Rock And Roll
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That's fixed on the latest Steam version, but the PS4 versions haven't been updated yet.
Ah good to know you were aware of it. Still loving the game, by the way.
That's fixed on the latest Steam version, but the PS4 versions haven't been updated yet.
Thinking of doing a new Breath of Death game as a 3-6 month project as a light, fun project after the 4-year behemoth that was Cosmic Star Heroine. Here's what I'm thinking.
Working Title - Breath of Death: Undead in Time
(...)
Basic plot premise would be that due to the events of BoDVII, the timeline is fractured and you have to travel through time repairing the timeline.
Thoughts?
Sequels to indie games don't sell (all that well). Toki Tori 2, Grimrock 2, Stealth Inc 2, etc.
IMO you're better off going the Supergiant route (Transistor wasn't marketed as a sequel to Bastion, which seemed to have helped).
Thoughts?
Thinking of doing a new Breath of Death game as a 3-6 month project as a light, fun project after the 4-year behemoth that was Cosmic Star Heroine. Here's what I'm thinking.
Working Title - Breath of Death: Undead in Time
$10
Would come out on PC/PS4/Vita at launch (no delay for Vita version). Cross-buy on PSN. Switch too at launch if we can get Nintendo to agree to it.
8-bit-ish graphics (like Breath of Death VII but with several years more experience on our part)
Combat would be similar to Cosmic Star Heroine (rechargeable abilities, style, hyper, desperate, etc.). Visually, it'd be a lot simpler of course.
Multi-class system where each class is a monster-type (like Zombie, Skeleton, Wraith, Vampire, Penanggalan, Living Doll, Reaper, etc.).
As long or longer than CSH (since we have an engine already made & wouldn't be stuck making detailed 16-bit graphics, we can generate content a lot faster).
Basic plot premise would be that due to the events of BoDVII, the timeline is fractured and you have to travel through time repairing the timeline. However, rather than travel to specific times, you'd be travelling through fake installments of the Breath of Death series (similar to what Space Quest IV did).
Would probably have a fixed party of 3 (that can use the multi-class system) and then you'd also get temporary guest characters to fill out the 4th slot.
Thoughts?
This all sounds great to me. I would personally prefer 16-bit to 8-bit BUT that's obviously a load more work and if a smaller/simpler project is what you need after CSH then you should do it.
I'm guessing you'd start after everything is done and dusted with CSH so release would probably be next year?
I'm thinking we could probably finish it in time for a 2017 release BUT it might be best to save it for early 2018 so we miss the end of year rush, and use the extra time to do a bunch of marketing (and ensure we don't have a rushed launch like we did with CSH).
Early 2018 sounds like a better idea but I suppose it depends if early 2018 is like early 2017 in terms of releases. It definitely needs to be a "release it when you're ready" after the stress of the CSH launch.
Are you considering crowdfunding for this?
Indie sequels generally don't sell all that well BUT trying to sell an 8-bit indie RPG in a brand new IP is probably even more difficult. According to SteamSpy, over 600k accounts own BoDVII. And this wouldn't be a direct sequel - just share some themes & a few references to the previous game. The fast development time means that it wouldn't need to sell much in order to be profitable.
Thinking of doing a new Breath of Death game as a 3-6 month project as a light, fun project after the 4-year behemoth that was Cosmic Star Heroine. Here's what I'm thinking.
Working Title - Breath of Death: Undead in Time
$10
Would come out on PC/PS4/Vita at launch (no delay for Vita version). Cross-buy on PSN. Switch too at launch if we can get Nintendo to agree to it.
8-bit-ish graphics (like Breath of Death VII but with several years more experience on our part)
Combat would be similar to Cosmic Star Heroine (rechargeable abilities, style, hyper, desperate, etc.). Visually, it'd be a lot simpler of course.
Multi-class system where each class is a monster-type (like Zombie, Skeleton, Wraith, Vampire, Penanggalan, Living Doll, Reaper, etc.).
Similar length to CSH, maybe longer (since we have an engine already made & wouldn't be stuck making detailed 16-bit graphics, we can generate content a lot faster).
Basic plot premise would be that due to the events of BoDVII, the timeline is fractured and you have to travel through time repairing the timeline. However, rather than travel to specific times, you'd be travelling through fake installments of the Breath of Death series (similar to what Space Quest IV did).
Would probably have a fixed party of 3 (that can use the multi-class system) and then you'd also get temporary guest characters to fill out the 4th slot.
Thoughts?
Haven't decided on crowdfunding. I was thinking if we do a Kickstarter, we could throw everybody in the $25+ tiers into an early access version of the game right after the Kickstarter ends. Would give us a lot of testing & feedback and would make the Kickstarter more attractive since you wouldn't have to wait a long time to play the game.
Thinking of doing a new Breath of Death game as a 3-6 month project as a light, fun project after the 4-year behemoth that was Cosmic Star Heroine. Here's what I'm thinking.
Working Title - Breath of Death: Undead in Time
$10
Would come out on PC/PS4/Vita at launch (no delay for Vita version). Cross-buy on PSN. Switch too at launch if we can get Nintendo to agree to it.
8-bit-ish graphics (like Breath of Death VII but with several years more experience on our part)
Combat would be similar to Cosmic Star Heroine (rechargeable abilities, style, hyper, desperate, etc.). Visually, it'd be a lot simpler of course.
Multi-class system where each class is a monster-type (like Zombie, Skeleton, Wraith, Vampire, Penanggalan, Living Doll, Reaper, etc.).
Similar length to CSH, maybe longer (since we have an engine already made & wouldn't be stuck making detailed 16-bit graphics, we can generate content a lot faster).
Basic plot premise would be that due to the events of BoDVII, the timeline is fractured and you have to travel through time repairing the timeline. However, rather than travel to specific times, you'd be travelling through fake installments of the Breath of Death series (similar to what Space Quest IV did).
Would probably have a fixed party of 3 (that can use the multi-class system) and then you'd also get temporary guest characters to fill out the 4th slot.
Thoughts?
I was wondering actually, did you get a lot of feedback from people with beta access to CSH? I'm guilty of having access to it but not actually playing it until you updated that branch to the full game just before release.
I also think writing 20 hours of story content in 3-6 months is pretty... suspect, at least quality wise. I'm not saying it can't be done, but I feel like cramming that much writing and story development into that short a time (plus you'd be doing the Unity-side dev to put everything together) wouldn't be any sort of polished.
Personally I'd rather see something else come out of the CSH engine, despite my dislike of the battle system.
I'm sure a good number of people played it, but in terms of overall name recognition and marketing I don't know that it would get the reception you're expecting.
Also SteamSpy is so, so unreliable I'm not sure it should be used to justify any sort of sales goals or recognition expectations.
Eh, I'm not expecting much. If we did a Kickstarter, we could probably mostly (or completely) cover development expenses just with that depending on the KS size so we wouldn't need to sell much to make a profit. Throw in a LRG physical release and we'd be set.
Thinking of doing a new Breath of Death game as a 3-6 month project as a light, fun project after the 4-year behemoth that was Cosmic Star Heroine. Here's what I'm thinking.
Working Title - Breath of Death: Undead in Time
$10
Thoughts?
Thinking of doing a new Breath of Death game as a 3-6 month project as a light, fun project after the 4-year behemoth that was Cosmic Star Heroine. Here's what I'm thinking.
Working Title - Breath of Death: Undead in Time
$10
Would come out on PC/PS4/Vita at launch (no delay for Vita version). Cross-buy on PSN. Switch too at launch if we can get Nintendo to agree to it.
8-bit-ish graphics (like Breath of Death VII but with several years more experience on our part)
Combat would be similar to Cosmic Star Heroine (rechargeable abilities, style, hyper, desperate, etc.). Visually, it'd be a lot simpler of course.
Multi-class system where each class is a monster-type (like Zombie, Skeleton, Wraith, Vampire, Penanggalan, Living Doll, Reaper, etc.).
Similar length to CSH, maybe longer (since we have an engine already made & wouldn't be stuck making detailed 16-bit graphics, we can generate content a lot faster).
Basic plot premise would be that due to the events of BoDVII, the timeline is fractured and you have to travel through time repairing the timeline. However, rather than travel to specific times, you'd be travelling through fake installments of the Breath of Death series (similar to what Space Quest IV did).
Would probably have a fixed party of 3 (that can use the multi-class system) and then you'd also get temporary guest characters to fill out the 4th slot.
Thoughts?
Posted a Twitter poll for next game: https://twitter.com/werezompire/status/859494413898141698
Not on twitter but I'd vote for Untamed Armaments. A game like Wild Arms with the CSH engine would be awesome. Need more Western like games in general.
Thinking of doing a new Breath of Death game as a 3-6 month project as a light, fun project after the 4-year behemoth that was Cosmic Star Heroine. Here's what I'm thinking.
Working Title - Breath of Death: Undead in Time
$10
Would come out on PC/PS4/Vita at launch (no delay for Vita version). Cross-buy on PSN. Switch too at launch if we can get Nintendo to agree to it.
8-bit-ish graphics (like Breath of Death VII but with several years more experience on our part)
Combat would be similar to Cosmic Star Heroine (rechargeable abilities, style, hyper, desperate, etc.). Visually, it'd be a lot simpler of course.
Multi-class system where each class is a monster-type (like Zombie, Skeleton, Wraith, Vampire, Penanggalan, Living Doll, Reaper, etc.).
Similar length to CSH, maybe longer (since we have an engine already made & wouldn't be stuck making detailed 16-bit graphics, we can generate content a lot faster).
Basic plot premise would be that due to the events of BoDVII, the timeline is fractured and you have to travel through time repairing the timeline. However, rather than travel to specific times, you'd be travelling through fake installments of the Breath of Death series (similar to what Space Quest IV did).
Would probably have a fixed party of 3 (that can use the multi-class system) and then you'd also get temporary guest characters to fill out the 4th slot.
Thoughts?
Posted a Twitter poll for next game: https://twitter.com/werezompire/status/859494413898141698
Just got patch 1.4 on PSN...I hope it fixes the flickering Lauren I keep getting now...(didnt read patch notes )
What is the flickering lauren, specifically?
Well after the Casino or probably since I can add the party companions and their buffs,when I swapped for Lauren,she flickers in combat non stop...doesnt affect anything and she also flickers in the same way when travelling on the map,when the characters are smaller anyway...I just realised that I can actually change some skills when they have more then the ones you have in combat by default lol...so maybe its one of the new ones...?
Posted a Twitter poll for next game: https://twitter.com/werezompire/status/859494413898141698
Is Cosmic Sta5r still coming out for the Xbox One?
Yes, we're still planning on porting Cosmic Star Heroine to Xbox One.
Is Untamed Armaments on the poll as a joke? Because if it's serious then that absolutely needs to be what you make next.
Yeah hopefully the LRG physical will be pre-patched on disc.