RCU005
Member
I understand that PC gaming is probably in its all time high fame right now. While there's always been a big size portion of gamers playing on it, most of the games used to come to consoles only, and PC games were limited to some fixed stereotypes. Nowadays, every console controller is compatible with almost every game, and almost every game (even PS first party) are coming to PC.
With that said, the biggest differentiator of consoles was that they were PLUG AND PLAY. When you got a NES, SNES, N64, PS1, PS2, DC, GC and XBOX you had to only connect it, put the game in, and start playing. Nothing more needed. Just have fun! Starting with the Xbox 360 and PS3 gen, consoles started to behave more like a PC: They came with a hard-drive, games started to be installed, firmware updates, etc. But people in the majority wouldn't mind that.
Starting with PS4 and Xbox One, the mid-console cycle started, and to me, it's when console gaming started becoming too much like a PC. Now, you are making consumers think about stuff outside of games, and more about the tech involved to play those games. Things like resolution, FPS, VRR, HDR, Teraflops, etc. TVs that have all that stuff are clearly aimed at knowledgeable consumers that use compatible computers and tech, because the average Joe will never use it, and will at most configure the picture and that's it. And with consoles, it is the same! Average Joe want to only play the game.
So, for me, the PRO consoles should be PCs! PlayStation is already releasing their first party games on PC, and Xbox releases EVERY game on PC! With much more features that even the PRO can do! (Like Ultrawide support). Who is the PRO aimed to? Connoisseur people about all the tech that's inside the PRO, it's likely already playing on a high end PC with even better results! Sony is already trying to capture the PC market, so they want those people to buy a PRO instead? The issue with the PS5 Pro, is that it's a preemptive announcement that the PS6 will NOT cost LESS than $599.
PC gaming is becoming very big (or it already is), so they should separate the two markets when it comes to hardware. Keep the plug and play console for the average Joe, and need the PCs for all the smart people who want all the bells and whistles. The way of uniting the two markets, is by the games (and cross play).
You can also tell, that not even Sony cares about the specs of the PRO, because they haven't released more than like two games that are NOT cross-gen, because they want every average Joe still on PS4 to continue on the PS ecosystem (even if it cripples the PS5 gen).
I feel like the reason Nintendo is selling so much, is that you don't have to think about anything else, other than enjoying the game. The console has a very simple concept and extremely simple execution, with an affordable price. This is the reason of consoles' existence and the main thing that made them popular. The PS4 Pro and Xbox Series X made a little sense because of 4K TVs, and it happened at the middle of the gen (kind of like what happened with HD at the middle of PS2/Xbox gen). Any PRO after that, should only be called a PC, specially if they are selling those thing $200 more than the base.
With that said, the biggest differentiator of consoles was that they were PLUG AND PLAY. When you got a NES, SNES, N64, PS1, PS2, DC, GC and XBOX you had to only connect it, put the game in, and start playing. Nothing more needed. Just have fun! Starting with the Xbox 360 and PS3 gen, consoles started to behave more like a PC: They came with a hard-drive, games started to be installed, firmware updates, etc. But people in the majority wouldn't mind that.
Starting with PS4 and Xbox One, the mid-console cycle started, and to me, it's when console gaming started becoming too much like a PC. Now, you are making consumers think about stuff outside of games, and more about the tech involved to play those games. Things like resolution, FPS, VRR, HDR, Teraflops, etc. TVs that have all that stuff are clearly aimed at knowledgeable consumers that use compatible computers and tech, because the average Joe will never use it, and will at most configure the picture and that's it. And with consoles, it is the same! Average Joe want to only play the game.
So, for me, the PRO consoles should be PCs! PlayStation is already releasing their first party games on PC, and Xbox releases EVERY game on PC! With much more features that even the PRO can do! (Like Ultrawide support). Who is the PRO aimed to? Connoisseur people about all the tech that's inside the PRO, it's likely already playing on a high end PC with even better results! Sony is already trying to capture the PC market, so they want those people to buy a PRO instead? The issue with the PS5 Pro, is that it's a preemptive announcement that the PS6 will NOT cost LESS than $599.
PC gaming is becoming very big (or it already is), so they should separate the two markets when it comes to hardware. Keep the plug and play console for the average Joe, and need the PCs for all the smart people who want all the bells and whistles. The way of uniting the two markets, is by the games (and cross play).
You can also tell, that not even Sony cares about the specs of the PRO, because they haven't released more than like two games that are NOT cross-gen, because they want every average Joe still on PS4 to continue on the PS ecosystem (even if it cripples the PS5 gen).
I feel like the reason Nintendo is selling so much, is that you don't have to think about anything else, other than enjoying the game. The console has a very simple concept and extremely simple execution, with an affordable price. This is the reason of consoles' existence and the main thing that made them popular. The PS4 Pro and Xbox Series X made a little sense because of 4K TVs, and it happened at the middle of the gen (kind of like what happened with HD at the middle of PS2/Xbox gen). Any PRO after that, should only be called a PC, specially if they are selling those thing $200 more than the base.