I think you need to learn the definition of imbalance. I mean, the F2000 was one of the worst guns ever in COD, and completely worthless. But its not unbalanced.
- The SMG category is completely fucked, we all know this.
It's underpowered, yes, and lacks variety. But it's not unbalanced. If you want your close-range firefights, nothing beats the MP5 and the 74u.
- So are snipers - the L96 is the only barely usable one. We're all aware of this one too.
That montage someone posted earlier begs to differ. The only aspect on snipers I'd concede is that the maps don't cater for 'em. Array, Berlin Wall, maybe WMD, Kowloon? That's it. So yeah, it's either quick-scopers or montage-seekers. In terms of power and ease of use though, and especially since the latest patch, sniper rifles are fine.
- LMGs are kinda dumb too. Why do they (aside from M60) have tiny mags and tiny ammo reserves? That's like opposite world.
Agree here. Aside from the M60, it's a graveyard.
- Shotguns are basically useless. Come on, I like them too but it happens far too often that you get hitmarkers on a clear face shot and they're viable on like 2 out of 15 maps.
Close range, they're unstoppable. That's the way it should be. Any more range and they'd be overpowered. They routinely piss me off, and a good shotty runner can tear chunks out of team. One prick was tearing me a new arsehole tonight on Array, expertly using the centre building's winding corridors to his advantage. In the right hands, they're brutal.
Why does the G11 come with enough ammo and accuracy to kill a fucking legion, while an AK runs out after five kills?
Because it's a 3-round burst. Although I've heard complaints that the G11's ROF is too powerful compared to the M16, but you're considerably disadvantaged at close range.
Why does the Galil have a 35 bullet mag when it's also one of the strongest guns? That really makes no sense.
Shitty recoil. That's helped by putting on a suppressor, but then its range is neutered. Balanced.
- Tac-knifing is still there in full form, just with less teleporting and nobody doing it for whatever reason. Lightweight/Steady Aim/Marathon Pro + Ballistic Knife is still very very close.
The kids don't use the ballistic knife much because they can't exploit it the way MW2 allowed you too. It's
still frustrating, but they're useless at range, and I've never seen anyone clean up with that class.
Sure, MW2 fucked up by having a few too many things that are too unique and situational and basically impossible to counter - I mean, what the hell would a counter to a Javelin be, aside from some counter-magnetic perk that means missiles veer away from you or something to that effect? Black Ops doesn't have this problem because it doesn't have anything like this, aside from the totally harmless crossbow.
Seems like we agree, then. Treyarch removed most of the aspects of MW2 that ruined the game for the majority of the community. I have never once seen a pair of boosters, for instance. OMA was put to death, like it should be. Tubes are still powerful, but can be countered with Flak Jacket, etc. Just little things, like removing Tac Insertion from FFA. They've done a bang-up job so far.