Comparing Horizon Zero Dawn and TLoZ: BoTW

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This is honestly, one of my top criticisms. It should be addressed and talked about, and not just brushed under the rug. Or be called a fanboy, honestly this is worth talking about.

It's been talked to absolute death though, just look at the first like 10 pages of the Horizon preview thread, and it continues to be mentioned like 40 pages in.
 
This is honestly, one of my top criticisms. It should be addressed and talked about, and not just brushed under the rug. Or be called a fanboy, honestly this is worth talking about.
The first 10 or so pages in the preview thread are focused on it. I think there has been more than enough.

Have you watched any of the other quests involving VA and what not? Do you think they are equally as bad?
 
How is it? One result intentionally invokes a sense of adventure through observation. The other plasters markers on your map.

Since when did customisable markers become such a hindrance?

Who's stopping you from turning off parts of the hud and seeking adventure as you see fit?
 
How is it? One result intentionally invokes a sense of adventure through observation. The other plasters markers on your map.

Because you're misrepresenting what the Sheikah Towers are for. While you can use them for a vantage point, their purpose is to unlock portions of the map once you insert the Sheikah Slate.
 
Hmm, I'm not getting the Zelda comparison, other than they're both large scale games being released very close to each other.

Horizon has always seemed more in the vein of Witcher 3. In that regard, I do not hold much hope for it to match that game by a mile, given the rich tapestry of back story Guerilla failed to capitalize on with Killzone. I imagine it'll be good open world fun, at the least.
 
Hmm, I'm not getting the Zelda comparison, other than they're both large scale games being released very close to each other.

Horizon has always seemed more in the vein of Witcher 3. In that regard, I do not hold much hope for it to match that game by a mile, given the rich tapestry of back story Guerilla failed to capitalize on with Killzone. I imagine it'll be good open world fun, at the least.

While the story might not be as rich as The Witcher, Horizon's gameplay is arguably much, much better.
 
I dunno but to me they are not really comparable. When they first announced I felt the comparison made sense. But seeing the games now they are completely different games. Its not like Saints Row and GTA or anything. I feel like from what I seen Horizon is more Monster Hunter Call of Duty set piece encounters with heavy story and dialog driven game while Zelda is more Sandbox physics try anything that works Farcry dungeon and caves diving Dark Souls Skyrim game. I feel like they play so differently. Only thing I feel they have in common is the corrupted tech thing.
 
This thread got ugly.
This comparison was bound to go south. Putting Zelda up against anything will yield nasty results.

Why can't two great games co-exist? It's not like they are the only games in the open world genres.

Both games look incredibly well polished and expertly crafted.
 
Because you're misrepresenting what the Sheikah Towers are for. While you can use them for a vantage point, their purpose is to unlock portions of the map once you insert the Sheikah Slate.

Except I'm not. Read any recent interview by Aonuma and you'd realize that this is completely intentional.
 
Game X being better than game Y is a next to impossible metric to prove but based on track record of devs I don't see Zero Dawn being better than Zelda either, though that's not exactly a bad thing its not like there are many games better than a good Zelda.

There's a large difference between how you articulated it, and the arrogant drivel we're discussing. :)
 
Also I should say one of the things about this new Zelda that makes me feel I like wanting to come out of my gaming retirement is the ability to climb everything, I have played way too many open world games (fuck it games in general) where the environmental interaction was too damn limited as for as I am concerned if I cannot interact with the polygonal environment the devs might as well use pre-rendered backgrounds, though admittedly I am in the minority on this and I suppose it leads to camera angle issues as well, but a pretty background that's just there to look pretty really grind my gear.
 
For whatever reason, some people don't like that. They rather it never be in the game to begin with, instead of them taking it off themselves.

Because the world design rarely compensates for it and simply uses the markers as a crutch for game design. If most games were made like AC1 it'd be fine. But most are not. Hence my apprehension.
 
Wow, look at that.

It isn't even a bad thing either because you don't have to do that. It does make some of the comments here on map marking and what not look silly though.
Except that the map is empty, and YOU fill it by exploring and with the markers YOU put on it. The only thing the towers do in terms of revealing the map is showing the terrain conformation. That's not what happens in other games.

For whatever reason, some people don't like that. They rather it never be in the game to begin with, instead of them taking it off themselves.
A game needs to be designed from the scratch with or without the question markers in mind. You can turn off the marker in many games that put it automatically, but 90% of the time the quest was designed based on the fact that you have a marker to find your objective.
 
Except that the map is empty, and YOU fill it by exploring and with the markers YOU put on it. The only thing the towers do in terms of revealing the map is showing the terrain conformation. That's not what happens in other games.
It involves map manipulation and marking. The other poster was claiming it was solely for vantage points and examining your exploration path.
 
Yeah I guess some people can't stand options.

It's sort of more like people don't like artificially making something more difficult for themselves. Like how a lot of people don't like doing Nuzlocke runs for Pokemon games.

Also I should say one of the things about this new Zelda that makes me feel I like wanting to come out of my gaming retirement is the ability to climb everything, I have played way too many open world games (fuck it games in general) where the environmental interaction was too damn limited as for as I am concerned if I cannot interact with the polygonal environment the devs might as well use pre-rendered backgrounds, though admittedly I am in the minority on this and I suppose it leads to camera angle issues as well, but a pretty background that's just there to look pretty really grind my gear.

Gravity Rush 2 just sort of says fuck that, and just lets you practically fly everywhere.

One thing though that I love from Zelda games is being able to talk to pretty much everyone. I like hearing what NPCs have to say, even if it's irrelevant.
 
Because the world design rarely compensates for it and simply uses the markers as a crutch for game design. If most games were made like AC1 it'd be fine. But most are not. Hence my apprehension.
There was a preview stating level design was looking good in Horizon. So, it could actually work out in this case.
 
Because the world design rarely compensates for it and simply uses the markers as a crutch for game design. If most games were made like AC1 it'd be fine. But most are not. Hence my apprehension.

Except that the map is empty, and YOU fill it by exploring and with the markers YOU put on it. The only thing the towers do in terms of revealing the map is showing the terrain conformation. That's not what happens in other games.


A game needs to be designed from the scratch with or without the question markers in mind. You can turn off the marker in many games that put it automatically, but 90% of the time the quest was designed based on the fact that you have a marker to find your objective.

Yea, this is about right admittedly.
 
It's sort of more like people don't like artificially making something more difficult for themselves. Like how a lot of people don't like doing Nuzlocke runs for Pokemon games.



Gravity Rush 2 just sort of says fuck that, and just lets you practically fly everywhere.

One thing though that I love from Zelda games is being able to talk to pretty much everyone. I like hearing what NPCs have to say, even if it's irrelevant.

I remember seeing the first one for the Vita and thinking that was my shit but I didn't have a Vita and wasn't planning to get, I see part 2 is on the ps4 right? I will definitely have to check that out eventually
 
I said this before but I really don't understand this comparison and I really think it's unfair to Horizon to expect it to be on the same level as a Zelda game. Zelda games are the biggest example of pristine critical acclaim that exist in this industry, even if Skyward Sword divide a bit the fanbase on its merits. This isn't a knock on Horizon, which looks very promising, but to expect it to be better than Zelda is a bad bet based on it being a new IP by a studio with spotty record going against the juggernaut that are Zelda games. Not that it can't happen, but it's just a bad bet.

Look at this way, did anyone seriously expect Lords of the Fallen to be on par with Dark Souls? I know this comparison isn't completely fair either, but its complete absence makes me wonder if the comparison in this case are only happening because these games are platform exclusives coming out relatively close to one another. Which is IMO a bad reason to compare games this far apart.
 
Disappointing that this has turned into taking digs at the other side's game. I guess the OP covered a lot of the legit comparisons though so it was bound to fall into this eventually.
 
It involves map manipulation and marking. The other poster was claiming it was solely for vantage points and examining your exploration path.
He's wrong about the "solely", but he's not wrong about towers serving that purpose.

I said this before but I really don't understand this comparison and I really think it's unfair to Horizon to expect it to be on the same level as a Zelda game. Zelda games are the biggest example of pristine critical acclaim that exist in this industry, even if Skyward Sword divide a bit the fanbase on its merits. This isn't a knock on Horizon, which looks very promising, but to expect it to be better than Zelda is a bad bet based on it being a new IP by a studio with spotty record going against the juggernaut that are Zelda games. Not that it can't happen, but it's just a bad bet.

Look at this way, did anyone seriously expect Lords of the Fallen to be on par with Dark Souls? I know this comparison isn't completely fair either, but its complete absence makes me wonder if the comparison in this case are only happening because these games are platform exclusives coming out relatively close to one another. Which is IMO a bad reason to compare games this far apart.
Comparing these two titles is ridiculous but for another reason: being open world doesn't mean that the games are similar. Breath of the Wild is the natural evolution of the Zelda series, the game revolves around a physics based, systems driven gameplay where every mechanic actively influences others in terms of traveling the world, surviving and solving puzzles. Horizon is a classic open world, action rpg game with a strong focus on combat and the robot-dino twist. It's more similar to something like The Witcher than Zelda.

The dick measuring contest going on in this thread is absolutely silly, and the comparison reminds me of the (just as silly) "Witcher 3 vs Bloodborne" that was so big in 2015 for some reason.
 
I think Horizon looks absolutely phenomenal. The facial animations during the few shown cutscenes and stuff don't make me any less excited since the world and combat and various gameplay systems look great. Aloy seems like a great protag, and the setting is very cool. Some of the previews got me really interested in her story and how it ties in to her matriarchal culture as a motherless person, too. I think there's a lot of opportunities for awesome there.

BotW has me 100x more excited, even so. The way the physics seem to work their way into every part of the gameplay gets me really pumped about emergent gameplay, the visuals are, while a Far Cry from Horizon (sorry) beautiful and communicate a very engaging vision to me. I also find the less-directed and HUD-icon-centric exploration more appealing. Plus THAT FUCKING TRAILER OH MY GOD.

Some of this might be my love of LoZ games and hype to see them do something so ambitious, but hey if a franchise can manufacture that kind of sentiment, it's not a fluke.

TL;DR Both games look like amazing GOTY contenders that I am hype to play. BotW just makes me feel like it's got more "omg this is why I play games" in it for me. I am simply more hyped for it than any game in recent memory, pre-release.
 
Ugh. Did this become a fanboy shit throwing thread?

Come on, there is enough room in the world for both games. If anything, they both look absolutely incredible.
 
I don't understand guys
The comparison between Zelda and Horizon or Souls
It's different guys internelly completely different
 
There's a lot of projection happening on both sides in this thread.

They're both open world ARPGs; any similarities beyond that are incidental and come down to pre-existing genre tropes.
 
I see people are still circulating that one scene and talking about it as if it's indicative of the entire game. There's plenty of Horizon media out there that showcases better voice acting but let's not talk about that, let's continue down this ignorant road.

For those that care:

https://www.youtube.com/watch?v=-SF4IrZoJNQ&t=3m31s
https://www.youtube.com/watch?v=oKIEeglflfQ&t=4m13s
I don't actually think these paint the game in that much of a better light. The voice acting is actually average here, but the graphics being so impressive and the facial animation looking so eh creates a really weird uncanny valley to me.
 
There was a preview stating level design was looking good in Horizon. So, it could actually work out in this case.

Could is the key word here. I'm not confident it will because the designers did not follow through on not having waypoints in their game. That's my issue. There's a lack of confidence that the average players are not smart enough in navigation even when that world is good enough for it.
The Average person isn't going to turn off those waypoints and so they lose out on path finding as a gameplay. Horizon's world is beautiful, so make us look at it to get around.
 
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