:lol
- Stopping power forces you to neuter yourself to choose a more tactical perk. It's so much better than the other perks in that category it's ridiculous (exploitative kits and certain edge cases notwithstanding).
- Danger Close increases the kill radius of all explosives. It removes the need to even pretend to have accuracy with the GL.
- The ability to drop an infinite number of claymores, even if you can only have two at a time, is insane. It let's me constantly have a buddy watching my back; even if you take it out, I still get notification that you're there. Black Ops gets this right. The claymore watches my back and can get me one free kill. The motion sensor watches my back, but won't kill anything and has a perk to counter it. The Camera watches my back, but takes away my mini-map. Perfect balance.
- I got 10 nukes legitimately for my emblem and then never equipped it again because it's fucking stupid. If you got a 25-streak in Blops, that's impressive. If you got a 25-streak in MW2, it's not; it just means that you got a 7-streak and your opponents are morons. Unless you're pulling off a killstreakless nuke, you're kidding yourself if you think it means you have skill.
- OMA is hardly the only problem with that game. I didn't even touch on Commando, the UMP, the ACR, Akimbo G18s, spawn-tubing, the Intervention's wacky hit detection, etc. These are design decision baked into the core of the game specifically to make it a more casual "anyone can get some kills" experience.
Black Ops has a couple of baked-in balance issues, but nothing terribly egregious. The RC-XD is stupidthe snipers are nerfed too much, and the G11 is ridiculous. But so far those are the only design problems. It is a much better game in theory, and if they can ever fix the netcode issues, it would be the best CoD multiplayer by a mile.
Speaking of which: how is the patch? Does it help matchmaking/host selection? And Hutch has been tweeting that it's made snipers better too; is that true?