I'm never going to be able to get used to 2 brown character models. At distance or for quick reflex shots you just cant tell one from the other.
We've always been able to use cl_minmodels 1 to make all players on each team the same model. All T's would be leet crew with green shirts, and all CT's would be one of the blue uniforms.
well now every team has basically the same model.. except like a ct model has a mushroom hat and stuff like that. dont really have any problem with identifying enemies, partly because you always know where they would come from and if the round is last for a longer time, the map tells you where your teammates are located, and would help if you get suprised. cause you would know there are no teammates where you should be looking. when i think about it i never look to see if it is a enemy model, i just know where they could be and where they are not.
Anyone know how to bind console to a different button in config? We don't have that damn button and usually you could just add -console to the launch options but this messes up and it wont let you use the menu with CS:GO if you got that open.
there is a option to enable console, and there is finally a custom key binding in the controls for the console.. the default key never worked for me in any source engine game
Only half of my shots are registering, getting annoying!
check your rate settings and enable net_graph 1 i think. your cl_updaterate and cl_cmdrate should be the same as the servers, and that will show in the net_graph to the far right. if one is red set it to the same as the other one. usually the cl_updaterate and cmdrate should be 64, but some servers buff them to 128. your rate should be 80000, and your cl_interp should be set to 0 so it adjusts it self.