Comparing Horizon Zero Dawn and TLoZ: BoTW

Status
Not open for further replies.
why not have both?

Agreed! Both are gorgeous.
LEAMH5x.png

HorizonZeroDawn_Screens_SeptEvent_3840x2160_01_1473281065.jpg

QFQBYSg.png

g4lRlrs.jpg
 
Until Dawn looks like a bad video game, The last guardian looks like a bad video game, The Witness looks like a bad video game. I can play the same game as you if you want. But why don't you elaborate more?
Also we don't know what makes a good Horizon game since it's a new IP.

Also the games I listed I don't believe are bad, I picked them because avoid most standard systems that makes up a video game. They aren't super interactive, mostly cinematic experiences.

Tlg seems pretty interactive to me.
 
I just hope Guerilla has expanded upon the great A.I. programming. I hope they expand on the KZ2 A.I. behaviors and attack patterns and load all that behavior into those Robots 10 fold, if they do that the dynamic behavior and attacks will be different each time you play.
 
We gotta go through this again? It's just as nonsensical as when it was about Xenoblade and Final Fantasy. Their releases are probably going to be months apart, so you'll have plenty of time to play both. Then we'll actually have something to compare other than pre-release demo footage and trailers.
 
Hmmm

Well, after looking at a ton of media and preview for both of them, and considering the history of both developers and the market each game will be releasing in, I have to conclude that
botw has a much cuter female protagonist
 
I can tell you that as a black person that the concept art could pass for a black person

🌽 🍪
Looking at the concept art I can see it, though the darker tone could just be an artistic choice+ the projector making it darker than it is, after all its quite easy to make a darker tone person in a video game and they clearly didn't go for that
 
There would be nothing wrong if it wasn't the ONLY thing they're showing, over and over again. They wont even confirm or deny the existance of dungeons.

I really don't think there will be any dungeons and if there are they probably won't have the same quality of level design put into them as the Shrines in BoTW. The mechanics don't really seem to support much beyond combat. (There's "Platforming" but it's automated like Uncharted so there's no depth to it).

I would hope instead that they put the effort into making as many of these enemies as possible since that's obviously the greatest strength of the game.
 
Similarities between Horizon and BOTW: Open-world where you use a bow. Pretty sure that they will end up being different games and both of them look promising with what they propose.

Yeah, that's an important point. I think some new IP's in the past have been hurt because they've been compared to and expected to be like some established IP even though that was never the goal of the developer. A somewhat recent example of that is Dragon's Dogma. It was unfortunately released shortly after Skyrim. Which meant that it was inevitably compared to Skyrim even though it really isn't anything like it. DD is built heavily on excelling at combat, an area that Skyrim very much lacks in. Skyrim is built heavily around exploring and the interactions and outcomes you have with characters in the world. But because of the comparison some expected Skyrim and I think that hurt DD because it was expected to be something it wasn't trying to be. Another example would be Yakuza. A game that was initially tagged as "the Japanese GTA". Anyone that's spent any time with Yakuza knows it really isn't anything like GTA. But if you go in expecting it to be that then you're almost certainly going to hate it.

As of now Guerrilla really hasn't said or shown anything that suggests they're looking to make a game like Zelda. The only things they really have in common is that they're single player fantasy games and they're both exclusives. Aside from those it seems like they trying to carve their niche.
 
Man I genuinely really wish her skin tone was that dark in the actual game. :/
3079321-horizonzerodawn_e32016_aloy_vista_1465873612.jpg

h81uTid2.jpg


with minorities becoming less and less the minority scifi media really needs to address that imho.

What's sad is I think Star Trek (TOS, TNG, DS9, at least) are still more proactive about representation than most modern science fiction. Tbh I actually think whitewashing in science fiction has stepped up as of late. Think something like Firefly.
 
Truth be told, in 5-10 years only one of these games will be remembered and talked about.

That entirely depends on how well BoTW and Zero Dawn are, respectively. Wind Waker, Majora's Mask, and Ocarina of Time are all remembered to this day not because they belonged to the Zelda franchise, but because they were great games.

It's not impossible to create an amazing game on your first try, just look at Naughty Dog. On the other hand, does anyone remember or talk about Skyward Sword anymore? At the end of the day, how well these games are remembered depends entirely on how they are reviewed and received. Both games look good right now, but if someone wants to tell you one game or another will definitively be better is kidding themselves.

All you can do is wait.
 
That entirely depends on how well BoTW and Zero Dawn are, respectively. Wind Waker, Majora's Mask, and Ocarina of Time are all remembered to this day not because they belonged to the Zelda franchise, but because they were great games.

It's not impossible to create an amazing game on your first try, just look at Naughty Dog. On the other hand, does anyone remember or talk about Skyward Sword anymore? At the end of the day, how well these games are remembered depends entirely on how they are reviewed and received. Both games look good right now, but if someone wants to tell you one game or another will definitively be better is kidding themselves.

All you can do is wait.
Skyward Sword is the best 3D Zelda that isn't OoT. It's a damn shame it isn't appreciated like it deserves.
 
I really don't think there will be any dungeons and if there are they probably won't have the same quality of level design put into them as the Shrines in BoTW. The mechanics don't really seem to support much beyond combat. (There's "Platforming" but it's automated like Uncharted so there's no depth to it).

I would hope instead that they put the effort into making as many of these enemies as possible since that's obviously the greatest strength of the game.

I don't see the harm in saying "no, there are no dungeons" then. They keep teasing it with those doorways.
 
Skyward Sword is the best 3D Zelda that isn't OoT. It's a damn shame it isn't appreciated like it deserves.

It has great dungeons, but everything else about it is terrible. The side quests weren't as good as Majorca's Mask or even Wind Waker, the combat became so tedious and predictable at the end that I wanted to quit, swimming is ASS, it's loaded with the most backtracking to boring locations of any Zelda, the sky is empty and lifeless, there are few meaningful things to find in in the hub town, the story was tripe. Silent realms were cool I guess, but it's the second worse 3D Zelda beating out only Twilight Princess.
 
Skyward Sword is the best 3D Zelda that isn't OoT. It's a damn shame it isn't appreciated like it deserves.

Majora's Mask is easily better, Wind Waker is more memorable with charm to spare, and Twilight Princess has better dungeons and the best supporting character in the entire series. Skyward Sword has ... a nice painterly look. And also this piece of shit:

latest
 
Majora's Mask is easily better, Wind Waker is more memorable with charm to spare, and Twilight Princess has better dungeons and the best supporting character in the entire series. Skyward Sword has ... a nice painterly look. And also this piece of shit:

latest
Way I see it:

MM has clocktown, 3 day cycle as pros. Dungeons as major con.

WW has art and concept as pros. Dungeons and empty ocean as cons.

TP has Midna and Dungeons as pros. First half pacing, bad story, bland overworld, bad town life as cons.

SS has dungeons, motion controls, interactive overworld as pros. Late game pacing, bad town life, empty sky as cons.

SS wins for me mostly because of best dungeons, motion, and the Sky being a much reduced sin compared to WW ocean and TP Hyrule field.

MM loses for me most days. TP and WW switch positions depending on my mood mostly. Do I care more about TP dungeons or WW premise/charm? But these three are all up in the air for me.
 
I think Horizon is more on trend with what gamers are looking for in open world games today.

Zelda, like Nintendo, is doing their own thing but I can't help but feel that the mechanics that we've seen are getting dated. It looks like Zelda with nicer graphics.
 
I think Horizon is more on trend with what gamers are looking for in open world games today.

Zelda, like Nintendo, is doing their own thing but I can't help but feel that the mechanics that we've seen are getting dated. It looks like Zelda with nicer graphics.

In what specific ways are they dated? Fire propagation has been around for awhile yes but not every game has one, weather systems have been around, but not too many have been aggressive about affecting the gameplay, only dedicated stealth games actually use a range of noise mechanics in their stealth while most other games are far more binary. Weapon durability has been around yes, but never quite so aggressive so as to encourage conserving, paraglider mechanics aren't new either but they tie into the climbing mechanics which can be tense and demand more observation than most climbing mechanics these days, even shield surfing as simple it appears has depth when you realize how different surfaces interact with it and thus change it into keeping a flow going.

"Dated" implies that they lack nuance but it's very clear that all the mechanics of the game have uses and flow in and out of each other intentionally to create immense potential for consistently varied gameplay with enough depth and polish that the genre has seldom seen.
 
I think Horizon is more on trend with what gamers are looking for in open world games today.

Zelda, like Nintendo, is doing their own thing but I can't help but feel that the mechanics that we've seen are getting dated. It looks like Zelda with nicer graphics.

I'd say the only part of the game that looks "dated" to me is the graphics. I'm quite pleased with what I've seen of Zelda so far mechanically.

Also what are "gamers" looking for in open world games and how is Horizon somehow delivering this? And how are the mechanics in Horizon any less dated than Zelda?
 
I think Horizon is more on trend with what gamers are looking for in open world games today.

Zelda, like Nintendo, is doing their own thing but I can't help but feel that the mechanics that we've seen are getting dated. It looks like Zelda with nicer graphics.

What are Gamers looking for that Horizon has?
 
Regarding dungeons, haven't Guerrilla stated that Aloy will end up exploring the ruins of the cities shown in the cinematic trailers and art? I always kinda assumed that exploring those ruins could be a good part of the 'dungeons' of the game, but because of story/spoiler reasons they weren't willing to show much (if any) of it.

Also, I just noticed Aloy's earpiece/jewelry looks like an Avanca (Dutch electronics brand) D1 wireless headset :)
 
Regarding dungeons, haven't Guerrilla stated that Aloy will end up exploring the ruins of the cities shown in the cinematic trailers and art? I always kinda assumed that exploring those ruins could be a good part of the 'dungeons' of the game, but because of story/spoiler reasons they weren't willing to show much (if any) of it.

Also, I just noticed Aloy's earpiece/jewelry looks like an Avanca (Dutch electronics brand) D1 wireless headset :)

Yeah

"One of the things we're not getting into yet but will certainly be part of the play experience is also exploring the ruins of the ancient world and finding out what you can uncover there," Gonzalez teased. "If you're a story junkie, then one of the things that is sort of tantalizing for you is that this focus device that allows Aloy to study the machines also allows her to recover data from the ancient past. So you're going to be unearthing a lot of secrets, things that other people can't even know. It's just like totally lost data out there that you'll be able to recover and start to piece together. So I think maybe the promise of discovering more about that is one of the things that people haven't had a chance to really react to."

http://www.ign.com/articles/2016/06...ro-dawns-writer-answers-8-key-story-questions

They'll probably do one more press preview before it releases, so that's probably when we'd hear about them assuming they want to talk/show them off before the release. They're putting the finishing touches on the game based on what Guerrilla were saying at PSX, which means that press previews would probably happen late January or early February.
 
I expect Horizon to play like your average Ubisoft game. I expect BoTW to play like Zelda. I could be wrong about both though.
 
I'm willing to give Horizon the benefit of the doubt, as I really like this game's concept. I don't trust the developers to deliver what I'm imagining just yet, though.

I have my fair share of concerns for Zelda, as well. For one, they need to tell a good story with good characters. After Skyward Sword I don't trust them to deliver on that front.
 
In what specific ways are they dated?

"Dated" implies that they lack nuance but it's very clear that all the mechanics of the game have uses and flow in and out of each other intentionally to create immense potential for consistently varied gameplay with enough depth and polish that the genre has seldom seen.

Not having voiced characters is a big one. As much as I've loved Nintendo through the years, that's a step they haven't really figured out how to make fit with their franchises. Characterization in general is an area where they're weak. Designs are great, but personalities tend to be one note at best without any nuance or depth.

I still expect Breath of the Wild to be an amazing experience, I just expect other titles to do things that it doesn't.
 
Not having voiced characters is a big one. As much as I've loved Nintendo through the years, that's a step they haven't really figured out how to make fit with their franchises. Characterization in general is an area where they're weak. Designs are great, but personalities tend to be one note at best without any nuance or depth.

I still expect Breath of the Wild to be an amazing experience, I just expect other titles to do things that it doesn't.

But they have voiced characters in this game (which also sound solid)? I guess you mean fully voiced but consistency in quality seldom occurs with that for Open world action adventures with tons of characters that you can talk to(which Horizon kinda proves). I also think you're underselling some of their characters, in TP and SS there is significant character and thematic development, far more than I think actually gets credit. That might not apply to BoTW (though the plateau is a fantastic introduction that I've elaborated on earlier in the thread both story and gameplay wise), but I will wait and see just like I will for Horizon.
 
I'm curious to see how close to the Witcher formula Horizon takes. Witcher 3 is one of the greatest games I've played, and the combat was lacking, with no puzzles at all. If Horizon can expand on the combat, it's game of the generation contender.
 
Oh wow, I like that design much more than her actual design.

A little too cute/pretty for me. I kind of like that they went with a more square jaw for Aloy for example. She's not ugly or anything but she doesn't scream traditionally beautiful like someone like Lara Croft does.
 
Black features? Holy hell, if you don't know how to explain yourself, just don't say anything.

Anyway, I agree with StrongBlack. I think Horizon will surprise some of you.
 
A little too cute/pretty for me. I kind of like that they went with a more square jaw for Aloy for example. She's not ugly or anything but she doesn't scream traditionally beautiful like someone like Lara Croft does.

Definitely. Aloy looks super unique, and appropriate for the hunter type.
 
Not to keep bagging on this game, but... in the second picture in moonfrog's post above, she has freakishly long fingers. They are like twice the length of her palm.

I am sure no one else cares but bad proportions in games bugs the shit out of me
 
Not to keep bagging on this game, but... in the second picture in moonfrog's post above, she has freakishly long fingers. They are like twice the length of her palm.

I am sure no one else cares but bad proportions in games bugs the shit out of me

My first thought was that her armguard/sleeve was covering most of her hand, not ending at her wrist, but I can see how it might look that way.
 
Status
Not open for further replies.
Top Bottom