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Conker Live & Reloaded - 1up.com review

The original expectations for this previously ambitious remake make it hard to argue that Conker: Live & Reloaded doesn't disappoint. There's not much in the way of new content in single-player, nor is much of it different or even "uncut," and the multiplayer segment suffers from a lack of play balancing. Still, it looks really, really good and the gameplay mostly holds up, which is probably enough for most people. An excess of poop jokes aside, Conker: Live & Reloaded is a mostly enjoyable romp that's sure to get more than a laugh or two out of most, especially with a friend or two around.

Rare just can't get any love these days...I'm still going to try it out.
 
ToyMachine228 said:
Rare just can't get any love these days...I'm still going to try it out.
Rare got plenty of love when they were able to match great gameplay with great graphics.

They still produce great graphics but the gameplay hasn't evolved, literally, in years. A piece of shit with a shiny bow is still a piece of shit (note: I'm referencing SFA more than CL&R, but you get the idea)
 
ToyMachine228 said:
Rare just can't get any love these days...I'm still going to try it out.

Does Rare honestly deserve any love? They put a game out, what, every coming of Jesus? And even then, it's a mediocre one.
 
I would have a hard time grading this game, too. I thought the original was both hilarious and a blast to play, this version has all that plus much better graphics, but it's a remake of a previous game. You can't score a remake that highly. Can you?
 
tedtropy said:
Does Rare honestly deserve any love? They put a game out, what, every coming of Jesus? And even then, it's a mediocre one.

They don't deserve it, hasn't deserved it since 1998
 
Posting this again, just for kicks.

1996: Killer Instinct Gold
1997: GoldenEye 007, Diddy Kong Racing, Blast Corps
1998: Banjo-Kazooie
1999: Jet Force Gemini, Donkey Kong 64
2000: Mickey Speedway USA, Banjo-Tooie, Perfect Dark
2001: Conker's Bad Fur Day

2002: Star Fox Adventures
2003: Grabbed By the Ghoulies
2005: Conker Live & Reloaded

2005: Kameo, Perfect Dark Zero
 
Bad Fur Day is in my top 5 favorite games ever. Surely it can't be a complete downgrade, I'm sure I'll still enjoy this (I did like StarFox Adventures and Grabbed by the Ghoulies, after all).

It's too bad the multiplayer seems disapointing though, my friends and I had a blast in BFD's multiplayer battles (especially Beach).
 
Last RARE game I imported from the US in Japan was Donkey Kong 64, it was so terrible I burned it.

All the other stuff sucked, Conker sucked too. Just trite derivative platforming with some jokes thrown in. It's increadibly dull.
 
Some of us wont even miss all the bad words. Imagine that.

I'm suprised that the game is reviewing so low though. I thought it would maintain scores similar to what the N64 version got. Oh well. I'm still gonna be playing it soon.
 
Deku Tree said:
Who want's to play a game a second time just to hear all the bad words?

Me. And not for the bad words ('tho I am a fan) but for the graphics upgrade. Hopefully it's like buying a widescreen, 5.1 sound DVD of one of your favorite movies you previously only knew though a 4:3 stereo sound VHS version.
 
Truelize said:
Some of us wont even miss all the bad words. Imagine that.

I'm suprised that the game is reviewing so low though. I thought it would maintain scores similar to what the N64 version got. Oh well. I'm still gonna be playing it soon.

It's not like TTS scored in the high 9s either.
 
Okay.

So just for my information, when do we get to officially condemn Rare and give Nintendo a pat on the back for good business sense again? We do have a timetable for that, right? :P
 
I think if this was a quick remake it would have met a better reception. I just know, after all this time I'm expecting a major upgrade in options and content.
 
I never played the original, FYI. Live & Reloaded is my first Conker experience, but it's not like I didn't take into account the original when grading the remake. It isn't an entirely new game, and can't really be treated as such. I understand the point of having people who have and haven't played the original write-up the remake, but I fall into the latter category and almost came down harder on the game because the humor blows.
 
People liked REMake, so those people should LOVE this. Plus, it's one of the most technically pretty games on our consoles, so you have to play it.
 
AniHawk said:
1999 also had the very forgotten, but TERRIFIC Jet Force Gemini.

Yeah, but it also had DK64. Wasn't terrible, just horribly bloated. GE, DKR, and Blast Corps in one year, though. How did RARE ever manage that?
 
Soul4ger said:
Yeah, but it also had DK64. Wasn't terrible, just horribly bloated. GE, DKR, and Blast Corps in one year, though. How did RARE ever manage that?

It was a small company back then fresh off the success of DKC and DKC2 and it had a lot to prove.

I think RARE's pace slowed not because of a lack of talent but from arrogance and an internal culture which took the 'we will release the game when its ready' to the max.

At least with Blizzard, repeated delays usually guarantee a fantabulous product. At RARE, I think they just sit in their board rooms all day thinking up new ways to hide Jinjos or deciding whether the game should run with 12 FPS with extra glossy armor or 15 FPS without... you know, pointless waste of time stuff.

That's why their games later on got increasingly bloated, and souless.
 
ToyMachine228 said:
Rare just can't get any love these days...I'm still going to try it out.


Well they don't have Miyamoto anymore who used to drop by make a comment or two for them to implement it in the game.
 
The years where RARE did the most games I believe are due to the Nintendo licsenced characters and properties. Nintendo gave them 18-24 months to finish their games and however long they needed to finish rares own stuff. Seriously, without RARE I don't think the N64 would have sold so well or lasted so long, even now you look at the company and the best part of it, arguably, went on to form free radical design and make the timesplitters series along with that game with the psychic. It seems even they've lost touch with the market a bit.

Really how many random folks out there both remember perfect dark AND liked it enough to anticipate its sequel still ? Certainly no one whose gone back and played it after 2001 I'm sure.

I figure RARE's schedule will look as follows-
2005 - conker, Kameo
2006- Perfect dark 0 (between december05 and april 06), Banjo Pilot
2007- Killer Instinct 3/Collection , Banjo Threeie
2008- Perfect Dark Remake , random original property
2009- Conkers other bad furday

Even with all of this I doubt Ms will make back their investment and the studio will practically be disbanded or sold to EA or something.
 
Really how many random folks out there both remember perfect dark AND liked it enough to anticipate its sequel still ? Certainly no one whose gone back and played it after 2001 I'm sure.

Well, me.
 
Well, people seem to be forgetting that Nintendo also delayed their N64 like nobody's business. Then we got polished gems like Mario 64 and Ocarina of Time. Rare delayed during the N64 days too but we got gems like Goldeneye, Diddy Kong Racing, Banjo-Kazooie, and Jet Force Gemini.

Nintendo stopped giving so many delays, but Rare is still slow...it might be having to do with constant system shifting (GameCube -- Xbox -- Xbox 360...it can take time to develop for a whole new console suddenly) but I dunno (and there is a drop in quality from both companies IMO).
 
TheTurtleTitan said:
Well, people seem to be forgetting that Nintendo also delayed their N64 like nobody's business. Then we got polished gems like Mario 64 and Ocarina of Time. Rare delayed during the N64 days too but we got gems like Goldeneye, Diddy Kong Racing, Banjo-Kazooie, and Jet Force Gemini.

Nintendo stopped giving so many delays, but Rare is still slow...it might be having to do with constant system shifting (GameCube -- Xbox -- Xbox 360...it can take time to develop for a whole new console suddenly) but I dunno (and there is a drop in quality from both companies IMO).

Well with Nintendo, delays have actually helped their games. Pikmin was done in about a year or less, and it's fun, but nothing groundbreaking. Then there's Pikmin 2 which was delayed a year and is one of my favorite games of the gen. TWW was pretty rushed, but TP will have had about 2.5-3 years of development, and they had a headstart with TWW's engine (and it sounds like it'll blow TWW away).

Part of the problem could be that these games were just grounded in a bad theme world. An ocean overworld was bound to get boring, and there's not a ton of different levels you can do in a tropic island (SMS). Both of those seemed to be there to push a new gimmick (FLUDD- which needed a source of water) or hide load times.
 
I am starting to get really nervous now. With as much time that was put into this game (especially the mp), i was kind of expecting Rare to knock it out of the park. The multiplayer was the real first yardstick (imo) by which to judge Rares real abilities to create AAA gameplay. And by most of the accounts i've read, it seems they've created just an "decent" gameplay experience.

And honestly, with the price MS paid and Rares past reputation for gaming greatness, "decent" just doesn't cut it.
 
Any1 said:
I am starting to get really nervous now. With as much time that was put into this game (especially the mp), i was kind of expecting Rare to knock it out of the park. The multiplayer was the real first yardstick (imo) by which to judge Rares real abilities to create AAA gameplay. And by most of the accounts i've read, it seems they've created just an "decent" gameplay experience.

And honestly, with the price MS paid and Rares past reputation for gaming greatness, "decent" just doesn't cut it.


Nervous about what?
 
captmcblack said:
Okay.

So just for my information, when do we get to officially condemn Rare and give Nintendo a pat on the back for good business sense again? We do have a timetable for that, right? :P


never, we have to give microsoft enough time to pump rare with enough competent people so that they barely resemble the company that was actually sold to them, and they bring out a game that is actually quality. that way, we can continue to ostracize nintendo for any and every decision they make, whether right or wrong.
 
Scalemail Ted said:
Nervous about what?

Nervous about the fact that Rare may not have the ability to deliver anymore. I really have my hopes up for PD0 and Kameo, and i was looking for the mp of Conker to give me an idea of the talent Rare still possesed.
 
Any1 said:
Nervous about the fact that Rare may not have the ability to deliver anymore. I really have my hopes up for PD0 and Kameo, and i was looking for the mp of Conker to give me an idea of the talent Rare still possesed.


Aren't they different teams internally within Rare that are working on those games?
 
Any1 said:
Nervous about the fact that Rare may not have the ability to deliver anymore. I really have my hopes up for PD0 and Kameo, and i was looking for the mp of Conker to give me an idea of the talent Rare still possesed.

Boo!
 
im playing this right now and it is in no way a 7.5 game. no way. graphics are lush gameplay is tight its got charm no way its 7.5. i never played much of the n64 one so i dont know what to expect, so i guess thats why i think its not 7.5
 
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