JB1981 said:
True, but the textures when loaded in that top pic look better, more defined on the 360 version to me. Don't know why that would be ... they are both sub-hd? Higher textures res?
The texture sharpness is an issue of the 360. If you see two screenshots with some textures looking blurry (like the one I posted above with the characters), that's just because it's having some issue streaming the textures. Chances are if you loaded that scene again on the 360, it wouldn't happen. As some stuff wouldn't happen either on the PS3.
Both textures are most likely the same size. In fact, the PS3 ones could be higher (there's not so much of a disc space issue), but then they would take even longer to load, so yeah, they are most likely the same.
Also, what do you mean with Sub-HD textures? Some people talk about them sometimes but.. really, it just comes down to your texel density. It's not the same to have a 512x512 texture on a 2x2m wall than on a 20x20m wall. That's why some textures look so blurry, but you can have textures that are 64x64 pixels and look dam sharp
In fact, the detail normals used in many models are usually pretty small textures.
Insane Metal said:
:lol
Calm down dude, if you see my post history you'll notice I'm mostly (or at least were) a sony fanboy. :lol
I just posted what I noticed. About the wire bug, well, it happens, bugs are everywhere, I just noticed different textures on the PS3 version. And the things I said, etc.
It's cool, I don't need to calm down
I was just stating that there are issues in both versions. I'm getting the PS3 one next week (late release over here, ugh..) but just because of my friendlist, otherwise I'd get it on the 360.