X26 said:
+ Mortar strike
+ Olympia
+ LMG's
- AK74u
- Galil (love the gun, but it's just too good really)
AK74u is the big one though, there is much more parity in what AR's people use compard to SMG's, which is pretty much AK74u or bust. I like using a bunch of SMG's to keepthigns fresh, but it's clear the AK is the best by far (although my personal favorite in terms of use is the mp5)
Olympia: Increase the spread slightly and make the per-pellet damage exactly like the SPAS-12 in MW2. That way, it's a choice between have power equivalent to the ol' SPAS-12 in MW2, or have a decent reload time and slightly less killing range (due to big spread).
Stakeout: allow it to hold 6 shells. THe range is surprisingly good on the stakeout (not Spas-12MW2 good, but good), you just have to make sure to ADS every time you fire.
Galil: Make the Reload time a second longer and make the damage drop-off to 22 when using a sliencer. In general though, they need to add very small idle sway to ARs.
AK-74u: Add ide sway, make it so that it gets AR hipfire accuracy if it gets a grip, red-dot/reflex sight, dual mags, a silencer, or extended mags.
Other SMGs: make the damage drop-off much more gradual so that it effectively increases the range
Mortar strikes can't be buffed. If they were, they would be overpowered. Mortar strikes are great when you want airstrikes that surround an area on all sides (like the house in Crisis). Plus, napalm strikes can't kill someone with flak jacket pro.
LMGs do not need a buff. You just dont know how to use them. The RPK and HK-21 both have hipfire accuracy that is between an assault rifle and an SMG. The stoner-63 has the highest rate of damage (Uzi bullet rate with 40 damage per bullet), and the M60 never has to reload (which is very useful when black-ops has such small stages). The only possible buff is that they should decrease the recoil on the HK21 while nerfing its damage to 35 (so that even with headshots its still a 3HK but it's always very easy to aim 3HK)