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Counter-Strike: Global Offensive |OT2| Gambling, VACations, Giveaways & DDoS

MayMay

Banned
Noo I hate that I got sick and have a fever + feel like absolute garbage today. Whatever patch they release later - Ill miss it cuz ima be sleeping :(

Can't take part in the Tec9 Funeral. Oh well, RIP in advance lol

Believe
 

Mokoi

Banned
Been using the cz on CT sides for eco rounds. Granted I dont make much money but if I get 2-3 kills I am giving my team a solid chance to win the eco. Has happened several times now. So satisfying popping heads with the gun. I think it's well balanced now instead of the lazy beam is was before the nerf.
I used it for a while, and it was good yes. However, I prefer having the 5-7 as my go to pistol when using an awp. I also have stickers on it already, so it makes me better!
 

Xizk

Member
You been sitting on this all day!? lol 10 minutes ago! good lawrd not even reddit posted about this yet. I figured it would go down today with the operation ending. Good find.

Hope to god there isn't any april fools day bull shit.

Update notes April 1:

Chickens now run around with Tec-9.
 

MayMay

Banned
Can't sleep, so scratch what I just said. CSGO mailing list sent out an interesting email:

There is now a ‘mar_09’ pinned version of the March 9th CSGO update for events that do not want to pick up the next update.

Thanks.

So there's gonna be big changes, if they have a version ready for events etc that do not want to update yet.
 

Xizk

Member
´SteamDB shows that the update is out. Waiting for update notes.

Edit: Out on the test branch so might be a while longer. I really want to sleep :(
 

udiie

Member
.
Release Notes for 3/31/2015
31 MAR 2015 -

[OPERATION VANGUARD]
– Operation Vanguard has come to a close.

[MAP GROUPS]
– Train has been added to the Active Duty map pool.
– Nuke has been moved to the Reserve map pool.

[GAMEPLAY]
– Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals.
– Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke).
– Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa.
– Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom).
– Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke.
– Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team.
– Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303
– Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon’s price with its utility.
– Increased Tec-9’s damage fall-off to reward players that close engagement distance.
– Lowered Tec-9’s magazine size to 24 to reward more discriminate firing.
– Lowered scoped movement values for AWP and Autosnipers.
– The accuracy of the MP9, MP7, and Mac-10 have been improved.


[STATRAK]
– Trade up contracts work on StatTrak weapons.
– There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon.

[SERVER BROWSER]

– Fixed the server browser showing the map workshop path in the “Map” column.
– Added a sortable column to the server browser to display whether a server is running a map from the workshop or not.
– Added a sortable column to the server broswer that displays icons for popular game mods running on that server.
– Server browser will save the layout changes made between game sessions.
– Updated the first time server browser pop up message.
[UI]
– Fixed scoreboard hiding at match end when you bring up a player’s Steam profile.
– Added a game option in team options section to control whether lobbies get created with public access or private requiring invites for friends.
– Added Flavor Text to the Bank collection.

[MISC]
– Add surround sound support (quad/5.1) on Linux.
– Marked nav commands as a cheat to protect against potential server exploits.
– Chicken kills are now logged in CS event logs on game servers including attacker and weapon information.
– HE grenade detonations are now logged in CS event logs prior to logging player deaths from corresponding HE grenade explosion.
– Added sv_reliableavatardata 2 game server setting for LAN tournaments production. In this mode the game server will load player avatars from corresponding csgo/avatars/76512345678-.rgb files (or csgo/avatars/default.rgb if the corresponding SteamID avatar is missing), and avatars will be recorded in GOTV demos. To produce avatars rgb files tournament operators can place 64×64 png player avatars as csgo/avatars/76512345678-.png and run the client-side command cl_avatar_convert_rgb to convert all 64×64 png files into rgb format.
– Optimized the process of logging in players to matchmaking backend during game updates.

[MAPS]
-Dust2
–Opened up skybox around Long A double doors, Catwalk and Short
–Improved visibility around blue car in Long A
–Fixed render distance on a crate in CT spawn
-Mirage
–Opened up skybox around back of apartments
–Simplified sides of CT sniper window in mid
–Raised cover slightly in upper mid
–Fixed visibility through a crate in Bombsite A
-Overpass
–Opened up and simplified Bombsite A
–Added back stairs to pit near Bombsite A
–Opened up semi-open door in bathrooms, fountain side
-Cobblestone
–Smoothed out movement in Bombsite B
–Removed corner on left side of T tunnel into Bombsite B
–Haystack near Long A now requires a jump to get on top
-Train (Thanks c0tton and adreN!)
–Various optimizations
–Removed collision at top of ladders
–Pushed Bombsite A further back towards CT side
–Added a third train car to A site to reduce amount of long sightlines
–Added a peek-position inside T main
–Opened up area on the left side of T main exit
–Moved dumpsters in Ivy
–Raised crane in Bombsite A
–Blocked extremely tight angle from lower CT ramp towards T ramp in Bombsite B
–Prioritized CT spawn positions
-Cache
–Fixed an exploit boost at A
–Added a decal indicating the boundaries of the A bombsite’s plantzone
–Made white tarps on crates more spammable (Thanks Mod645!)
–Fixed shadows casting into A main shed from boost spot
–Improved readability from middle to A site container
-Shorttrain
–Added back to map rotation
 

MayMay

Banned
If you're scoped in with the AWP and Autosniper you're slow as fuck - like, walk speed or slower than that even.

This is gonna take alot of getting used to for peeking shit..
 
Discounted music kit offers (for the new batch) are available now. So if you are lucky, you can get an offer to buy a kit for $2.49 and there will be buy orders in the market for $5+. Just did this myself.
 

Reven

Member
If any gun need price increase it was the AK47. I guess I'll be buying famas 90% of the time from now on instead of M4A1-S.
 

CoolS

Member
The m4 nerf seems to be based in statistics to me. Just my gut feeling. Since you still saw it really often in pro games. I can't say I necessarily agree, but lets wait to See how it works out.
 

udiie

Member
8XHaiUU.png


like why didnt they mention in the patch notes that it wouldnt be marketable
i woulda saved those fuckin tatters and sold them for like 10X more
 

Reven

Member
8XHaiUU.png


like why didnt they mention in the patch notes that it wouldnt be marketable

Maybe it will be marketable once it's eligible to trade?

Also thanks spindoctor for the tip. Just got an offer for the Talos music kit and put it up on the market.
 

MayMay

Banned
If you scope in with the AWP and hold the walk button you're actually faster than normal now. Not sure if its an oversight or something.

So Valve literally slows you down slower than walk speed when you're scoped >_>
 

Rivitur

Banned
Walking awps means accurate shots on .movement no?
So I can try to get out of the way and shoot without the bullet going up to the right?
 

MayMay

Banned
Walking awps means accurate shots on .movement no?
So I can try to get out of the way and shoot without the bullet going up to the right?

No, its still inaccurate.

You move slower than walking while scoped with the AWP, but its still not accurate.

This has to be not intentional, they pretty much removed the "agressive awper" class. People like JW and kennyS are gonna be so useless now lol

Maybe a nasty april fools joke.. certainly feels like one. Instead of a proper Tec9 nerf we get...... an AWP nerf? >_>
 

Xizk

Member
No, its still inaccurate.

You move slower than walking while scoped with the AWP, but its still not accurate.

This has to be not intentional, they pretty much removed the "agressive awper" class. People like JW and kennyS are gonna be so useless now lol

Maybe a nasty april fools joke.. certainly feels like one. Instead of a proper Tec9 nerf we get...... an AWP nerf? >_>

They just need to focus on quick scoping. It's pretty effective tbh but I keep seing pros walking around scoped in even though they have multiple angles to worry about. I need to get better to show them how it should be done :p
 
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