Shurs said:
I'm not speaking of the quality of either game. I really enjoyed Crackdown 2. I don't score my reviews but my sentiment was definitely favorable. The issue I have is with people making excuses for a full priced product. I don't care if a game takes 5 years or 5 months to make, if they're both $60, they deserve to be judged equally.
Aye, and Bungie had initially stated ODST was an expansion pack before Microsoft's marketing department muzzled them. It was a small side project, and Bungie didn't want anyone mistaking it for their fullly featured games. One thing ODST and Crackdown 2 have in common was a truncated development cycle. 12 months for ODST, 15 for Crackdown 2. In both cases, it shows.
One downside to that which I'm actually angry about: I love the saved film and screenshot features in Halo 3. They compliment the game perfectly: not only can all sorts of hilarious and awesome things happen in the game, but you can review, document and share those moments. Crackdown is the only game I've played that needs saved films
even more than Halo does. Three years later, and Bungie are still the only guys doing saved films right, and one of the only ones to bother doing it at all. When Halo 3 came out, I wanted it to be a standard feature for action games. Alas.
Last night I had an epic moment where I had to bail out of a high rooftop. I plop a (level 4) shrapnel grenade at my feet, leap off backward as the entire rooftop just lights up, and then proceed to rotate 360 degrees, locking onto and sniping three guys from different buildings as I fell down. I was
epic. But no one will ever see it but me, and I got to see it that once. Crackdown creates moments that demand to be savored via saved films. The more I think about it, the more it's clear just how hurting the game is for social features (I'm used to Halo's absurd social suite); the truncated dev cycle really cut into the game.