Yes, we're still planning on porting Cosmic Star Heroine to Xbox One.
What about the Switch? This is like THE ideal RPG for Switch.
We're still trying to get it on Switch. No devkit yet though.
Posted a Twitter poll for next game: https://twitter.com/werezompire/status/859494413898141698
Robert what's the eta on the vita version and have you ever considered porting the Penny Arcade games to Vita? Thanks.
Makes me think it'd be a fantastic Vita/Switch game.
My biggest issue so far has been bugs, especially menus being blank.
I keep trying to get the game on Switch, but Nintendo keeps telling me to wait.
whyyyyyyy do they never seem to care about great things, it's so annoying
No ETA on the Vita version but hopefully not too long. It doesn't make financial sense to port the PA games to the Vita - they're old now, they weren't huge hits to begin with, and they were made with XNA & our old engine which I haven't used in over 4 years.
I keep trying to get the game on Switch, but Nintendo keeps telling me to wait.
No ETA on the Vita version but hopefully not too long. It doesn't make financial sense to port the PA games to the Vita - they're old now, they weren't huge hits to begin with, and they were made with XNA & our old engine which I haven't used in over 4 years.
I keep trying to get the game on Switch, but Nintendo keeps telling me to wait.
Can you give me any details about the menus being blank bug?
At first I almost asked Sony for a refund because the game should have never shipped in its state on PS4. There was a 100% repeatable crash after a certain boss fight. I also lost at least two early saves because of the patches.
After some updates, the game ran flawlessly for me. It's a very good game, but I feel like a lot of people will remember its poor launch. I was really saddened to see how even an indie game felt rushed out the door, something I thought was more the case with AAA games.
I'm not saying it was actually rushed. I think Zeboyd Games is a pretty genuine studio with a good track record. It's just unfortunate how the game launched.
I loved the monster variety and sheer amount of boss battles. I think that the songs are pretty OP, especially the healing one. I did try the hardest mode and got my ass handed to me. I wanted there to bebut I understand this was probably too much and might be seen in a DLC or something.an endgame
Liking the game a lot, it's great but i had some issues understanding what Rust and Disarm do to enemies. Did i miss an NPC explaining them?
I also was stuck in this particular spot (Ps4 version), had to quit to main menu and reload.
[]https://abload.de/img/cosmicstarheroine_201h5b06.png[/]
v1.14
Added a run/walk toggle in the System settings.
Added volume settings for Music & Sound Effects in the System settings.
Fixed a bug where Sue's counter attack targeted multiple enemies in some situations.
Winning a battle with an ability that kills the user when everyone else is dead no longer causes problems.
Fixed a bug with Unleash.
Miscellaneous map & typo fixes.
We're going to upload new PS4 versions soon as well which will include this and all previous version updates.
I imagine that spotlight sale during launch helped quite a bit.Can't go into any specifics, but I will say that the game is selling noticeably better on PSN than it is on Steam.
I know it's been asked before, but is there any ETA on when the extra content will get finished up?
Can't go into any specifics, but I will say that the game is selling noticeably better on PSN than it is on Steam.
Latest idea for a next game.
CSH gameplay. Maybe some slight changes/additions.
Castlevania/Shadow Hearts setting/style.
3 playable characters w/a Wild Arms-esque split beginning (you play each character in a short scenario before they team up).
4-5 hours.
NG+ remix mode w/various scenario changes & harder enemies (since you'd start with your endgame stats & equipment).
Would probably release in February of 2018.
For the playable characters, the basic concepts I have right now are:
An Undead Hunter-type (Bloodborne/Belmont/Van Helsing-esque).
A young woman who can control & communicate with spirits, feared by the people as a witch.
A man of the cloth who discovers that his church may be hiding dark secrets.
Latest idea for a next game.
CSH gameplay. Maybe some slight changes/additions.
Castlevania/Shadow Hearts setting/style.
3 playable characters w/a Wild Arms-esque split beginning (you play each character in a short scenario before they team up).
4-5 hours.
NG+ remix mode w/various scenario changes & harder enemies (since you'd start with your endgame stats & equipment).
Finish development this year, but probably wait until February 2018 to release (since Nov/Dec are bad months for non-AAA game releases).
For the playable characters, the basic concepts I have right now are:
An Undead Hunter-type (Bloodborne/Belmont/Van Helsing-esque).
A young woman who can control & communicate with spirits, feared by the people as a witch.
A man of the cloth who discovers that his church may be hiding dark secrets.
Latest idea for a next game.
CSH gameplay. Maybe some slight changes/additions.
Castlevania/Shadow Hearts setting/style.
3 playable characters w/a Wild Arms-esque split beginning (you play each character in a short scenario before they team up).
4-5 hours.
NG+ remix mode w/various scenario changes & harder enemies (since you'd start with your endgame stats & equipment).
Finish development this year, but probably wait until February 2018 to release (since Nov/Dec are bad months for non-AAA game releases).
For the playable characters, the basic concepts I have right now are:
An Undead Hunter-type (Bloodborne/Belmont/Van Helsing-esque).
A young woman who can control & communicate with spirits, feared by the people as a witch.
A man of the cloth who discovers that his church may be hiding dark secrets.
Sounds great to me. I'm in for anything you guys do again. I like the smaller character focus. CSH's characters and variety were excellent but a little overwhelming at timesLatest idea for a next game.
CSH gameplay. Maybe some slight changes/additions.
Castlevania/Shadow Hearts setting/style.
3 playable characters w/a Wild Arms-esque split beginning (you play each character in a short scenario before they team up).
4-5 hours.
NG+ remix mode w/various scenario changes & harder enemies (since you'd start with your endgame stats & equipment).
Finish development this year, but probably wait until February 2018 to release (since Nov/Dec are bad months for non-AAA game releases).
For the playable characters, the basic concepts I have right now are:
An Undead Hunter-type (Bloodborne/Belmont/Van Helsing-esque).
A young woman who can control & communicate with spirits, feared by the people as a witch.
A man of the cloth who discovers that his church may be hiding dark secrets.
Sounds great to me. I'm in for anything you guys do again. I like the smaller character focus. CSH's characters and variety were excellent but a little overwhelming at times
Will your experience and engine allow for a shorter dev cycle do you think based on that release time frame?
Next patch is likely to be a BIG one. Should have that extra content in. Hopefully early next week. Maybe the week after depending on how things go.
This all sounds incredible!Latest idea for a next game.
CSH gameplay. Maybe some slight changes/additions.
Castlevania/Shadow Hearts setting/style.
3 playable characters w/a Wild Arms-esque split beginning (you play each character in a short scenario before they team up).
4-5 hours.
NG+ remix mode w/various scenario changes & harder enemies (since you'd start with your endgame stats & equipment).
Finish development this year, but probably wait until February 2018 to release (since Nov/Dec are bad months for non-AAA game releases).
For the playable characters, the basic concepts I have right now are:
An Undead Hunter-type (Bloodborne/Belmont/Van Helsing-esque).
A young woman who can control & communicate with spirits, feared by the people as a witch.
A man of the cloth who discovers that his church may be hiding dark secrets.
I thought that might have been the case and fully understandable considering the situation. Do you think you will Kickstarter this project too? In a way I imagine if you can fund it yourself you will be less restricted in obligations and if you can get it done in a year or so be better off financially at the end. Hopefully Sony still help you with the publicity a bit assuming you go the console route again.Yeah, as I was making CSH, I realized that we had far too many characters for the game's length, but since we had done a Kickstarter, I didn't feel comfortable cancelling characters. I think a smaller cast will help us make each character far more memorable.
Latest idea for a next game.
CSH gameplay. Maybe some slight changes/additions.
Castlevania/Shadow Hearts setting/style.
3 playable characters w/a Wild Arms-esque split beginning (you play each character in a short scenario before they team up).
4-5 hours.
NG+ remix mode w/various scenario changes & harder enemies (since you'd start with your endgame stats & equipment).
Finish development this year, but probably wait until February 2018 to release (since Nov/Dec are bad months for non-AAA game releases).
For the playable characters, the basic concepts I have right now are:
An Undead Hunter-type (Bloodborne/Belmont/Van Helsing-esque).
A young woman who can control & communicate with spirits, feared by the people as a witch.
A man of the cloth who discovers that his church may be hiding dark secrets.
Home base Mass Effect? Feels more like Suikoden to me XDGamasutra article: 7 classic RPGs that inspired Cosmic Star Heroine
Home base Mass Effect? Feels more like Suikoden to me XD
Really relieved to hear that CSH has at least brought enough money that making another game is a financial possibility. Robert, I remember you voiced doubts to that effect and mentioned the game's development had wrecked you financially, without going into specifics can we assume you are at least back on your feet in that regard?
Also I'm assuming you're waiting until all the other versions are completely bug-free before launching on Vita, right?