Controllers |OT| It's the Hall-Effect Life!

Me either.

I'm really looking for a wireless mic solution that doesn't require something to be attached to a set of headphones (because I don't use them) and the gamepad mic would have been perfect.
I still haven't figured it out.

Maybe it only works with a wire.

Gonna check it out over the weekend.

But if it doesn't show up it might be due to Xpad driver since I believe it mimics regular Xbox controller, and that one doesn't have any mic or input jack.

Maybe it will work with a different driver then like XpadNeo there are a bunch of them and on CachyOS they work as DKMS (Dynamic Kernel Module Support) the only thing is that they disable Xpad.


Xow lists working jacks and Elite 2 controllers. I would have to dive in into this subject and see if it will work with non MS controllers. But it specifically reference MS dongle so I suspect it doesn't.

EDIT: There was this Xpad driver on github patched almost weekly and I can't seem to find it on mobile.

Maybe I have it on my PC in bookmarks.
 
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I still haven't figured it out.

Maybe it only works with a wire.

Gonna check it out over the weekend.

But if it doesn't show up it might be due to Xpad driver since I believe it mimics regular Xbox controller, and that one doesn't have any mic or input jack.

Maybe it will work with a different driver then like XpadNeo there are a bunch of them and on CachyOS they work as DKMS (Dynamic Kernel Module Support) the only thing is that they disable Xpad.


Xow lists working jacks and Elite 2 controllers. I would have to dive in into this subject and see if it will work with non MS controllers. But it specifically reference MS dongle so I suspect it doesn't.

EDIT: There was this Xpad driver on github patched almost weekly and I can't seem to find it on mobile.

Maybe I have it on my PC in bookmarks.
Thanks.

I'm really just looking for a simple wireless mic solution that will work with Linux. Something small that I can use for couch gaming that doesn't require me to attach it to a headset, since I don't use one.
 
gamesir 4 life , already have the nova lite
will get this perfection soon


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Just got this yesterday. I'm hoping for a wireless version even more now. Incredible build and feel for £20.

Went with the grey one 👌
 
Just got this yesterday. I'm hoping for a wireless version even more now. Incredible build and feel for £20.

Went with the grey one 👌
i have a wireless gamesir nova-lite , and its great with 10hrs playtime on a full charge but personally im tired of charging the thing again and again , i just want to say fuck it and get a wired one ,plug it in for the rest of my life.
 
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Thanks.

I'm really just looking for a simple wireless mic solution that will work with Linux. Something small that I can use for couch gaming that doesn't require me to attach it to a headset, since I don't use one.
It works on USB wire, both headphone jack and microphone, you just have to select it in sound options.

So far it doesn't work wirelessly but I have a general idea why.

In Xinput it shows up as a "Xbox 360" controller. So that's due to Linux Xpad driver.

But when I plug it in through wire it switches from Xinput to HID Input and it gets picked up by Linux no problem and all the options show up in sound options, also it works on Steam through Steam Input - on a wire and in that mode.

I'm gonna switch it to HID Input and in wireless and I'm gonna mess a bit with it. If it doesn't work, we should search for HID Input driver next.

Edit: G7 Pro jack is pretty decent in powering up my FiiO FT1... (there's even low bass in some Snoop Dogg tracks). I remember 8Bitdo Ultimate 3-Mode had an laughably low quality sound from built-in jack, not even comparable to DualSense this is in the same ballpark maybe even better. I'm curious about built-in mic now.
Edit2: This is so weird. In wireless mode in HID Input it doesn't show up in sound options and Steam Input doesn't pick it up, like in wired mode, lmao.

I guess we really should search for HID Input driver on github.

Edit:

Poppinfresh Poppinfresh

I think I'm gonna test this:


Looks like it could do something. And it is maintained - it was updated 2 weeks ago, works with third party controllers over 2.4Ghz.
 
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Got this baby in. I'm no Star Rail fan, I think I played it for like an hour? Anyway, I bought the controller because it exists. Was surprised to see such a big box arrive!
The packaging is very nice, has slide-out drawers for the special items (joystick caps, a glitter-filled coaster(?), and a code for in-game loot.
The controller and charge base, along with the hard shell case, are typical high quality 8BitDo stuff, very nice indeed.
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e7c624f8-ca89-4929-a929-c70aecbae796-1-all-38226.jpg
 
Got this baby in. I'm no Star Rail fan, I think I played it for like an hour? Anyway, I bought the controller because it exists. Was surprised to see such a big box arrive!
The packaging is very nice, has slide-out drawers for the special items (joystick caps, a glitter-filled coaster(?), and a code for in-game loot.
The controller and charge base, along with the hard shell case, are typical high quality 8BitDo stuff, very nice indeed.
1000004695.jpg

e7c624f8-ca89-4929-a929-c70aecbae796-1-all-38226.jpg
Very nice photos, I have a Zenless Zone Zero edition of the G7 Pro coming my way and this bodes very well for the unboxing experience.
 
I think I'm gonna test this:

Looks like it could do something. And it is maintained - it was updated 2 weeks ago, works with third party controllers over 2.2.4Ghz.
Poppinfresh Poppinfresh

It did not work.

https://github.com/atar-axis/xpadneo

This could though since it's HID based and references 8Bitdo and Gamesir controllers.

But the current version doesn't compile on newest kernels. We will have to wait till he patches it.
 
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Was looking for a thread like this.

tl;dr, but any good word on the 8bitdo Pro 3? I like that it has the default Nintendo face button arrangement, but I've read that the buttons, which are face swappable, can be a little too easy to pull out.
 
Was looking for a thread like this.

tl;dr, but any good word on the 8bitdo Pro 3? I like that it has the default Nintendo face button arrangement, but I've read that the buttons, which are face swappable, can be a little too easy to pull out.
They don't pull out on mine, but are loud.

Also I had quality issues, squeaky trigger and swapped springs (one was upside down on a fixed axis) and triggers had different feel because one was pushing more than the other.

I personally doesn't use mine that much tbh.

I'm thinking about selling both faulty and replacment unit.

I probably will buy GuliKit's TT Pro to replace it and use that one a lot since I really like ES Pro even if it is on a cheaper side.

FYI, I did experiment a bit with my faulty unit, and even used silicone grease on sticks and it did improve their motion.
 
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Was looking for a thread like this.

tl;dr, but any good word on the 8bitdo Pro 3? I like that it has the default Nintendo face button arrangement, but I've read that the buttons, which are face swappable, can be a little too easy to pull out.

While I didn't have the quality issues that BeardSpike did, I would concur that the Pro 3's buttons are loud and I found that after I used it for a few days, I swapped out for something else as my primary driver. It's a good controller, but just didn't check all the boxes for me.
 
While I didn't have the quality issues that BeardSpike did, I would concur that the Pro 3's buttons are loud and I found that after I used it for a few days, I swapped out for something else as my primary driver. It's a good controller, but just didn't check all the boxes for me.
It's not a bad controller but same as you I either daily drive ES Pro or G7 Pro. I'm even grabbing Super Nova more frequently than Pro 3, lmao.

Its sitting and collecting dust... I'll probably just sell it since I'm more excited for TT Pro Gameboy Classic anyways.

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Plus it will have that DualSense like Haptics and that floaty dpad, also adjustable stick tension...

And I already have Hyperlink 2 adapter so...

That being said, it looks like they pushed release date a second time since it was supposed to be already out by the end of this month, and Gulikit still remains silent.

Edit:

Found something.

Due to unforeseen adjustments to our plans, the official launch date of the TT product has had to be rescheduled multiple times, and we deeply regret this disruption. The latest estimated launch timeframe is now between late December and early January, and we will promptly keep you updated on any further developments.
Huh, so they ended up pushing it.

Seems like they are pulling Gamesir on us, lmao.

But I'm willing to wait, if the end result will be a better product.
 
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Was looking for a thread like this.

tl;dr, but any good word on the 8bitdo Pro 3? I like that it has the default Nintendo face button arrangement, but I've read that the buttons, which are face swappable, can be a little too easy to pull out.
Bought mine recently. Was looking symmetrical analogues. It isn't easy to pull out the buttons nor do they fall when you flip the controller. Bigger than Ultimate 2C and that is good for me. Back buttons (R1,R2/L1,L2) are really good. Also Ultimate 2C buttons were loud so it didn't bother me at all. But if you are using Dualsense it may bother you.

I'm hugely satisfied with it. The only thing I need to get used to is Start and Select buttons. They are old school style and positioned in the middle of the controller. But charming as hell.
 
So I decided to try out another newer controller that I heard some good things about, and I'm gonna compare it to the other 2 third-party pads I've used, the GameSir G7 Pro & 8BitDo Ultimate 2.

BigBigWon Rainbow 3 Impressions

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General Points & Comfort
I've seen their other controller, the Blitz 2, but my interest is low on a pad that only has digital triggers...when so many others offer analog triggers + locks with switches that behave like a digital trigger. Also I had heard some things about the Blitz 2 being less comfortable, and smaller than other pads, which was also a problem for the 8BitDo Ultimate 2 for me.

Rainbow 3 though solves both issues, as it is very much sized and shaped like a modern Xbox pad, and has analog triggers with locks. I'd put it right up there with the G7 Pro in feeling great to hold, and if you got really big hands probably a bit better than the G7. (Comparison shot below)

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Sticks
So this controller's main difference is using capacitive sticks instead of TMR or Hall Effects. My understanding is they avoid the rubbing plastic of normal sticks through touch-sensors, but don't use magnets like TMR/Hall Effects. They're supposed to analyze capacitive input to recenter dynamically, applying anti-shake coefficients and zero-deadzone tweaks, giving you better tracking and less jitter when you're say aiming in a shooter. Not sure I play at a high enough level to really notice a huge difference, but the out of the box settings did feel a little better than the GameSir & 8BitDo controllers, and the stick tension was a bit firmer (in a good way). Overall, might be my favorite sticks on any gamepad, but the 2000hz polling rate I frankly don't feel much of a difference vs 1000hz on the other 2 pads...so diminished returns I guess.

Buttons
Buttons like the G7 Pro use mechanical switches, but have a silicone dome on top that gives them a bit more play, which I would say is more of a slight downgrade. Makes them feel a bit spongier like membranes because it dampens the switch, and I think that feedback is what I like for buttons with switches. Like a good mechanical keyboard, I want the tactile feeling, and it actually helps me count out button presses for combos in games like Ninja Gaiden 4 easier.

D-Pad
Again like the G7 Pro, they use mechanical switches for the d-pad too, but reversing course it actually has less play than on the G7 Pro, and I like it a bit better out of the box. Feels easier to do slide motions correctly on fighting games, but in platformers feels about the same as the G7 Pro. Still, the 8BitDo Ultimate 2 d-pad reigns supreme for me, that thing just feels firmer and more controlled for me to use, and I don't really need switches on d-pads.

Triggers & Bumpers
Another strong point on the controller for me. The bumpers especially replicate what I liked from the Xbox One pads, where they are sloped so when your pointer finger rests on them, the center of your finger can easily tap the ends of them. Unlike the Xbox pad you can press pretty much anywhere else though without much resistance, so very comfortable.

The triggers themselves are decent enough, but not sure I like the shape of them vs the G7 Pro, but better than the 8BitDo Ultimate 2 since they're wider. When you lock the triggers, the digital switches take a bit more travel before it acctuates that's worse than the G7 Pro...but the actual feel of the switches when you do press down is very satisfying. So the 2nd best I've used of the 3.

Extra Buttons
This pad has comparable rear buttons (M1 & M2) that are placed well, and have the right firmness to not accidentally press like the othe 2 pads.
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Like the other 2 pads, there are also 2 additional buttons (M3 & M4) on the top next to the triggers. That placement is actually the best of the 3, because when you have your pointer finger draped over the triggers, the end of your finger pretty naturally lands where those buttons are (as you can see below).
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Extra Features
So the main attraction to this controller is the transparent RGB face-plate, which if you want you have. I did like however, the main button to turn the pad on will change colors based on being set in Xinput (green), Dinput/Playstation mode (Blue), or Switch 1&2 mode (Red). You can switch modes by hold down A, Y or B buttons + the main button to change when you turn on.

So you have 4 buttons on the bottom above the 3.5mm jack. One allows you to just switch profiles, another to remap buttons, a 3rd to take screenshots, and the last for turning on turbo. The 3.5mm jack similar to the G7 Pro seems good enough to power some serious headphones, like my Sennheiser HD 6XX. Also, the vibration motors on this pad are pretty good in terms of clarity, but the default strength I had to turn down, and their are no vibrating triggers like G7 Pro.

Steam Input & Gyro
So I'll get this out of the way, this pad has very little Steam Input support. Even if you set it into Dinput mode, it will just register as a generic PS5 controller, and the extra buttons it picks up won't let you actually remap the M1-M4...which sucks. You can at least remap with the shortcut button, or in the Rainbow 3 app let you even bind them to key shortcuts like Shift+F12 for my mic bind...but the app won't work in Linux so bummer there. Unlike GameSir, no sign at all that Steam Input or Linux support is gonna happen.

Gyro oddly works in Steam Input in Dinput mode, and this pad has a 1000hz polling rate Gyro...which is the BEST I've ever used. Similar to a mouse or a VR headset, the higher polling rate really smooths out jitter and gives your more responsive control since any slight hand movement tilts your camera a bit. You can run the Gyro in xinput mode as well, and bind any button to activate/deactive it too.

Overall Impressions
This is a solid pad, and I really liked getting to try it. Probably the closest to the G7 Pro in overall quality, and it's also $80. You do have to pay extra if you want a charging stand, but if you're a fan of RGB, want better Gyro, or want a pad that works for PC+Playstation+Switch you'll get some added value. For me though, not sure it's gonna edge out the G7 Pro. I don't really care about RGB, the face-plate lacks front grip to have RGB, I don't play much on console, and I prefer the aesthetics of the G7 Pro Wuchang more. The better Gyro is cool, but I'm 100% getting the new Steam Controller, where that Gyro will likely be comparable, and adjustable per game in Steam Input. GameSir also mentioning they want to do Steam Input and Linux support also wins me over too, since Linux is likely my future.
 
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