powder
Member
Totally. I don't know how this shit gets out the door without someone going "it looks kind of flat!"There are a lot of people who say this about remakes, such as Halo Anniversary and the 2018 remake of Shadow of the Colossus, but I have never felt the changes were that significant and detracted that much from the experience that I would ever miss from the original - until now. Gears looks different enough that it's a generic version of itself. It won't stop me from playing or enjoying it, but it's definitely a negative.
Only the lack of Wander's degradation bothered me in the 2018 remake, I loved the art otherwise - and the change from foggy brown to lush environments was a positive IMO, since it further drove home the point that there was something more to the Forbidden Lands than the name would suggest. The colossi were living mostly peacefully in nature without humans.
I don't want to say it's a lack of talent by the devs, I could never do what they do, but someone up the chain is not signing off on good visual decisions. Textures and geometry look completely fine but there is a total mishandling of the lighting and shadows. I see this in the new MGS Delta – the shadows have no depth in the environment but oddly enough the character does. All they need to do is crank the contrast a bit and it wouldn't be as bad.
I'll also say a lot of new games seem to be allergic to any kind of mood lighting. Someone working on Gears should have noticed how clean the air looks. Why are the skies blue? This world is completely fucked but it doesn't even feel like it.
Maybe they're trying to clean it up for mass appeal, or maybe they're working on a movie adaptation or something and they want the visuals to align with that, that's all I can think of.
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