Huge post incoming.
After a ton of bad hitreg in games lately, (since they introduced the serverside spraypattern/hitdetection) I decided to check out how the problem looks like in the game.
This is in perfect 0 ping conditions, so this is even worse on MM servers - especially for ppl in the 100+ ping area.
#1 Tap shooting with the AK47 medium range
Check this out. So I'm standing here, just took a random medium range spot.
Imagine there'a a guy standing right where I'm aiming at - and I'm aiming at his head right now. Want to tap him down, shouldnt be a problem right? AK first shot is very accurate and on medium range like that it shouldnt be a problem.. well.
Red is what my game thinks, as you can see by the bullet impact. Perfectly accurate shot - would've killed the guy before the patch (happened around the time the new Train got introduced)..
Blue is what the server outputs, so - even though I'm seeing a perfectly accurate shot in my game (including seeing bullet impact and even blood if there was a real enemy standing there) it wouldnt have hit his head - at all.
#2 Tap shooting with the AK47 long range
Same thing on long range, aiming at this spot. It's not really a good spot - but just imagine I'm right on the head of an enemy.
I shoot. Should kill the guy, after all the first shot of an AK is almost as accurate as a sniper rifle.. uhm..
Yeah. So I would've heard a headshot noise, seen blood etc. but no damage would've been done because the server decided to think my shot went miles above where I aimed - for some reason.
#3 Close to Medium range burstfire with the AK47
Here, I did a 4 shot burst. As you can see - all 4 red boxes (and the bullet impacts) are fairly close together and what you'd expect if you do a burst like that on medium-short range.
And now look at the blue boxes, which is what the server registers. They're so broken - if I was shooting at an enemy there - NOT A SINGLE SHOT would've hit where I actually intended them to go (and the game tells me they hit). Not even the goddamn first shot.
This is a giant problem - and I'm not sure why Valve is actively ignoring it. They basically ruined the hit registration in the game with their attempt to break spraypattern hacks etc.
A video showing some examples https://www.youtube.com/watch?v=LsVma1CLzyk
#4 Ping
People like myself are affected even more, I play on US servers very often and usually end up having a ping above 100. Shit is unplayable since the patch, my bullets go everywhere but not where I want them to go. I can choose to play on US servers with bad ping, or on EU servers with good ping. Some ppl arent that fortunate though and get bad ping regardless of what they do - so that pretty much breaks the game for them.
A simple example for the ping influencing it would be peeking with an AWP.
Imagine I have.. lets be extreme. 200 ping. I run to a corner and want to peek a spot. So I peek, release my move key and stop. After I completely stopped - my shot should be accurate right? Before the patch, yes. After the patch? NOPE. The server still thinks I'm moving for 0.2 more seconds (which is alot of time in CS, and it might be even longer thanks to interpolation). So I take a shot, no hit. It's bullshit.. sigh. So that happens in addition to the already bad hitreg - which means if you have above like.. 100 ping your shots just stop hitting people.
After a ton of bad hitreg in games lately, (since they introduced the serverside spraypattern/hitdetection) I decided to check out how the problem looks like in the game.
This is in perfect 0 ping conditions, so this is even worse on MM servers - especially for ppl in the 100+ ping area.
#1 Tap shooting with the AK47 medium range
Check this out. So I'm standing here, just took a random medium range spot.
Imagine there'a a guy standing right where I'm aiming at - and I'm aiming at his head right now. Want to tap him down, shouldnt be a problem right? AK first shot is very accurate and on medium range like that it shouldnt be a problem.. well.
Red is what my game thinks, as you can see by the bullet impact. Perfectly accurate shot - would've killed the guy before the patch (happened around the time the new Train got introduced)..
Blue is what the server outputs, so - even though I'm seeing a perfectly accurate shot in my game (including seeing bullet impact and even blood if there was a real enemy standing there) it wouldnt have hit his head - at all.
#2 Tap shooting with the AK47 long range
Same thing on long range, aiming at this spot. It's not really a good spot - but just imagine I'm right on the head of an enemy.
I shoot. Should kill the guy, after all the first shot of an AK is almost as accurate as a sniper rifle.. uhm..
Yeah. So I would've heard a headshot noise, seen blood etc. but no damage would've been done because the server decided to think my shot went miles above where I aimed - for some reason.
#3 Close to Medium range burstfire with the AK47
Here, I did a 4 shot burst. As you can see - all 4 red boxes (and the bullet impacts) are fairly close together and what you'd expect if you do a burst like that on medium-short range.
And now look at the blue boxes, which is what the server registers. They're so broken - if I was shooting at an enemy there - NOT A SINGLE SHOT would've hit where I actually intended them to go (and the game tells me they hit). Not even the goddamn first shot.
This is a giant problem - and I'm not sure why Valve is actively ignoring it. They basically ruined the hit registration in the game with their attempt to break spraypattern hacks etc.
A video showing some examples https://www.youtube.com/watch?v=LsVma1CLzyk
#4 Ping
People like myself are affected even more, I play on US servers very often and usually end up having a ping above 100. Shit is unplayable since the patch, my bullets go everywhere but not where I want them to go. I can choose to play on US servers with bad ping, or on EU servers with good ping. Some ppl arent that fortunate though and get bad ping regardless of what they do - so that pretty much breaks the game for them.
A simple example for the ping influencing it would be peeking with an AWP.
Imagine I have.. lets be extreme. 200 ping. I run to a corner and want to peek a spot. So I peek, release my move key and stop. After I completely stopped - my shot should be accurate right? Before the patch, yes. After the patch? NOPE. The server still thinks I'm moving for 0.2 more seconds (which is alot of time in CS, and it might be even longer thanks to interpolation). So I take a shot, no hit. It's bullshit.. sigh. So that happens in addition to the already bad hitreg - which means if you have above like.. 100 ping your shots just stop hitting people.