I haven't really run into any spawn problems in this game except for in Nuketown.Dilly said:What the fuck, how did Treyarch even think that these spawnpoints were any good?
taku said:I haven't really run into any spawn problems in this game except for in Nuketown.
I have however been experiencing a shit load of stuttering/crashes/freezes ever since I got the game. God damn it, it's so frustrating!
I don't get why people are picking on Treyarch specifically for the bad spawn points. It's not like spawns weren't a big issue in MW2. Learn to anticipate spawn points. If your team is encroaching on the other team's side of the map, the other team will start to spawn behind you. Anticipate it and you'll have no problem. Or equip Hardline and Spy Plane and, if you're a good player, you'll have one up the whole match.Dilly said:I shouldn't be getting shot at 5 seconds after spawning and I shouldn't be able to kill people 5 seconds after I spawned.
McBacon said:A little under 10 hours a day, every day since launch.
O_O
Seriously? It doesn't matter where your team is at. Even if the opposing team is on their side and you're on your side, the other team can still spawn behind you. They messed up the spawn points; there's no use defending it.backflip10019 said:I don't get why people are picking on Treyarch specifically for the bad spawn points. It's not like spawns weren't a big issue in MW2. Learn to anticipate spawn points. If your team is encroaching on the other team's side of the map, the other team will start to spawn behind you. Anticipate it and you'll have no problem. Or equip Hardline and Spy Plane and, if you're a good player, you'll have one up the whole match.
kamspy said:I'm almost convinced the scopes and red dots nerf gun damage.
WTF. With iron sights, people go down real easy. Through a red dot or a reflex it's like I'm shootings peas.
I'm pretty sure it's all in my head, but what the fuck? Anyone else have this problem?
kamspy said:I'm almost convinced the scopes and red dots nerf gun damage.
WTF. With iron sights, people go down real easy. Through a red dot or a reflex it's like I'm shootings peas.
I'm pretty sure it's all in my head, but what the fuck? Anyone else have this problem?
AcciDante said:RC Cars and exploding crossbows are so obnoxious in objective modes.
Amazing ahaha!Funky Functionality said:That weapon/perk info is extremely helpful. Thank you!
Also, this tomahawk kill from the official forums is absolutely ridiculous:
http://www.youtube.com/watch?v=ZJNuQJxFBNA
So random. :lol
-viper- said:I'm playing the game on Hardened and the A.I. feels like such cheap bullshit. Fucking respawning autoaim sniping cunts.
http://www.callofduty.com/board/viewtopic.php?f=70&t=325471&p=3852249Just a quick one as I'm flying back to the States today and need to leave the hotel soon.
I am reasonably happy with the gun tuning. I am still thinking about the G11, maybe the AK74. But, we don't have any SHORT term plans to change anything (i.e., in this first update - it's already in test and nothing can be added to it).
None of us are terribly happy with the amount of lag people are experiencing. The first console update takes steps to improve matchmaking and host selection. I'm also planning on having a conversation with our CTO and IT people about some networking changes we can make that will better allow us and QA to simulate the Internet conditions that you play under typically. For all of our efforts here to run that simulation, it clearly wasn't enough.
David 'Vahn' Vonderhaar
Dresden said:Sounds like the G11 and the AK74u might get 'balanced' soon:
http://www.callofduty.com/board/viewtopic.php?f=70&t=325471&p=3852249
I think the AK74u is fine--just give it some more recoil. As for the G11, just make it more in line with the M16's spread and speed and it should be good to go. Right now it's like a laser rifle.
Pretty much. It is what it is though, and at least Treyarch has been up-front about the things they're up to.Alienshogun said:I can't help but say it; if they only had done a public beta...(regarding the lag, not the guns).
Dresden said:Pretty much. It is what it is though, and at least Treyarch has been up-front about the things they're up to.
Dresden said:Sounds like the G11 and the AK74u might get 'balanced' soon:
http://www.callofduty.com/board/viewtopic.php?f=70&t=325471&p=3852249
I think the AK74u is fine--just give it some more recoil. As for the G11, just make it more in line with the M16's spread and speed and it should be good to go. Right now it's like a laser rifle.
yes, I keep getting disconnectedbolbronx said:Anybody else having problems connecting to servers?
Pc, by the way
Dartastic said:
Awwww.
Rated-Rsuperstar said:What the heck is going on in this clip? It has to be lag or is the hit detection really that bad at times.
http://www.youtube.com/watch?v=KcVe0eMBjSE&feature=player_embedded#
tsigo said:Did they completely remove the "NAT Type" information or is it hidden somewhere?
Rated-Rsuperstar said:What the heck is going on in this clip? It has to be lag or is the hit detection really that bad at times.
http://www.youtube.com/watch?v=KcVe0eMBjSE&feature=player_embedded#
LeMaximilian said:
The last three games I got into last night were in progress and nearly over. I guess it's possible that the game started without full teams, though...tsigo said:Notice how your team never went back up to 8 players after people left? In-progress matchmaking is broken.
tsigo said:Notice how your team never went back up to 8 players after people left? In-progress matchmaking is broken.
Tiduz said:http://www.youtube.com/watch?v=yZVtl7uoNuk&feature=sub
jesus christ?
what the fuck is with cod and all the hacks, this shit is shamefull
I am reasonably happy with the gun tuning. I am still thinking about the G11, maybe the AK74. But, we don't have any SHORT term plans to change anything (i.e., in this first update - it's already in test and nothing can be added to it).
None of us are terribly happy with the amount of lag people are experiencing. The first console update takes steps to improve matchmaking and host selection. I'm also planning on having a conversation with our CTO and IT people about some networking changes we can make that will better allow us and QA to simulate the Internet conditions that you play under typically. For all of our efforts here to run that simulation, it clearly wasn't enough.
David 'Vahn' Vonderhaar
Alienshogun said::lol :lol :lol
In before juices "You're just bad." :lol
bobs99 ... said:He did miss an aweful lot of those bullets, I would almost be content to just say he shot all the way around him but never hit him. The knifing and fact the dude stayed still for so long is a bit of a give away though, pretty bad lag probably meant his xbox didnt detect when that dude had already run off?