Concord vs A 15 Year Old PS3 Game

Gaiff

SBI’s Resident Gaslighter
It's like conversing with an edgy teenager, grow up bro.
Seriously. The dude just posts a bunch of gifs and screams at people. Bet he’d be singing a different tune if Killzone was made by a third-party dev or not Sony, so we know what we’re dealing with.
 
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rodrigolfp

Haptic Gamepads 4 Life
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You can say that again.
That muzzle flash casting shadows still looks lovely. And the environment interaction in general was mental for a game pushing this kind of visuals, tech and IQ, with its multiple level of destructions/damage to assets of all kinds mixed with physics and particles/volumetrics.. lots of efforts on belieavable and challenging AI as well for a truly unique and memorable mix.

What a game. A PC port/Remaster would make it immortal.



Yeah it's insane.
I mean it's hard to not feel some people truly fucked up their gaming career. Imagine not playing Killzone 2, Uncharted 2 and God of War 3 back to back at the time..

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Well.. to you.

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And the sound design and mix... on the Kuro + Home Theatre, there wasn't a single person whose head didn't explode when we were showcasing the game. Felt like you actually were at war in a believable, gritty future.

Amazing times.

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Nah.. game-feel was entirely different once changed in the sequel and, for most people, for the worse. Game released after MW, nobody would have spent years on its MP if the game didn't feel amazing to play. Unique, but amazing.


Eh.. in this Thread it's you, Gaiff Gaiff and rodrigolfp rodrigolfp , the notorious trifecta known for their unbiased opinions on certain games..

A few dissonant voices won't change what's the Killzone 2 general and widespread gaming history opinion I'm afraid.



Looked more like some were upset by Fahdis Fahdis message, giving birth to this debate as a consequence.
What are you trying to proof with downsampled gifs with even more horrible frame rate? That the game sucks even more you are succeeding.

is the input latency any better?
Still horrible.
 
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Just because a game is older doesn't mean it cannot be criticised, and the things I'm mentioning today I criticised back then too. It's a mixed bag, some great elements like atmosphere, effects and grit, but bad ones too like input latency and story.

Whining about input latency =/= skill issue. When you're used to PC levels of latency, playing Killzone 2 was like going from Seinfeld to Friends.


Now that we can agree on lmao.

I play on every console including a gaming rig and aiming was not an issue for Killzone 2 for me.
 
I'm convinced almost all of the "real" talent in this industry has been replaced with Activist that can Code and Clueless lead developers/management.

Western games nowadays are more concerned with pushing agendas than pushing gameplay features and innovations.
Unreal Engine 5 plays a role in this and probably accelerated it. You don't even need to know how to code anymore with their blueprints system (or whatever its called). Making game development more accessible to people without engineering backgrounds sounded good in theory but I'm thinking now it was probably a mistake. When you're building something you almost always encounter things that you did not expect and engineers are trained to handle those situations. It seems like most developers nowadays don't try to innovate because its hard and there's no playbook or blueprint system to call on when you get stuck. So they just copy paste from the same bucket of mechanics that everyone else uses (through UE) and here we are. It would be interesting to see how many UE5 developers use the blueprints versus those who write their own C++.
 
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SHA

Member
100%. Glad someone said it so I don’t have to.
I think GTA ip is dated already, I mean you can't not expect how the game gonna look like, I feel it's predictable and it's atmosphere is contained and not unlimited as we used to think, the only thing that may keep it alive are the possibilities the player could do in this game, it's just a record number, nothing fancy about it.
 
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shaddam

Member
I forget how awesome are those KZ2 reload animations and sounds. I bought my ps3 on 2010 summer, I played kz2 and uc2 multiplayer so much
 

Fahdis

Member
Seriously. The dude just posts a bunch of gifs and screams at people. Bet he’d be singing a different tune if Killzone was made by a third-party dev or not Sony, so we know what we’re dealing with.

I haven't posted even 1 GIF. Adding to the point you're full of it. Also, I don't have any Console this gen. More assumptions, more idiocy. Thanks for outing yourself though.

rodrigolfp rodrigolfp you're just daft. Literally the dumbest arguments of all.

Senua Senua if you could stop licking the behind of your 2 love brothers in hate and salt, that would be nice.
 

Gaiff

SBI’s Resident Gaslighter
I haven't posted even 1 GIF. Adding to the point you're full of it. Also, I don't have any Console this gen. More assumptions, more idiocy. Thanks for outing yourself though.

rodrigolfp rodrigolfp you're just daft. Literally the dumbest arguments of all.

Senua Senua if you could stop licking the behind of your 2 love brothers in hate and salt, that would be nice.
It’s just a game. Don’t be mad.
 

Heimdall_Xtreme

Hermen Hulst Fanclub's #1 Member
It's very upsetting that Sony is wasting money on mediocre games like The last of us Factions and Concord.

When they could make a Japan Studio game or a Siren with that budget.
 
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