to throw my controller.
-Story was okay.
I really hope it's a bug because ninja is useless now. If it isn't a bug, why did they even include ninja as a perk?LabouredSubterfuge said:Is it confirmed that the almost complete lack of sound for footsteps is a bug and not a design decision?
backflip10019 said:Claymores. You're pretty much guaranteed a kill with them.
Hey that's fine. I'm only a casual player with COD games so I'll defer to the pros, but that's how it seemed to me from a few days of play._Bro said:Having a lot of troubling grasping the severity of how wrong you are.
Shogun PaiN said:Me and my group of friends pretty much win 99% of our games every night by using positional control and good communication. We also regularly win Team tactical Domination matches despite being 3v4 by using the same tactics.
Running and gunning only gets you so far against a decent set of players.
camping is a tactic that gives you few kills. But it's just a tactic. One that i damn to hell on a regular basis, but still...ImperialConquest said:Camping?
:lol
Two of my fav maps :lol :lolLoxley said:So map wise, thus far I'm digging Array, WMD, Jungle (except in Dom...ugh...), and Villa.
Firing Range, Havana, and Summit on the other hand, can all go stick a fork in a toaster.
That's true, though the real benefit of claymores is being able to place them and turn your back on them. You also don't have to actively detonate them which is another good thing.kyo_daikun said:I do love claymores but I think C4 would be better seeing as you get 2 of them.
Loxley said:So map wise, thus far I'm digging Array, WMD, Jungle (except in Dom...ugh...), and Villa.
Firing Range, Havana, and Summit on the other hand, can all go stick a fork in a toaster.
cameltoe said:I dig almost all of them....(Nuketown for TDM/FFA is great but not for anything else)
ImperialConquest said:Camping?
:lol
Red Blaster said:Firing Range will be awesome once they fix the spawns.
LabouredSubterfuge said:Is it confirmed that the almost complete lack of sound for footsteps is a bug and not a design decision?
Mik2121 said:FUCK!
I was having an awesome match. I was at 12 kills / 0 death, with 4 of those kills made by the helicopter I just called. Then as soon as I'm about to kill the 9th guy so I can call in the Chopper Gunner, the 'Host Migration' thing shows up, takes about 30 secs to load and then when the game starts, it shows up again, takes some 40 or 50 seconds to load and it takes me back to the menu with a connection error.
Treyarch fix this shitty connection SOON because it's killing the game more so than the spawn issues..
DrBo42 said:Dive, spray. Tube, dive, spray. I see an enemy, dive, spray. Is this what people like now? Ugh.
No way, one claymore is perfectly fine. If anything they need to add a delay to the Claymore so you can plant it as you die and kill someone right away.kyo_daikun said:Tubing is rare now thank god, equipment wise they definetly need to give you an extra claymore or make it so scavenger refills them.
kyo_daikun said:Tubing is rare now thank god, equipment wise they definetly need to give you an extra claymore or make it so scavenger refills them.
Rubenov said:Guys I can hear enemy footsteps (PC). They aren't as loud as previous games but I've stood still and listened to the enemy players approach.
Mik2121 said:FUCK!
I was having an awesome match. I was at 12 kills / 0 death, with 4 of those kills made by the helicopter I just called. Then as soon as I'm about to kill the 9th guy so I can call in the Chopper Gunner, the 'Host Migration' thing shows up, takes about 30 secs to load and then when the game starts, it shows up again, takes some 40 or 50 seconds to load and it takes me back to the menu with a connection error.
Treyarch fix this shitty connection SOON because it's killing the game more so than the spawn issues..
Hell no. One claymore is perfectly fine as is.kyo_daikun said:Tubing is rare now thank god, equipment wise they definetly need to give you an extra claymore or make it so scavenger refills them.
kyo_daikun said:Tubing is rare now thank god, equipment wise they definetly need to give you an extra claymore or make it so scavenger refills them.
I agree about it on the radar. It could also stop if the pilot is killed or be disabled by the jammer.henhowc said:I just died like 5 times in a row due to RC car build-up. :lol
Am I just being a whiner or does anyone else think the RC Car would be better balanced if it showed up as a blip on the radar (similar to U/AV)?
m0ngo said:I'd have to agree, think I've only been tubed once or twice so far. Fucking knife warping on the other hand... :/
henhowc said:I just died like 5 times in a row due to RC car build-up. :lol
Am I just being a whiner or does anyone else think the RC Car would be better balanced if it showed up as a blip on the radar (similar to U/AV)?
Thnikkaman said:I agree about it on the radar. It could also stop if the pilot is killed or be disabled by the jammer.