The notion that FPS games are rarely 60FPS on consoles is almost good enough-sounding to let sit and be...except that the number one-selling FPS franchise in the world for the past five years happens to sell the vast majority of its copies on consoles, looks and sounds a great deal better than CS: GO, and strives for and attains a 60FPS performance more than 90% of the time in all modes, single-player or multiplayer. As well, almost all major sports titles (Madden, FIFA, NBA), all 2D and 3D fighters (Tekken, VF, SC, SF), action-adventure BEUs (DMC4, Bayonetta) run at 60FPS on consoles as do complex (under the hood) racing games (GT, Burnout, Forza, Driver SF). Then there are all of the impressive odds and ends, like Trials HD & Evolution, Minecraft X360, Hybrid, Pinball Arcade & Zen/Pinball FX...all at 60FPS (and almost all at) 720p despite being on consoles.
CS: GO on consoles is lazy, not bad. I never said I couldn't enjoy it, only that it was something so critical to what CS is over the past decade on PCs that I expected it as default simply because this ancient, two-generations old PC game is barely pushing the current console hardware yet so many other titles manage to hit that framerate regularly and look better and have more complex shit happening on- and off-screen. Maybe I expect more from highly-experienced developers who are rehashing twelve-year-old shit and asking a pretty penny for it.