The M.O.B said:-You like the ridiculous knife lunge? The one that can teleport through walls?
I have almost 1600 knife kills and have never teleported through a wall, ever.
-You don't mind everyone jumping to prone every time? The lamest thing I see all the time is two guys encounter each other and instantly jump to prone and start firing. Never have I encountered a game with such a stupid tactic.
dolphin diving doesn't really work for this and drop shotting is slow enough that I get free headshots the majority of the time
-Do you honestly think the maps fit the game modes? They just don't. CTF for example needs the map to be COMPLETELY symmetrical on both sides, and none of the maps fit that bill.
No call of duty has had maps that work great in every game mode. CTF is a terrible example to back up your argument btw since you have to play both sides
-Wow, you disagree on the game not being fit for snipers??? I thought everybody would agree with this. I don't think you have ever used a sniper rifle before, you would know the feeling of people continuously bum-rushing you with rapid-fire smg's.
Is that what you were trying to say? Make it a sniper game? COD has never been a sniper game. Sniping is incredibly niche in this series. If you were to say that the nerfs make sniping unusable that's one thing but COD has always been run and gun or camp and hold down.
I don't think I've ever had a groundwar on Nuketown. I doubt that map even supports 18 people spawning. I haven't had an issue with it on regular team modes and it always gets voted to be played again regardless of who wins or loses so I can only assume people enjoy it. You're in the minority here-Nuketown is fail, I did have fun with it during a 6-player match, but 18 people on that map is plain stupid.
-You do not agree that this game rewards people for not following the objective? I would love your rebuttal on this matter. The game seemingly values kills over all else.
Are you suggesting that everyone should just cap flags? In CTF a good team will push forward to the middle of the map and keep a team within their spawn while capping flags and defending the flag carrier. So you SHOULDN'T reward someone for getting kills? Silly. Objectives are already weighted heavily in obj game modes where kills are only +50 and objectives are in the hundreds. It is incredibly rare for someone to be in the top in dom or ctf without playing any objective at all and I'd be hard pressed to argue that someone going 60-2 shouldn't be at the top of the list. How much easier is it to cap B in dom when a chopper gunner is keeping the other team in their spawn?
-It is too easy to abuse. People wait around a corner (Lightweight, marathon perks), and since it is so fast, unless you have radar at that moment, chances are they will get you. And what pisses me off is that a lot of these people are not playing to win, they are there to get their KD ratio up by camping and killing the occasional guys that walks by their camping spot.
That is not how camping works. I've camped before to see what real camping is and you end up getting 4 kills, sometimes 7 if you are lucky. You only see ~2-5 seconds of action in your killcam so a lot of things look like camping but they're really just strategic positioning based on all available intel. I'm not even sure where you are trying to go with this. You argue that it shouldn't be a run and gun game and complain about lightweight and marathon but you also complain about people not moving around. Can't win.
Sorry if I sound a little mad in this post, game has the potential to be great. But for now, to me it is just a good game that isn't worth the $60 price tag yet.
I disagree. I've gotten my $60 worth and the game hasn't even been patched yet. I knew what I was getting, having played a lot of MW, W@W, MW2 but it sounds like you were expecting something that isn't COD. I'm sorry you were disappointed