PoweredBySoy said:
Agree. Actually, I just wrote this on a different forum.
After finally completing Flak Jacket Pro last night (HALLELUJAH!) I decided to play the game... differently. To play like all those bastards that keep killing me. So I equipped an SMG along with Lightweight, Steady Aim and Marathon, and as I expected it's pretty much god mode. This game highly favors speed. Spray from the hip and keep running, spray and run, spray and run, and watch the enemy fall like flies. The maps are just so complex, with so many alleys, nooks and crannies, that the majority of the time you'll end up flanking some poor dude. If you're standing still, you're most likely in a position with a number of different entry points - and you can't keep an eye on them all. So if you become the speed demon, you hardly ever get flanked and are most often the one to get the drop. In a way, you're entering the engagement on your terms. That's how I see it anyways, and I suppose map design is more to blame than the game itself. And it's kind of a shame, because it's not exactly how I want to play multiplayer.
S&D helps alleviate this somewhat though, since from the start of the round you at least know the direction from which the enemy will be coming.
You've got to be kidding me. People dislike run and gunning? Running and gunning takes more skill to do effectively. It is more fun and exciting. It is less "cheap." And it is definitely not god mode. I mean, seriously. Run and gun against anyone that's good. You'll lose pretty much 100% of the time. Or, play against any competitive non run and gun team with your run and gun class. You'll lose pretty much 100% of the time. It takes skill, accuracy, reactions, etc.
This game doesn't favor speed and doesn't have complex maps. The only reason you keep flanking people over and over is because the spawns in this game suck. It's more than likely not because you're running and gunning, unless you're an experienced runner and gunner. If I go up in a building with an assault rifle and a motion sensor. There is pretty much nothing one person can do to knock me out of there unless they throw a grenade up there. Motion sensor will detect you and ARs go even with SMGs at CQC. Considering I know you're coming, I have the heads up and you will most likely die. If you're outside, ARs beat SMGs because of accuracy and plus since I have the height advantage, you're forced to expose yourself.
The maps do have multiple entry points, but that's only to deter campers. I'm sorry that you can't close off your one entrance with a claymore and then snipe everyone for the rest of the match. The motion sensor is the BlOps version (watching multiple entrance points), but forces you to actually shoot the opponent now.
If you're a "speed demon" constantly running and gunning, you have to make decisions based on where you think the opponent is. However you try to flank them (which is what experienced runners and gunners do), you have to realize that you're always leaving YOUR flank open for the opponent who happened to be behind you or who happens to spawn behind you (since you have to go through the enemy spawn to flank them).
If you don't want to play like this, don't. I don't understand how any person that knows how to effectively hold a position is getting killed by people running and gunning. Wear ghost, use a silencer. Move positions frequently. Always be ready to engage. At the very least, have a motion sensor out to detect people closing in on you. Claymores won't work because they're really easy to see and only cover one of the potential entrances. Otherwise, just stick to an objective based game like S&D or something else and defend the objective.
Running and gunning isn't easy and it's not overpowered in this game. And this is coming from a guy that was in one of the most anti-run-and-gun clans in CoD4. If you read our feedback, it's pretty much everyone complaining about how much we hold our positions/side of the maps (i.e. camp).